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Never last won the day on December 29 2019
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Ships without the fireship upgrade should not have the ability to turn off firefighting/survival. If your ship wasn't made to explode and it's fully crewed, then the crew should always be forced to fight the fire.
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Please add some feature to be able to see if and from which ports hostility missions can be taken for a port your clan owns. We need to be able to know if a port needs a timer or not. Also a mission to capture port from neutral? top nations can just let their ports go neutral from ai raids and recap them or nations can just drop ports no other nation can reach and recapture them? What about clans like P2W who are entirely alts of russian players who can just capture ports from their own clan in their other accounts? that needs to be rewarded too? Russia owns ports in every region. Doesn't seem like a good mission tbh
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The tears created enough pitty.
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whatever do you mean? AllL PatCHEs HavE bEeN a grReat SucCEes anD thEre's NOthinG WroNg witH anY oF ThEm.
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You were offered peace and you demanded 15 or so ports to make any peace deal. Also you still have 3 other fully upgraded ports for ship crafting or no? Losing every battle, the demanding over a dozen ports for peace. Find your logic and sense if you still have any. Switching of your other THREE crafting ports to g4 h4 would be easy. You've been one of the richest nations in terms of taxes for like 1 year straight. And you were literally allowed 2 crafting ports to be kept save from any attack. But yeah bullies... huh? I guess all those other nations without 4 crafting ports should be here crying too.
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That's what the community wants?
Never replied to Georg Fromm's topic in Patch Feedback and General discussions
The problem with alts is that they tried to remove them, instead of doing what every other mmo does, embrace them and make the game work already considering that everyone would have alts. Building the game around the idea that every player would have multiple characters from the start is what should've been done from the get go. There's not much that can be done about it now. An easy solution for toxicity in chat would've been to at least start by doing the same thing that's done in this forum. Replacing hello kitty/hello kittying etc with random funny words. Replacing any and every possibly offensive word in game chat. Many games do it. Yet here it was never even attempted. Probably cause the game chat wasn't even built to handle censoring words. Short sighted development like much of the rest of NA. -
Crafting ports/General resources in ports and RvR
Never replied to Hammy's topic in Current Feature Improvement Suggestions
Great suggestion, I hope it doesn't fall onto deaf ears. I would love to see every nation being able to jump into RvR without having the fear of losing their crafting ports or everything they've worked to build up. -
Your clan isnt on the Friend list of the clan that had the hostility.
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What are you talking about? you don't need to be in the same clan as the person placing the flag. All you needed to do was sail with the group and join as the same time, instead of trying to join late.
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Penetration and gun rebalance - review
Never replied to admin's topic in News Announcements & Important discussions
Based on these figures, upgrades like Navy Planking, should not give a ship a flat +10 thickness. It should have different values for each ship rating tier or work as %. -
Honestly the latest changes to ship costs aren't as bad some players make it out to be. I think it was necessary to balance the cost of normal wood with seasoned wood, and this latest patch did that well. But this change needs to be complemented with some economy adjustments, at least in my opinion. Like giving PvP a unique type of reward like we used to have with Combat Marks. Doubloons and Combat Medals are more easily obtainable through PvE; so because of that they don't make good rewards for PvP. PvE/trading should be low risk, low rewards. And PvP should be high risk, high rewards. PvP needs a unique reward that you can only get from PvP, so PvP players can keep up in income with PvE players and so that there is strong motivation to seek PvP. PvP income is decent but loses have to be considered too, there's much higher risk of loss in PvP. In order for players to get kills in PvP others have to lose ships. The PvP economy has to be made for the average PvP players in mind, not the top PvP players. Gear it towards the players that get sunk as often as they sink someone else. Not for the guys that get 20 kills per death. First, I think PvP damage should be rewarded anywhere, regardless of the outcome of the battle. Make people want to get into fights, and reward them for being brave and fighting and risking their ships. Otherwise running is always more appealing when you aren't certain of winning. Running is realistic but boring gameplay. Second, maybe consider adding a unique reward from PvP only. In admiralty in the tab titled 'PvP rewards', everything there can be obtained from doing PvE. Maybe make 2 separate types of combat medals. One for PvP, one for PvE. Or make combat medals only obtainable from PvP as it used to be. There needs to rewards obtainable only through PvP on the PvP server. And they need to be something every player wants.
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Timber stats for next week patch
Never replied to admin's topic in News Announcements & Important discussions
People only overreact cause they feel like they are never heard. Those same people being referred to as 'assholes' and 'bullies'; many of them spent many hours of their time trying to provide good feedback in a polite and nice way and were basically ignored. Patience is not some eternal thing that never runs out, specially when you are paying to get something. People could for example forgive being brought the wrong order in a restaurant once, maybe twice. But if you had to send back your order cause it's wrong 20 times over, you'd probably be screaming at your waiter too. -
Timber stats for next week patch
Never replied to admin's topic in News Announcements & Important discussions
The real difference is that you play the PvE server, so you're mostly unaffected by most changes being made. For example, how much ships cost isn't a big deal to you at all cause any ship you build is forever, you will never lose it. It's a bit different on PvP. -
Timber stats for next week patch
Never replied to admin's topic in News Announcements & Important discussions
Why not add a money chest as loot to ships sunk in pvp? the main reward in pvp right now is doubloons which aren't needed to craft ships anymore. The chest could contain reals up to 1mil reals for a 1st rate and less for smaller ships. But you still have to haul it back to port to claim it, so there's a risk factor involved. Because atm for a PVP game, PVE seems a lot more rewarding for a lot less risk. -
Timber stats for next week patch
Never replied to admin's topic in News Announcements & Important discussions
No you're dead wrong. What it creates is OW full of DLC ships, even more so than it was already.