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mikekervin

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  1. @Nick ThomadisI've returned to this game after many months away, and I am blown away by how much of the original vision has been achieved. This is now really feeling like a modern, fully featured successor to some of my favourite classic naval games from the past. Congratulations to you and the dev team, I know this hasn't been easy with pandemics, wars, cranky beta testers, etc.
  2. I'm getting lots more freezing on the "building ships" step on this Beta than I have seen in quite a while. I also notice the auto designer seems to be getting stuck on choosing towers.
  3. Also it shouldn't be possible for task forces to pass each other in suez canal or bosphorus strait without generating a battle.
  4. I am getting blockaded when I have my entire fleet at sea hunting the enemy, while they constantly run away and avoid generating battles. Playing as AH, at war with Russia.
  5. IMO there should be a VP penalty for insufficient warship tonnage
  6. Starting a 1900 game as Germany it seems I was only charged 1/10 of the correct cost to build the initial fleet
  7. Task forces are not supplied by the nearest port if it's too small for them to dock. I assume this is a bug based on devs description of the mechanics.
  8. I've noticed on previous patches that the tension changes sometimes didn't add up properly, haven't seen it yet on this version but sounds like something weird is still going on.
  9. I mean they are reacting appropriately when on a collision course by changing their speed - previously they only adjusted course. However they still aren't able to follow divisional orders to maintain a course and speed.
  10. Feature request: gefechtskehrtwendung maneuver Perhaps it would need to be researched in tactics first
  11. End turn feels much snappier in hotfix 6, but I am still getting freezing exiting battle.
  12. Ships with damaged engines or low fuel will autotarget enemy ships that they cannot get a firing angle on
  13. When the lead ship in a division takes damage and moves to the rear of the division, the rear ending bug happens again between the new 1st and 2nd ships.
  14. As of update 6 I can confirm ships in a division can now adjust their speed properly to prevent a collision with the lead ship. However, they are still not capable of doing the most basic task of sailing in a straight line at divisional speed.
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