DerRichtigeArzt
Members-
Posts
137 -
Joined
-
Last visited
-
Days Won
2
DerRichtigeArzt last won the day on August 18 2021
DerRichtigeArzt had the most liked content!
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
DerRichtigeArzt's Achievements
Able seaman (3/13)
167
Reputation
-
I can't follow the forum like I used to so I dont know if this topic was raised, but large battles are unplayable as of right now, and I think as develpoers have delivered on many promised features of "fun" matter(new guns, new hulls, more depth in ship building etc.) I think they should look into battles themlelves. My biggest gripes are: 1. Fleets spawn too close to eachother. Sometimes on top of eachother 2. AI is still abismal 3. The real time needed to win a battle of 60+ ships is just ridicolous. Possible solutions: 1. Increase the distance between fleets, create more speedup times for convinience 2. No easy fix for that, AI is a bitch to develop 3. Alow us to speed up beyond 5, Unfortunately you guys might have to shift from your original goal for this game and make it a map game like RTW2, with an option to zoom in for cinematic effect. Hope you guys are all ok and I wish you the best of luck.
-
What's coming next (v1.06) *UPDATE 28/5/2022*
DerRichtigeArzt replied to Nick Thomadis's topic in General Discussions
this sounds great! -
>>>Beta 1.05 Available!<<< (Update: 5)
DerRichtigeArzt replied to Nick Thomadis's topic in General Discussions
torps are too op in early game, every ship HAS to have torps. Imo forcing a player to fire multiple spreads to ensure damage is good. It works in rule the waves, I dont see a reason it should not work here. -
>>>Beta 1.05 Available!<<< (Update: 5)
DerRichtigeArzt replied to Nick Thomadis's topic in General Discussions
are the new hulls in game already and just havent been listed or are they gonna be added later? -
>>>Beta 1.05 Available!<<< (Update: 5)
DerRichtigeArzt replied to Nick Thomadis's topic in General Discussions
any idea why my ships are just getting mothballed? -
>>>Beta 1.05 Available!<<< (Update: 5)
DerRichtigeArzt replied to Nick Thomadis's topic in General Discussions
-
ty for update, hello kitty putin and russian armed forces. 100 russians for every ukrainian!
-
>>> Beta 1.03 version<<< [EXPIRED 20/01/2022]
DerRichtigeArzt replied to Nick Thomadis's topic in General Discussions
please make a game version where all ships moove at speed of sound and shoot lasers and nukes at eachother -
>>> Beta 1.03 version<<< [EXPIRED 20/01/2022]
DerRichtigeArzt replied to Nick Thomadis's topic in General Discussions
thats the only one for now, and the game crashed without saving progress after I won. so I can play it againa and maybe recreate the bug. tho no idea how it happened. -
>>> Beta 1.03 version<<< [EXPIRED 20/01/2022]
DerRichtigeArzt replied to Nick Thomadis's topic in General Discussions
Poland can into space! -
>>> Beta 1.03 version<<< [EXPIRED 20/01/2022]
DerRichtigeArzt replied to Nick Thomadis's topic in General Discussions
-
>>>Core Patch 1.0 Feedback<<<
DerRichtigeArzt replied to Nick Thomadis's topic in General Discussions
The option exists but its gray and non functional. The only way is to hope its gonna go back to a useful port. -
>>>Core Patch 1.0 Feedback<<<
DerRichtigeArzt replied to Nick Thomadis's topic in General Discussions
Okay so I have played around 10h of the campaign and these are my thoughts: 1. the game generates bad missions too often and the speed up is not fast enaugh to deal with the more boring ones, eg. I have 4 CA and the enemy has 2 CA and 1CL, ofcourse I am winning, bu the auto resolve will either do nothing or go bonkers and loose me a ship in this scenario, so I have to battle. Solution- allow me to speed up in more smaller increments, 1x 2x 3x 4x 5x 6x 7x etc. and allow higher speedup closer to the enemy, especialy if the only visible enemy are transports. 2. progress is very very slow, as in, the game generates too many battles, as I established I have to fight 95% of battles manualy, but the game keep generates battles like 1CL vs 1CL, not only are they boring, they also last for ever bc early tech cant hit a broad side of a barn. Solution- generate less missions, but more important ones 3. AI itslef, is very very not great. I started as germany and I had 3 BB 6CA 12CL and 18TB, and the ai had about double of what I had since, ya know, brittan. in one and a half year I managed to be winning in every category of ship. And since the war is neverending I basicly won. Also AI does not seem to be building new ships(maybe they just lack money i dunno) Solution is pretty obvious but I understand that AI is probably the hardest thing to code in the game so just, good luck I guess. 4. Bugs and bad implementations, I had a bug where I could not interact with my fleet at all, it was a loosing battle for me so I had to fight manualy but I could not issue orders at all, this is when I discovered another bug, if you neither fight nor auto battle and just ignore and next turn, nothing happens, so unfavorable battles can just be avoided. If a ship is critically damaged, cannot move and is surounded, and you end battle, it has a chance to survive, even tho it has 0 engines and like 5% flotation. Imo if a ship is in the red on flotation and/or structure, it should have a chance to sink. 40% for each and if both are in the red amplify to 95%(maybe also scale with distance to the nearest base, the farther away the less likely the ship is to survive and vice versa) Winning some missions grants 0 VP, while those are not important, its cool to see who is winning, and the sooner you fix it the less you have to fix later so do with is as you will. Transport missions give almost no vp, if you need to kill transports, ignore them and go for the warships instead, and if the battle is not in ur favor just run away, the enemy will not get vp for succesfully geting an important convoy to its destination. the solution is simple, give a flat VP raward for completeing the task and scale it with the importance(5 tr=500VP 10tr+1000VP etc) killing transports in battle does not affect the transport capacity, if you want to damage the economy then you have to blocade and kill the via map screen. obv solution. For the limited funcionality of the campaign I had quite a bit of fun, from a loosing war I went to winning and it just felt good to manage rescourses and actualy care for your ships. Mission generator while barebones and sometimes generation infiuriating battles is working and does its job(just as I said tone it down or noone ever will reach 1940s from 1890s) research is cool and free of bugs as far as I have seen, world map looks amazing, do not change the style of the map its beautiful. Finance is cool to manage if convoluted at times. One time my tr capacity is 30% and I am 2mil behind bc of that, and in 5 turns it grew 15% but somehow I am 4mil behind. Ship design and ship building are as they should be, we need more old hulls, playing with the same toys gets boring. Fleet management itself is limited, and MOVE SHIP needs to be coded in ASAP, as if you forget to set where you want the ships to go they will be assigned at random and will be stuck there. this is how I had 4 BB in the baltic and only 1 in the north sea. I think that is all, overall we knew it will not be ideal but it is still pretty good for Core 1. hopefully we dont have to wait a year for Core 2. -
>>>Core Patch 1.0 Feedback<<<
DerRichtigeArzt replied to Nick Thomadis's topic in General Discussions
little addition to the previous post on super damaged ships not sinking, I just had a battle where I got the worst rng and did not hit a single shot, and my ship was on 20% float and like 30% structure, 3 engines gone, captain dead, no stearing and all funnels and towers red. also enemy is like 2 km away so im not winning this one, I hit end battle and my ship survives on heavy damage. this cannot stay.