Karvala
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Same here. Was fighting an enemy fleet in a LO/WO Vic with various upgrades and was kicked out. Finally got back in 10 minutes later and of course the ship is gone. Would like compensation - F11 report sent (and crash report and connection reports during the outage sent as well).
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Thanks everyone for the replies. There seems to be some misunderstanding here; I wasn't talking about kill missions, I was talking about OW. In the OW, having sunk 31 ships, only 2 had any dubs. Previously, that would have been more like 20, and the quantity of dubs would have been way higher, so something definitely seems to have been nerfed. Low reward grind is certainly not rewarding and there's always too much of a tendency in changes to simply increase the grind which is not a good approach. By contrast, I notice that Reals rewards for sinking ships has been substantially increased; e.g. previously you would have got received 35k for sinking an Ocean and that's now up to around 175k. That's a welcome change, so well done devs for that at least, but it would be nice if all of these various changes, each of which are quite substantial, were actually documented somewhere so people can see what's happening and adjust their game play accordingly.
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In a recent fight using medium guns, armor could be damaged from range just fine and as expected the balls did not also penetrate and damage structure. However, once the armor was entirely depleted on the side I was hitting, further hits started to damage the armor on the OTHER side, but left the structure completely intact. Once the armor on the other side was entirely depleted, numerous further registered hits to the hull did no damage to anything and the structure remained fully intact. I don't recall seeing this behaviour previously so I assume this must be related to the recent thickness changes but perhaps also to a change in how guns function that is not documented. It also seems impossible to believe that this is intentional, i.e. that we are supposed to believe that the structure is somehow completely invulnerable to hits beyond a certain distance but that canon balls magically pass through the structure without harming it to damage the armor on the other side. Can it be confirmed that this is a bug, or a change, or otherwise intended behaviour? Thanks.
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I've sunk 23 line ships in the last day or so. 21 of them had no dubs at all on board, including 12 L'Oceans. The other two had much smaller amounts of dubs (100-200 range) than I have previously seen on any line ship. The total reward for sinking 23 line ships was less than 300 dubs. Can it please be confirmed that dub rewards for sinking ships have been nerfed and the reasoning behind this (other than "more grind") be explained? Thanks. EDIT: Another 10 ships of mixed types sunk, including a couple of trade ships. No dubs on any of them. So how are players on PvE supposed to obtain Dubs now?! No wonder the price has skyrocketed.
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Timber stats for next week patch
Karvala replied to admin's topic in News Announcements & Important discussions
Once again, we see a stated intention from the devs followed by a policy which achieves exactly the opposite. Stated intention: reduce the price of dubs. Policy: make quality and popular woods (LO, WO) much more expensive to harvest. Effect: everyone buys them from the Admiralty at 3 dubs per log (much cheaper than farming), creating more demand for dubs. Evidence: The price of dubs today is twice what is was a week ago. -
Hunt Quests with Gold Chests - Nerfed?
Karvala replied to Karvala's topic in Patch Feedback and General discussions
Just to return to the original topic, I've now searched 20 ports and ALL Hunt quests of ALL rates at ALL 20 ports were without Gold Chests - CMs and Mission Chests only (this is on the PvE server, for the avoidance of doubt). So they've definitely been nerfed, even if it hasn't made its way into any patch notes that I've seen. An unhelpful change; how disappointing. Search & Destroy quests have also been reduced in availability. Previously I've been able to find quests for all the particular types of ship I want to fight after search through 7-8 ports, having 10 active quests. Presently i have 4 active quests because I simply can't find the other 6 anywhere after searching many more ports than normal. Someone else searched as well and he also can't find any, so it's not just me. So - missions are harder to find, when you do find missions they offer lower rewards, and fighting without missions is more pointless than ever because dubs rewards have been nerfed. So basically, there is less point to even bother to leave port now, since you're not going to be rewarded significantly for taking risks. Of course, there's less reason to stay in port and craft as well, since you've no idea how good that fine ship you've just built will be the following week after all of its stats have been changed yet again. Not that you can craft the best ships anyway, since the new rare woods are more expensive than ever which together with the reduced rewards effectively enshrines wealth in the existing wealthy players and excludes everyone else. So basically, there's just less point to play at all. -
Timber stats for next week patch
Karvala replied to admin's topic in News Announcements & Important discussions
How are people supposed to invest in ships if their ships keep changing stats, week after week? This is completely ridiculous. If you want to change the meta, which btw is a completely pointless activity since it will just replace it with a new meta, then at least introduce something new and stronger in order to do so. You're killing the game with all of this constant meddling with the numbers. People need some stability. -
Timber Feedback Thread - PINNED
Karvala replied to Henry Long Castle's topic in Patch Feedback and General discussions
If you want to extract reals from rich players - and I'm almost afraid to even suggest this in jest - you could tax them, i.e. each day at maintenance X% of your reals would be removed. Can''t promise it would be popular(!) but it would achieve the desired aim. I get that you want to take reals off rich players and that's fine, but with the seasoned woods it's in exchange for offering the best to only those players. Newer or even long-standing but poorer players aspire to sail the best ships too - it shouldn't be easy but neither should it require literally months of grinding to be able to obtain even one. It's not so much about the practical effect - although it clearly does help a bit - it's always that players aspire to the best ships and you're putting them out of reach for most. Imagine, for example, if you removed Santi permits from all loot and put them on the admiralty for 500,000 dubs each. That's the equivalent of what's happening here with woods. -
Can we talk Patrol Zones for a minute?
Karvala replied to nicksmithcc's topic in Patch Feedback and General discussions
Seconded. I no longer bother to go to the PZ on PVE because the last few times I did I stayed for a couple of hours and there were literally no ships at all that could be attacked in that period of time. I don't have a couple of hours to waste every day waiting for ships to turn up. This is supposed to be Naval Action, not Naval Boredom. So easily fixed as well. -
Timber Feedback Thread - PINNED
Karvala replied to Henry Long Castle's topic in Patch Feedback and General discussions
Oh good, I see in the latest update that rare woods have now trebled in price. Thanks goodness for this subtle and nuanced change; I was getting worried that there wasn't enough grind in the game.🙄 EDIT: Oh and I see they can all now be contracted as well. Excellent, because definitely we should be providing more help to the uber-rich players who are really having a tough time in comparison to all the new players with no money. -
Timber Feedback Thread - PINNED
Karvala replied to Henry Long Castle's topic in Patch Feedback and General discussions
indeed. But brace yourself, it's canon "rebalancing" (aka meddling) next. Who knows, maybe Obusiers will take over from Blomes as the guns of choice. I wonder if the devs have ever consider how many tens of thousands of player hours (real hours, from real lives of real people, time they could have spent doing other things) players invested to obtain certain woods only to have the rug pulled out from under them afterwards. It's like waking up and finding that the currency has been devalued and those savings you worked hard for are no longer worth anything. I really hope they eventually learn that continuing to develop a game means adding new things (e.g. ships), refining things like visuals, making improvements to playability or the interface. It does not mean changing core mechanics or even worse core assets that players already own; that's an abusive development practice. The really sad thing is there are SO MANY things that do need fixing or that could be improved, which would have universal support. But there is so much feedback already and most of it is ignored or dismissed even when most of the community feel the same way that there's almost no point in saying it anymore. -
Hunt Quests with Gold Chests - Nerfed?
Karvala replied to Karvala's topic in Patch Feedback and General discussions
RNG needs loot tables and my feeling is that the loot tables have been nerfed and we've not been told. I've offered evidence and there has been no counter-evidence or even denial by the devs, just claims it's all a run of astronomical bad luck which is patently nonsense. For example:- 1. Based on the previous probabilities, obtained over a period of over a year, the odds of getting dubs from a line ship was something like 3/5. The probability of obtaining none for 18 ships in a row is approaching a billion-to-one, in other words even if played 365 days a year and sank 50 ships each day, it would take on average over 50,000 years to see such an event. I've now seen it twice in a week. 2. I had never before had to visit more than 3 ports which are known to drop Rank 3 Hunt quests to get one which offers a Gold chest reward. Twice in the last week, I have visited a dozen ports and found all Rank 3 Hunt quests not offering Gold chests, before giving up. We can all shout "randomness" and "bad luck" at the top of our voice and find individual instances where we lucky, but evidence is evidence. This is not bad luck, this is a pattern of rewards being nerfed. -
Hunt Quests with Gold Chests - Nerfed?
Karvala replied to Karvala's topic in Patch Feedback and General discussions
Four line ships, four Loki runes, nothing else. This is completely ridiculous. -
Hunt Quests with Gold Chests - Nerfed?
Karvala replied to Karvala's topic in Patch Feedback and General discussions
I'll certainly try it, but items are showing up; there haven't been any with no loot. Just literally none with dubs. My prediction is that when I log out and log back in later everything will be fine again, which would suggest some RNG glitch, but we'll see. -
Hunt Quests with Gold Chests - Nerfed?
Karvala replied to Karvala's topic in Patch Feedback and General discussions
Happening again; something is definitely broken. Sank 18 line ships since logging in this morning. ZERO dubs on ANY of them. Just bad luck? Sorry, not buying it; not for all 18 without any exceptions. For example, in the last fight I sank a Victory, and the reward was Pino Ocote masts and that was it. That would never normally happen, so something is clearly broken, even if it's just the RNG tables. Will logout and try again later.