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Gregervich

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  1. Currently playing a Japan 1910 start and the year is 1932. Legendary difficulty. On version 1.6.0.6 with DIP. I've noticed that there are large sections of the campaign where the AI has very small fleets. As in most of the nations have ~20 ships total, with 1-3 capitals at most, and maybe 1/3 of the time no BB or BC at all. From about 1928-1932 the AI seems to have been improving in this regard, with some of the laggard nations increasing their fleet size. Two nations have had fairly consistently large navies, 80-120 ships, for basically the entire 1920s. These are China and USA. Both have a reasonable mix of capitals and escorts, too. I was wondering if anyone else has had similar issues? And also if anyone knows what determines these fleet sizes? The US and China have drastically different econ, with the US at ~400B in 1932, and China at ~130B, with China spending most of the past decade at -10% growth, and USA at modest positve single digit growth. France had a tiny fleet up until 1930, and in the past 2 years it improved a bit, but they have been at 400-900B with consistent growth for the last decade. Wondering if this is happening because AI scrapping is a bit too aggressive, or if many of these nations keep losing ships at a high rate due to multiple wars at all times (the nations with good size fleets do seem to be the ones outside of Europe, that can maybe avoid tension and then mission generation more easily). And if the AI is losing too many ships, I was wondering if it tends to be bottlenecked on shipyard capacity, since funds shouldn't be an issue for eg, France. (They also had 200B funds in the bank) If indeed, shipyard capacity is an issue for the AI to keep up on ships, I was thinking of making at least one low tonnage shared design for every capital hull of a particular nation to allow them to build more capitals. Would the AI actually use these ships other than at the beginning of the campaign? If they don't have exactly all of the correct modules, does the AI just downgrade some and build the shared design, or will it just refuse to build it, and go back to trying to generate a design?
  2. I start in 1910 and my fleets have been below 100k at the start date focusing on small BB's and DD. As for the mission generation, the range on my ships has always been 10k+ km for all ships even DD, due to the high funnel capacity, normally 13-15k km. Played two campaigns into the 1920s recently, and I was unable to generate a port strike in either of them (though I did stop checking if I could naval invasion by campaign 2). A bit maddening as the AI has generated quite a few port strikes on me when they move their fleets in, but I am unable to generate any missions at all when they dont have any ships in the area. For example during my spain campaign, I started in 1910, went to war with the Brits, had one fleet of 2bb (17k tons each) and 9 dds in the med, and one sitting right off yhe coast of Wales for like a year, with no missions generating because the British had all their fleets off in asia to fight other wars. I thought in this case I would be generating port strikes (empty ports) or at least transport raiding missions. Do the British need to have ships in/near that naval zone to give transport raiding missions instead of just having transports get sunk in the background? And then maybe my fleets just didn't have high enough power projection to have good odds of generating the port strike mission, so no missions at all were generated.
  3. Started several new campaigns with dip in 1.6.0.6, and when I go to war, the naval invasion button is always greyed out, and I can't get port strike battles to generate. I stick my fleet right on the enemy port, and no battles generated. It is also difficult to get battles to generate even by putting my fleet right on top of the enemy fleet. Is a potential issue caused by the mod? Do I likely have a bad install of the game? First time back for a few months, so is this just expected behavior or a known bug in this version of the game even in vanilla?
  4. I've played a couple of campaigns from 1910 all the way to the 1940s, and the ai does seem to progress technologically and use the new hulls they develop. It just seems like they don't prioritize research, so their rate of progress was a lot slower than mine (which was still behind even though I had 100% budget). This was 1.05
  5. That was it, thanks
  6. Researched dreadnoughts in 1900 campaign, and when I go to establish a new design, the dreadnought hull is not available, but the other battleship hulls have been made obsolete, so I can't do a design for any battleship at all. I'm also having the issue where my ships switch from north sea ports to Baltic ports, and then I can't defend any of my convoys in the north sea and start losing a lot of them
  7. To be honest, I don't think the campaign needs battle objectives at all. It seems simple enough to have tooltips, basically, in the campaign as to how to help your nation win a conflict, but the only goal that the campaign should have I think is to get favorable peace terms. How you do that should be up to you, but of course there are only so many ways a navy can influence a land war. How you could influence the war overall, of course depends on the nations that are fighting. In the first campaign, for example, Germany could convoy raid out in the atlantic, and try to slowly starve the British war effort that way, but you should also be able to intercept/prevent reinforcements headed for the BEF, and that should be able to end the war much faster (but would require effectively total naval dominance). There should be battle objectives you can select from in custom battles, but I don't think there should be battle objectives in the campaign.
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