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PalaiologosTheGreat

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PalaiologosTheGreat last won the day on December 8 2023

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  1. By any chance, could you or NathanKell put back the small barbettes on ships? Or find a way to make it so that the AI can't use them, but Shared Designs and the player could?
  2. How do I remove armour limits?
  3. In fairness, they are semidreads and UAD would put them in the 'semidread' hull rather than the CA hull.
  4. Unlike real-life, there were no naval treaties that limited the building of capital ships (WNT) or the size of cruisers (LNT). It makes no sense to limit the gun type if your enemies are still building battle cruisers. In fact, I think Barao should increase armour limits bc you can make a 16k tonne CA with a lot of displacement left over. If he could increase the armour limits, it can be proof against 'cruiser-killer' battlecruisers and escape.
  5. For you to release the new update, do we have to wait for the Devs?
  6. Can you please make a way to implement a 'battle turn away' manoeuvre? I hate manually dissolving a division and then making ships turn into torpedoes every time somebody does a torpedo run. It's annoying trying to get them back in formation, which should be trivial.
  7. Is it possible to mod the Ai? As in, make their ships always go on limited/in being if not in war so that they have more money.
  8. You can make nice secondary batteries.
  9. No :((((((((((((((( I really love making superstructure for my cap. ship
  10. I forget, this mod won't be updated to any newer version right?
  11. That's fair. It would be cool to have something like in Rule the Waves 3 where you can buy ships from other countries' shipyards and even use their technologies.
  12. There were deck armour and turret armour upgrades but not belt armour. Case in point: Nagato
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