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flaviohc16

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  1. If you think that a 1906 12inch gun or a 1915 16 inch gun could reliably hit something at 19-21 KMs....I have a bridge to sell you. During the battle of Jutland (1916) the effective range during the battle was was between 6 and 11k yards, or 5.5 and 10kms. You could have the lucky shot, but you also have those in UAD.
  2. Army logistic is scaled also with your main ships and how much territory you do have
  3. Will we have the mod updated now that 1.7 will be the last patch for the game?
  4. Have you seen my post about the light cruisers and DDS suggestions/issues?
  5. @NathanKell I'm playing with NAR, but i think this is your bug reader than OBarao's one: When I check the "add crew" box, it doesn't work with mothballed ships like it works on vanilla, so i need to add manually the crew of all my mothballed ships, and it's a pain in late years with big fleets.
  6. I'm going with my USA 1890 campaign, normal difficulty, the year is 1930. The economy is starting to snowball, but this is fine with 1930 USA, it's what happened after the recession. Some little gripes I have @o Barão: 1) The towers on the modern light cruiser 2 (Cleveland) are wayyy too heavy, like 3000 tons for the primary tower and 2000 tons for the 2ndary turret on a 14000 ton ship. 2) modern light cruisers cost too much: my 13k tons heavy cruiser armed with 12x11' guns cost less than my Cleveland clone (also 13k tons) 3) 2 gun/turret on light cruisers come so late in the tech tree that they get almost outgunned by dds 4) Modern Torpedo boats: Imho you have 2 choices to make: either make them small dds or patrol boat, because right now they feel in the middle: - with the 1000 tons limit even if I put on min drought and width I can't max the hull ( 1041 tons, but my limit is at 1000 tons), So if you want to do into the "mini DD territory" you could make them also accept 5' single guns (now limited to 4') and after they are unlocked (together with the 2200 tons dds), you could make them increase at the 3000 tons dds tech tier to 1200 tons and with the last dd tier (7500 tons) at 1500 tons TBs, so you can max out the hull if you want. - If you want to make them small patrol boats, then they need to be smaller, the 1000 tons limit must be with the ship drought and width maxed out, and the size of the torpedo limited to 21' 5) alliances need some work, especially because you can't pullout of them if both nations are still at war. imho that needs to be changed, especially because with 18 nations it becomes a forever war. Ofc you would incur in heavy penalities, like your relations going from +100 to -70 so you are almost at war with them.
  7. Looool You need 100k tons in the sea region where the nation you want to invade is located. If you don't know how the game works, it will be frustrating, especially when modded
  8. You know how naval invasion work right? RIGHT???
  9. i asked for this, and the devs said that even in slow, turns will be faster
  10. We need more sinks in the game, also some "respect" sinks, maybe to change governament/invade some minors later on, when you earn a shitton of VP in battles.
  11. I can concur with both of these problems, the wars started in 1909 and the AI is always at war, I'm allied with China and they drag me into wars even if I'm pretty neutral with the nations that China is at war with. And it seems I'm unable to cancel my alliance, even when I'm not at war. 1922 USA, 1890 start, Normal difficulty, Historical opponents. Also some nations, like France, keep having +8% of GDP growth even though they are getting invaded everywhere and are at war with 10 different nations. And the Technology thing is quite a mess
  12. I don't know if it is a problem you can solve or not, but I can't play the game right now, because it throw me some problems and exception with the ship builder, I did a clean install, the game recognizes NAR mode, I can play the new nation, but the shipbulder doesn't work. Playing with 1.6.0.6 opt4, tweak and fixes 3.11.2, melon loader 6.4 (6.5 didn't work at all). Can you tell me something more about why I can't load the shipbuilder? or rather, everything appear empty and the game freeze?
  13. Is the slow mode faster between turns or same speed as of the 1.6.0.6?
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