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Njord

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  1. Yeah, they should probably fix this but I don't find it too problematic. I simply aim and fire at the the upper part of the side that is facing me.
  2. I don't know about the other dude but I definitely hit all my shots ( saw them land on the edge of the walls with stone splinters coming off ) after I was set up until I was asked to fire upon the heavier SOLs instead due to the absolute pathetic damage done to the fort. The first shots I missed were the ranging shots, because I tried to set up outside of the forts range, which was not possible and ultimately resulted in it completely demasting me due to the prolonged and inevitable bombardment of the fort battery. I really hope they check back on this and tweak damage a bit or at least let mortar brigs fire from outside the range of the fort. I know I won't play it again until they make the whole mortar brig vs fort play more interesting and balanced. Playing the mortar brig feels even more unrewarding and boring than before. I wish the mortar aiming was more realistic and skill demanding. Good mortar brig captains should be a threat to slow SOLs. At the very least I would like to see a damage buff of +100-200%. Or what about reducing the reload speed of the fort battery while under mortar fire? I mean was the BR of the mortar brig even adjusted to compensate for the nerf to mortar + buff to forts? The damage and reload nerfs did not only nerf the MB vs forts but also vs ships and I hope the devs consider this. I don't understand this idea of a spotter for MB to be honest... I mean you can clearly see where the balls land and you have the aim marker?
  3. Definitely option B. Small player groups and clans need more power and big clans less. Big clans already have too much power only through their numbers alone, disregarding individual player skill or lack thereof completely.
  4. What a hello kittying abomination.
  5. I think trading and raiding traders should be #1 money maker. It makes for much better content than players hitting bots in some corner of the map...
  6. I like your suggested alliances. Holy Alliance here I come. Deus vult.
  7. Fair point but I don't see people paying a lot for paints now that they are so easy to get with DLC... if someone really wants paints he will pay the 13$ instead of ingame currency.
  8. Well, there is the "painter" DLC ableit it does not have many cool paints yet, only the old ones... it is the other purely cosmetic DLC.
  9. There is a difference between making fun of triggered low skill and new players and straight griefing / bullying them. No wonder the player retention rate of NA is close to 0.
  10. Well, of course they "turn their noses up" since it is a weaker build. They should just cut out the rare wood BS and give everyone easy access to all woods for a more fair and balanced game.
  11. Well, they better not...
  12. But isn't it the same for the war server or will the port be completely reset / investments deleted after being conquered?
  13. Yeah, some nations have a extra flag available in PvP rewards for 50k doubloons via the admiralty.
  14. @admin @Ink Could you please elaborate on what will and will not be wiped on final release? Last time you mentioned rank xp will be wiped but books will be save. What about ship knowledge and unlocks from admiralty like blueprints or flags? I would appreciate some more detailed information on this, so I can evaluate whether or not I want to put in more time testing prior to release. Thank you.
  15. How does it help to have a record of previous names when someone else can take a name once it is not used anymore? It only clutters everything up. You can report a player with his ID to deal with exploiters / griefers and other players violating the rules, isn't this what the topic is about? If you have an unique ID for every account it is more useful in this regard, as nobody else can use it.
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