Schwabbel
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Removing the screening is a very good idea !!! So port battles in the future will be an event for a small group of high end players and all other normal ones without top 1st rates could watch the show on youtube. Gone the fleets of 100 ships in which all payers could feel that they are a part of the defending or attacking nation even in a smalller ship and with smaller skills. Obviously the devs are not interested to bind such normal players for long. Occasionally players who had already bought the game and will not buy the DLCs have no further value for the publisher. The question is, will the wolves be hungry if all the sheep are gone ? Most of the features of the last year have only one purpose, to preserve the position of the top clans and the top players. The development team must be members of this exclusive community, which will be glad that this annoying screening, where even newbies could disturb the way of the naval gods to their holy port battle, is removed.
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At previous pages there was a discussion about ship prizes beeing too high and a small number of ships of the line offerd for sale in the shops. The devs had react at once with this patch. The removal of the doubloons reward for economy missions will lead to a shortage of doubloons at least for trade based crafters, a higher price for doubloons and therefore automatic to higher ship prices (4th rate and above) and a decreasing number of crafted ships of the line. For new players and for not battle specialised people this was a way to get doubloons and take part, but now as the doubloons this people will be gone soon !
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I think the problem is the bundling of the ship-boni to the ports and not to the crafter/player. Easiest way would be to install a system analogous to the shiphandling. If you craft a ship you get craftingXP for that shiptype and you can open slots for crafting-books which give boni to the crafted ship. (Technicaly the same as ship handling => code reuse;-) What you get are specialized crafters wich are not bound to ports and clans but to shiptypes and good ships will be available for all. If you want more port battles than remove the combat medal bound permits for the Ships of the line !!! (Why do I need to do PVP to craft a ship ? Thats like you could only become a mechanic, if you have 10 years of driving experience)
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For people who need outposts in secure waters for building ships and produce the needed resources the possibility of a wide spreaded net of outposts is reduced through the limited number of outposts. And shipyards at the borders will lead to increased ship prices which seems to be the objective of the developers so they could sell more ship-DLCs
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Where are all the AI ships gone, long time passing ... In the past I could log in sail 5 min out of my homeport and find a variety of enemy AI-ships with different levels of BR. So I could sink a ship in my coffee-break and then return to work. Now I only find friendly AIs and as I'm no pirate (until now) even sailing an PFr, its 15min sailing without any quicky with a LGV or a Surprise, and long fights with Ship of the Line aren't always on my mind, also the search and destroy missions are not very satisfying if the search takes longer than the destroy. As nice as the sailing in this beautiful environment is, but after 1000h of play my enthusiasm for sailing 1h into the sunset without meeting any prey is decreasing slightly. I want my Spanish LGVs and French Trader Snows back at Brangman's Bluff !
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Patch 27 - New Economy feedback.
Schwabbel replied to admin's topic in Patch Feedback and General discussions
Oh I got it, was testing 2 weeks on testserver and the concept of the doublons is good, but the adjusted prices destroy the balance. An by the way, nearly all of the ways to get doublons require fighting. And to build a Ocean I didn't need hundreds of fighting until now because of the 9000 Doublons I have to pay now. -
Patch 27 - New Economy feedback.
Schwabbel replied to admin's topic in Patch Feedback and General discussions
the same post which said within 20-30 days ? I hadn't read that the pvps will be removed with nearly no compensation ! As trader ist very hard to get pvps for special upgrades so my ships could escape the DLC-boarding monsters you created, and now they are gone, yesterday I had pvps for 13 Navy Hull Refits, now I had Doublons for 1/3 Navy Hull Refit, thats not conversion, thats expropriation. But as one post above said, trading an crafting were mutiliated, with teleport fees and the requirement of new buildings so you will get a copy of world of warships. ... and this game could have been so much more ... -
Patch 27 - New Economy feedback.
Schwabbel replied to admin's topic in Patch Feedback and General discussions
Do you mean the post which say in 20-30 days ??? -
Patch 27 - New Economy feedback.
Schwabbel replied to admin's topic in Patch Feedback and General discussions
Has anybody seen the Christian, which was annonced as testing reward ? -
Patch 27 - New Economy feedback.
Schwabbel replied to admin's topic in Patch Feedback and General discussions
Cool ... - Building^s gone - PVP-Mark value only 1/40 - long annoying travels to manage the trading-outposts now I know why the developers haven't published the new economy at the testservers. We were all gone before the update -
TESTBED - Port User Interface Feedback.
Schwabbel replied to admin's topic in Patch Feedback and General discussions
Yeah, but the ballance of the new prices, resources and so on, is much more critical than the UI. So I didn't understand why the devs don't let us test this before it goes live. (The problems in the UI could be fixed one by one, but balance problems must be fixed all together) Better a lot of discussion before the update, as leaving players afterwards ... -
TESTBED - Port User Interface Feedback.
Schwabbel replied to admin's topic in Patch Feedback and General discussions
Resource Crafting: Crafted Fir and Oak, and no Compass Wood dropped. Is Compass Wood part of the material wipe or was it just very bad luck ? -
TESTBED - Port User Interface Feedback.
Schwabbel replied to admin's topic in Patch Feedback and General discussions
The first are the cummulative XP since start and the second only depending the next rank (diference between M&C and Post Captain). So I like this different display -
TESTBED - Port User Interface Feedback.
Schwabbel replied to admin's topic in Patch Feedback and General discussions
Building and Crafting: In Kingston (Oak and Fir) only Fir Forest is available after clicking 'Build'in the 'Select Building'-Dialog. No 'Shipyard', no 'Forge', no 'Academy'.and no 'Oak Forest' as before. Are there any new requirements added with the patch today ?