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PhoenixLP44

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PhoenixLP44 last won the day on December 3 2024

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  1. This is the most true but also sad assesment of the game I have ever read
  2. Lack of communication is what has held this game back since late beta. Alpha and early beta communication was quite good but no idea what happened afterwards
  3. if the rumours are true it most likely isn't going to be fixed ever.
  4. Some good changes and some bad changes so far. Love most of the new gun designs but one question. Why, why did you have to remove the beautiful quad bofors from the american ships and replace them with this monstrosity?
  5. the ship was the only one in my fleet and going in a straight line without damage or flooding...
  6. So after testing this again i realized that the armour wasn't the actual problem but my ship randomly slowing down and refusing to speed up again unless I violated the steering and speed controls. This constant decelerating and accelerating caused my aim to go down while my ship turned itself into a sitting duck.
  7. The problem is that my ship was made combat ineffective by those hits. Yes superstructure and so on can take a beating with 500+ shells but they weren't hitting that.
  8. The point is that the 8.6cm shells shouldn't be able to damage the armour belt in the first place. Let alone set everything in the vicinity ablaze. You don't throw a lighter at a wall to light a candle in the room BEHIND it (at least I hope you don't). I get that they can destroy or disable my smaller 4 and 8cm guns but how is it able to damage the main belt? Also 8 damage on average per shot isn't a lot but if you consider that the enemy hit me with around 500 shells of that calibre ~90% of them were partials. Yeah that adds up real fast. aka death by a thousand cuts I don't think fire should be able to kill your ship if it is only on the deck. If it reaches below the main armour deck sure it can cause havoc on a ship but deckplating, eh? HE and in fires were and still are way too powerful. Lots partial of pens are way more useful and easier to get than penetrating shots.
  9. Just one question to the devs. How do you think armour works? I know this might not be true with modern APFSDS projectiles and other railgun stuff, but this is 1950s tech Just think about it for a moment. HOW IS THAT LITTLE GUN ABLE TO COMPLETELY DISABLE MY SHIP! We need a total rework of ballistics in the next major update. HE cracks your armour as if it was a tincan no matter how much you put on your ship, penetration is way too high in later years and don't get me started on aiming/accuracy. Enough of my rant you get the point.
  10. Submarines and minefields are way too arbitrary, why would you want another system that you can barely influence. No if they are ever implementing carriers and land based aircraft I want to have full control over them. Same with subs. If the devs really need the money they can make them DLCs I certainly wont mind it. But I don't think carriers would fit into the game as it is. Too many sytems that are not working correctly and too much that hasn't been implemented yet at all.
  11. Rule number one of UAD. Don't ask why something behaves the way it does. Chances are you wont figure it out anyways because nobody has a good answer.
  12. Obvious question. Did you install a mod and is it broken?
  13. This thread is heavily outdated. You need to look at the dedicated forum page
  14. Just out of curiosity. When was that change made?
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