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StrikerDanger

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  1. Sweet. Glad the little confusion got cleared up. Sorry for my own misunderstanding.
  2. I like this. No more obscenely high damage reductions! On a separate note, you forgot dreadnought hulls (as @Peksern pointed out). I'm also of the opinion that BCs should be a bit lower (pre dread levels with pre dread at 72/73 and dreads filling at 77) given the historical variety (but general lower armour quantity) of Battlecruisers
  3. Rodney is an outlier and she was escorting an ocean liner to Halifax before going to Boston when she was redirected to Intercept Bismarck. Bismarck herself, as well as Prinz Eugen, were escorted by three destroyers and a minesweeper flotilla before they were detached roughly two days before the Battle of the Denmark Strait. They certainly did have an escort. Unescorted battleships are an exception of circumstances.
  4. Is this related to the collision/placement issue on hulls such as this one where the secondary should work (and the space dictates as much), but the game just goes "nuh uh" and highlights the barbette yellow and screams "placement issue"?
  5. Ah yes, the Ship history man himself. Watched that video at least a dozen times. I can very much agree to restrictions via refit.
  6. Absolute mad lads, both of you. Thank you for adding something that will cause no end of headaches(The good kind! :D). Automatic gun mark upgrades when doing refits have ruined so many otherwise fine designs (pre-dreads, particularly the German ones, and early to mid-campaign CAs and CLs suffered from it, too). On a similar note, is it possible to add a button or feature that ties the main gun reload together? IE Nevada with 2x2 14" and 2x3 14" (which have considerably different reload speeds in-game via barrel count) or KGV-types with their 1x2 and 2x4 14" (Similar issue, just increased in issue because of quad turrets).
  7. This has existed for patches now. Just don't use that particular casemate pairing. I've never tested it outside of the campaign (so I wasn't going to risk it being broken) so I don't know if its purely a visual glitch or not.
  8. You can select "none" under the beta tab of "Properties" to go back to 1.5.1.6. Going back to 1.4.1.1 is under the beta branch anyway.
  9. I have honestly zero idea. I discovered it one day, forgot about it for a couple of weeks and then rediscovered it again. H haven't seen anyone mention it here at all, so I figured it was common knowledge lol.
  10. Right-click on the two stacked task forces. That's allowed me to deal with ships/groups that I have stacked on top of one another.
  11. @o Barão can the English File from the regular mods be used with the Economy Experiment file?
  12. I've got a minor QOL issue with one of the towers on the new Italian CL hulls. The Minimal Tower(Enhanced) attached barbette placement anchor is too far forward, resulting in a gun barbette that overhangs the edge of the tower. This was tested using the new six-inch Italian gun model on both the Large Fast Cruiser and Advanced Fast Cruiser hulls, both of which have the same tower option.
  13. If there's going to be an economy nerf, I'd balance it against ship costs. Top-of-the-line warships in 1940 (for example) shouldn't be pushing the billion (and usually much higher) figure mark. Slashing economy growth numbers by a flat percentage across the board, as well as ship costs, could be a good thing. But as I've no idea how you'd go about balancing this nerf, other than a quaint idea, I don't have much more to say... other than the frankly absurd amounts of money any nation can rack up.
  14. Are we going to see model updates for some current hulls, or is it strictly new hulls to flesh out the roster before models overhaul? All in all, really looking forward to 1.5 (Yes, US 6in-47 gun housings!)
  15. Enjoy your holiday, Baron! Thanks for all that you do!
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