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Aerospace's Achievements
Able seaman (3/13)
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I really can not understand what is trying to achieved by DEVs. I feel like they spend time on, * Trying to fix what is not broken. * Trying to fix what is partialy broken, making it totaly broken. * Introducing DLCs. Give us a break, and do not make stuff more difficult, this is a GAME, not a Job! I exchanged broadsides on a half wounded Victory in my L'Ocean. Guess what I noticed he has like double dps while I had gunnery enc., ins. aux cann. and old flag officer. I had to pull away cause he was gonna sink my lo/wo 100cm thick ship
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Make shallows great again
Aerospace replied to Gregory Rainsborough's topic in Current Feature Improvement Suggestions
Great times for me and my mates. Best fun in NA, my little nasty SNOW, R. I. P. -
Authentication error: UserID received from steam is empty
Aerospace replied to stonebrige's topic in Support
Happens to me half the time I start the game. Does not happen in any other steam or non steam game. -
Rebalanced Permit Costs
Aerospace replied to Meraun's topic in Current Feature Improvement Suggestions
I want to support the game, but I will not buy any DLC until things become reasonable. RNG permits are insane, 4x incease of combat medals for permits is??? -
Of course we noticed, they farming noobs like there is no tommorow. Admin is happy he is seeing lots of pvp data, few pvp players are happy as they can farm better. So what is the problem? (sarcasm)
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A Word on Group Missions
Aerospace replied to Teutonic's topic in Patch Feedback and General discussions
Spend them on ships, fight more or just put them on ships which are to stay in docks forever. who cares? end game is pvp and rvr, best players already have many of all best mods. Do you think people will quit like “I have all the best loot, now I can uninstall this game” I tell you something Epic Fleet Missions are easier than group missions, problem is to find a big group to do them. -
Patch 30: Combat and boarding feedback
Aerospace replied to admin's topic in Patch Feedback and General discussions
This is what I purposed long time ago. But ! after my post he came up with hiding commands ! I feel responsible, I could not make him understand this warm up feature. just example; ATTACK needs 7 seconds to charge to full power MUSKETS needs 4 seconds etc. Now we have the newbie rage quit mechanic instead which is hidden commands. -
Patch 30: Combat and boarding feedback
Aerospace replied to admin's topic in Patch Feedback and General discussions
@Henry Durnin you should definitly been harming the rat ! -
Basic solution is, shipwreck functions as temporary fleet ship or outpost. So you can use it like your fleet ship or an outpost, once ship wreck hold is open, you can select what to take just like putting stuff to your fleet ship, and once you select accept, shipwreck is lost. This should be easy to implement I guess, your fleet ship hold is there, not a big coding thing I guess.
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Encourage good vs good in some way
Aerospace replied to Kejsaren's topic in Patch Feedback and General discussions
It is not very nice for noobs getting constantly farmed, and veterans not fighting each other but aiming the newbies. Newbies will have difficult time to become good pvpers if they do not quit the game or war server. My purposal, to turn pvp list/fame as a balancing tool. We have pvp leaderboard on the War Server. So bounty is put on the head of the top 10-20 players on list, which is the total amount of pvp points they have acquired on that sailing session until they reach a port, when they reach a port their bounty is reduced to 1/3 of their total points and 2/3 transfered to captains chest, but if they got sunk before reaching a port, they lose half of the pvp points aquired on their latest trip, whoever sank them gains the pvp points. Example: 1.CaptainStraight total points= 30 bounty =30 2. Moststall tp=24 bounty=8 (he made it to port to secure) 3. Prone331 tp=20 bounty=20 (not made it to port yet, still wanna farm noobs at KPR) 4. PlatinNose tp=17 bounty=17 (can not stop demasting) . 109. Casual Random Guy 3 Random guy sinks Captain Straight and steals 15 points plus points from the battle. Random guy gains 15 (steals) + 3 (from battle)=18 points and his previous 3 points, total of 21 points. Cpt.Straight is down to 15 points. (if more players are involved, total loot is divided for winners as a ratio of their cm earned from that battle) If Captain Straight reaches the port, he can deposit 20 pvp points(combat medals to chest automaticaly), but 10 is left on this ship. So left over is remained as bounty. All left overs are redeemed auto at server maintenance. This is just a sketch. AIM = Farming noobs is fine, but the more you farm, the more other pvpers or random guys will target you. Increase in PVP and increase of PVP quality !!! Veterans targeting each other instead of farming newbies. -
PVE server list of content
Aerospace replied to Marquês do Bonfim's topic in Current Feature Improvement Suggestions
Anyway, with great additions and decisions of the team, I see that PVP server will shutdown in future. PVE server will remain and many features will be implemented as the numbers will keep growing up. I can see patrol zones or lobby based pvp instance in the future of one NA Server (pve). So natural selection and evolution will favour PVE server, gaining some parts from ancient WAR server