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applegrcoug

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applegrcoug last won the day on June 4 2023

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  1. Another bug...at least I hope a bug... Minor nations ships dont seem to refuel. Might not rearm either, but definitely dont refuel. There are some Danish ships that have been running on fumes for over a year and continue to go out into battle bear Jutland.
  2. I've been at war with Germany now for quite some time. Their fleet is down under 50,000 tons. I have blockaded them...you know, into economic stagnation................of 7.3%. My non blockaded GDP isn't much better at 8.4%
  3. I got another bug... Mothballed ships are no longer actually being sold. I have sold the same ship three turns in a row.
  4. I have another oddity/bug. Just finished a war with Spain. For reparations I took several DDs, two CLs and a BC. The DDs and CLs show up as classes I can refit. The BC is absent.
  5. Now you're just talking too much sense. Heck, you could use rudimentary rules for each protection scheme...all or nothing should be different than cit3.
  6. I too have experienced this problem.
  7. I captured some (the ones that weren't sunk) AI BBs that had no deck protection. Explains their propensity to spontaneously combust.
  8. I started a new campaign a week or so ago. A few things I've noticed...first, refitting captured ships is nice. Really get to see the turds they design. Odd behavior I see: If I sell a mothballed ship to a minor ally, they dont ever activate it. They seem to be collecting a fleet of museum ships. Major powers scrap ships at the five year mark. Seeing it takes 2-3 years to build a battleship, this seems ludicrous.
  9. No, it isn't a GPU problem. The game just can't utilize all the CPU. The 200 ships are just overloading the few threads threads it does use and can't get info to the GPU fast enough to render. Here is a custom battle with 100 total ships on my 5950x and 3090. The gpu is showing 16% utilization and giving 10fps. Oddly enough, none of the threads pegged out at 90+%.
  10. No, I don't think the names are time sensitive. I'm pretty sure I've seen the RN get a KGV before 1910.
  11. I mentioned it before, but it seems the AI is overly aggressive at scrapping ships. At nine year, it hauls them to the breakers. So they lay the battleships down. Then it takes three years to build. Then a few months to commission. That means an AI BB is only in service for about 5-6 years. I almost never see where the AI is doing a refit. One could argue the merits of refitting a DD considering the time required to build, but a BB on the other hand is a huge time commitment for that hull.
  12. Thank you! I am finally able to clean up about four or five TFs that I wouldn't engage before and just sit there.
  13. My problem isn't the maxed missions. It is only maybe 0-2 per turn. It just isn't generating one. My TF is blocking their TF from moving, theirs is blocking me from moving. I haven't tried since I encountered this problem. It is sort of unplayable at this point.
  14. I have noticed another oddity... I have sold many mothballed ships to my minor allies. However, when they purchase old ships, they never take them out of mothballs.
  15. So the one ship blocking passage really is a problem... I successfully invaded Eastern Germany. Unfortunately, there was a lone CL in Kiel and when I was done with the invasion the CL was ejected. Now I have four task forces that can't move because of that CL. Each one is 3-BB 4-CA 24-DD. More than enough to make Swiss cheese out of a lone CL. Furthermore, the CL can't move because it is blocked by all the BBs. Then because the tonnage logic seems to like to pair like sized vessels in meetings, I haven't generated a mission to sink that thing in four turns. ETA: I "fast forwarded" until March of 1953 at which point peace broke out, but still couldn't move the ships and still no battle. I tried bringing in my own unescorted CLs to try and force a battle, or change my TFs from sea control to something else. Nothing....just stuck.
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