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Socialism

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Socialism last won the day on May 1 2019

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  1. My detailed analysis of this patch can be summed up in one word. Meh.
  2. FYI - VCO was approached by a clan (Not MAGIC) within the US nation that was dissatisfied with the decision made by Sir Texas Sir and the US "leadership" to bow to Russia and give them Marsh, Kidds and eventually Bermuda. This clan was willing to open up hostility missions for pirates and prevent Russians from taking the regions. We being responsible custodians of the game will end up declining. This feature/bug does allow disaffected clans or players within their respective nations to be a little troublesome if ignored. Not a terrible thing honestly.
  3. It's easier to keep a good record when you keep sinking inferior teams. It's funny when 1 zerg calls the other a zerg......hello pot, meet kettle
  4. Bring back the 3 minute timers for BOTH sides. This drama doesn't happen
  5. Could you imagine what would have happened if LV or Banished did what Reverse pulled yesterday and streamed it live? Would be an admin led public execution here on the forums. But since it's the golden boy....nothing happens. Only those that are critical get punished.
  6. Really what the front lines has taught is is we desperately need a new player/rookie starting zone or area. Just randomly starting at a freetown simply doesn't work and provides an advantage to vets and a significant disadvantage to new players. We need an island somewhere similar that is the designated start point for ALL new players. This island provides a base where players learn the tutorial and a few basics. Players pass the basic tutorial to learn the ropes(there should be a basic and an advanced) and then are given a choice as to which nation to join. Starting off at a free town is just sloppy. I like the idea of waiting a week or 2 in another nation and then changing to the impossible ones, but that would hinder new players a bit I think.
  7. took a little video of the clan list lag. it's lovely.
  8. Please be constructive. Please also understand the idea that derivative works can be more efficiently created than the original idea. -Powderhorn
  9. does the list like lag for anyone else too?
  10. No one. Seems like most of the recent changes were stuff no one seemed to ask for. Fronts could have worked. All it would of needed was 1 dude, the map, common sense and 30mins of time and he could of connected the dots and made things interesting. But in typical NA fashion a promising idea was implemented with the least amount of effort and we now have what we currently have. Majority of the issues that came up this week could of easily been resolved prior to the patch with a little bit of notice and a decent forum discussion. Too bad a lot of the theory crafting folks that used to be active on the forums are no longer here. Unlimited PBs against a neutral faction was a mistake. Most of these port BRs are unrealistic. Bahamas should definitely not be part of the front lines system.
  11. to use your car reference.... A car as several models, lets call them EX, LX and Sport. EX is the base. LX has everything the EX has + a sun roof. Sport has everything LX + EX + a manual shift. See where I'm going with this? PVP server has everything the PVE server as + PVP. But it comes at a cost (just like a better car model) and that cost is you can lose your stuff.
  12. I'm not sure 25/25 man BR port battles don't have a place in NA. Maybe the big dog ports like Santa Domingo / Carta / Whatever should be, but the vast majority of ports need to go back to something more manageable. Another thought would be the put rate caps on some of the lesser region capitals and bring back all 4th rate rights. The cost of entry into port battles is currently way too high and smaller clans or nations simply will not be able to compete long term. Bringing back rate limits would also help minimize this.
  13. ruh roh
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