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World Ceasefire Declared - Hostilities stop on Monday.
Barbarosa replied to admin's topic in Patch notes
I don't understand what you are discussing. Screening was a main content for the game and it was fun. However, DLC ships 4th & 3rd rate consequently ruined it. With coming 1st rate DLC there will be no room left for screening. Better forget about screening and enjoy your new DLC ship when it comes. -
World Ceasefire Declared - Hostilities stop on Monday.
Barbarosa replied to admin's topic in Patch notes
Relax guys, this change is needed for upcoming 1st rate DLC, nothing else matters... -
Noobs and casuel players need a break
Barbarosa replied to chagadiel's topic in Patch Feedback and General discussions
NA expects that every casual player will do his duty to feed a small minority's ego and joy; who has resources, time and courage to risk their imbalanced ships. NA is not a skill-based game as advertised. After a certain threshold of skill, your success heavily depends on the ship quality. NA is a skill-favoured game designed to allow a small minority to devour everything else. Developers teach you how to swim by throwing you in an ocean full of sharks. They make you believe that your survivability will be enhanced with DLC ships. This is the easiest way to keep them earning money instead of working on solutions for a better game. Besides, they claim that people play a game, consume the content and move to the next title. That is why investing their resources to new games makes more sense to them. They think they are "doing business". For years, the community gave them many invaluable insights & recommendations. This topic was discussed countless times. Players shape their expectations around MMORPG mindset, while devs lack the capability and resources to deal with MMORPG complexities. Treat the game as an unbalanced arena game, and hopefully, you would find it more enjoyable. -
[WTF] CptTrojan gaming BR mechanics by joining opposing side.
Barbarosa replied to a topic in Tribunal - Трибунал
To fix ROE, first you need to understand that it is broken. Here is the solution. Easy. -
Are you aware how many good people are diverted away from forums? This is not the tone I enjoy using. it is out of necessity since you got bombarded with toxic replies by certain minority who never get moderated, group lynching almost every unwelcome criticism or suggestion. You have to show some thorns to them. İt's not good manner to discuss someone's personality and tone in the way you do in forums. Want more decency, sincerity and maturity? Consider starting from yourself. We all deserve better. Need a proof? His insult stays up top, mine removed. Tell me how we can deal with this. İf you have better suggestion I will follow.
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DLC ships and port bonuses
Barbarosa replied to Spaccavento's topic in Current Feature Improvement Suggestions
So developers admit that the game is gear based instead of skill based now? You can't sell skill, you can sell gear. I bet the game will be free to play soon with p2w shop. Started to believe that they intentionally create imbalances to open gaps for current and possible DLC sales. Soon we will understand what happened to Santa Cecilia and Diana Almost everybody complain about ridiculous port bonuses and instead of fixing it, they break the game even more... -
Ok. It's great to have wise people like you guiding and telling us what to talk about. Cheers!
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Liberalism, I am not counting very beginning of server or capability to master 7 fleets. During that time almost everyone remember it as their glorious times. Dutch tell legendary stories against French and sweden, France had their glories, Sweden was down in Pampatar conquering, defending land. Our battle commander (Sweden) was thinking that wind has no effect on battle since it blows to same direction for both sides; and it is impossible to win offensive battles. The times almost everyone were agreeing with him. Mythical times when most believed if SLRN start sailing sea level will increase and Gustavia will be under water. I am not aware that SLRN defeated main Denmark fleet few times. I remember pirates beat GB quite hard and RUS fleet stop playing after introduction of 4th rate battles. SLRN was very short living big flame. Tom Farseer, when I talk about leadership of course I over generilize. İt can be one big clan who blocks cooperation, it can be someone who forces his vision on others, it can be someone average with battle leading. Doesn't matter. At the end wolf stops following highly prized dog. Dog can't be challenged in big nations, cause he still have the power of the big pack behind him. İf it is working you have your leadership, if it is not working you don't have it.
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Very few players hate each other. The ones does, hate because of seeing others as threat to their status and goals. Great Britain, Spain and France were never great RvR nations. They enjoyed RvR power from time to time though. They never managed to shake off statiquo. They had many great players, who had to leave tired to be managed by incompetent leadership. Your PvP skill cannot be reflected directly as RvR skill. 90% of "PvP" players were dillusional about their RvR skills, naming themselves heroes by defeating a heard of sea sheeps. There were only 3 RvR powerhouses in different times, pre release. Danish, Swedish and Pirates. Russia served as an exile country for good PvP players who were lacking and wanting more prominent RvR success. Pre release Russian success (Danes) were enjoyed by exactly the same reasons we have today. Game mechanics which favour numbers and hardcore game committment. That is their so called nostalgia.
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People will attack, do whatever they want that fit themselves. This is a game. A game with poor RvR design, which creates all this drama about crafting ports. May be after 1 year all the ports will be fully upgraded with no effect on anything than adding same meta bonuses. It only serves as a gap opener at the start of the server. RvR has never been that bad, thanks to some amazing suggestions and Devs amazed with those ideas. 👏 No one but a fool is always right. May be Developers should listen to the people with more experience of being wrong rather than forcing everybody to play like those fools.