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UncleAi

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Landsmen

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  1. Necessary: Time and Weather. Night battle is an important part of naval warfare. Port Build. Manually increase port capacity. I hope to have: Tactical Map/Mini Map. To show the overall status of the battle. More complex map. Shore, islands, fjords. Port Defence. Build coastal defense guns and ASW facility.
  2. I want to know next patch will focus on bug fix & balancing or adding more features (more playable nations, historical campaign start etc.)?
  3. You will never make everyone happy about flags and border line. A. Provide multiple choices. Let everyone choose what they like. B. Make it easy to modding. C. Make it ambiguous, don't show it. But this choice is nearly impossible for a strategy game like UAD. And players won't like a ship without flag. D. Choose one and stick to it. Be prepared for criticism and negative reviews on STEAM.
  4. Should be v1.10, not V1.1🤔
  5. I hope we can manually invest shipbuilding capability and port capability.
  6. Just make flags easy to modding like HOI. Everyone can choose what they like. In the future maybe we even can make customized camouflage.
  7. I think in diplomatic system should have: 1. Declare war. If you don't have navy advantage or you want to declare war to a friendly country, you need to use Naval Prestige to persuade your government. 2. Improve relation. Use money to improve relation to another county. Eventually can make ally. 3. Port access. You can use their port to resupply or fix. 4. Tech communication. Accelerate your research or even buy tech. 5. Spy. Get intel like design or deployment. Steal tech. 6. Insult. Worsen your relation. 7. Peace agreement. Except current province, ship and money term. We need a 3 or 5 year armistice. Who break it will face severe prestige and unrest cost.
  8. Issues I have met: 1. Doomstack still exists sometimes. 2. Fuel problem in the battle. In real world there will be ally port or tanker in the fleet. 3. Tension system still weird. Even normal deployment can cause -10 relation every turn. And it become war-tension-war cycle. We need more active diplomatic system like HOI, not RTW. 4. Need closer starting distance. Really hate play the "smoke on West" "smoke on North-West" for 10 min. My Semi Dreadnought can only spot enemy 6 km away🙄 5. Hope in the future we can build port defence and manually increase port capacity.
  9. Yes. Mission should be decided by speed, position and recon. If I build a CA Killer like Alaska, it shouldn't participate in those "BC Duels".
  10. My wishlist: Cancel flaws. Closer starting distance. Reduce radio and radar weight. Balance 12 inch gun.
  11. I hope can reduce radio and radar weight. The XX% tower weight is ridiculous.
  12. Flaws At that age they don't have ISO or CAD. Every ship in same "class" will have slight difference. Some because different manufacturers. Some because improvement from previous ship(different batch). Some because special design (like the No.1 ship is designed as fleet ship so it will has extra room for commanding). Ships in same class might have 1 or even 2 knots speed difference in test. But as a game, please don't against players. Flaws can be a very annoying feature. My suggestion is make it optional. And provide enough methods to overcome it(tech, extra cost, extra construction time etc.).
  13. A. Flat deck B. Forecastle C. Long Forecastle D. Bridge E. Long Bridge F. Aftercastle G. Forecastle and Aftercastle "Long" means the part is longer than 1/3 of the total length. Forecastle is designed to reduce deck wetness and gain extra room. The 52% offset is still ridiculous. Long Forecastle is a widely used hull type. And in real world those warships are not such an unstable platform.
  14. This is a 1927 IJN table. Turret weight without shell weight: 36cm L50: Twin: 760t Triple: 1060t Quad: 1320t 30cm L50: Twin: 610t Triple: 850t Quad: 1050t
  15. @Nick Thomadis Nick, can you give us a clear answer: Do devs still insist doomstack is caused by player using cheat? If not, are you working on solving that problem?
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