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I don't. So you assumed wrong about me. How many others?
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Trading Explained - Feedback welcome
Papillon replied to admin's topic in News Announcements & Important discussions
Thanks @admin. -
Devs allowed "live testing" of AI raids on ports for a few weeks with zero consequences to players. In return they got yelled out here on the forums after the damage went live. Not sure they deserved that. On the other hand there've been plenty of live tests that haven't been so helpful to players either, and at times with no explanation or warning. Goes both ways. In the end, if you think there's a lot of anger on this forum now you should be thankful you weren't here 12 or 18 months ago, lol, or right before release. This forum is pretty tame right now IMHO. Still, nothing wrong with lively debate, people are passionate.
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AI fleets attack traders on PvE
Papillon replied to Admiral Olsen's topic in Patch Feedback and General discussions
Thanks @admin -
Clan Shipyard/Dock
Papillon replied to Captain BlackVane's topic in Current Feature Improvement Suggestions
You misinterpret my response. i didn't say I use an alt for this. I don't have one, never did and never will. It's cheating IMHO. But others flaunt them like it's no big deal. But this is not a thread about alts anyway, so why did you pick that to comment, that wasn't even the point of my post! -
Clan Shipyard/Dock
Papillon replied to Captain BlackVane's topic in Current Feature Improvement Suggestions
If it's truly a QOL suggestion and for crafters to deliver to clan members or for ship freebies, then you need to attach an expiration to this request. i.e. ships in clan docks sink after 48 hrs or something (adjustable). If not then your stated purpose is just a pretense and it will be abused by big clans to continue to stockpile. Besides, aren't you already storing ships in your alt's docks? -
I tend to agree with this, and I just missed it too.
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318 On-Line....Time to worry?
Papillon replied to Ed Rose's topic in Patch Feedback and General discussions
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Only devs can determine whether or not it is an exploit. Depends on if they intended the mechanic to work this way or not. However, those intentionally using this to their advantage while others don't know about it, is dishonest whether it's an exploit or not. Simple workaround IMO would be Cetric's suggestion of a timer, or otherwise I would offer that hostility could be based upon damage delivered during the hostility time window instead of kills. Anything done beforehand therefore wouldn't count because the damage was early.