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Ruby Rose

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About Ruby Rose

  • Birthday 10/02/1988

Profile Information

  • Gender
    Female
  • Location
    SOL
  • Interests
    Watching the world Burn in Hellfire

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Ruby Rose's Achievements

Able seaman

Able seaman (3/13)

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  1. WG 's WoT, WoWS, and WoWP are all based on a pay to win system, to advance quickly or to have premium ammo and tank its a real world money exchange. with how WG has made its games based on WW2 has been more towards lining their own pockets by using vehicles that never really saw much of combat in WW2 like the Maus as an example. not to mention the fact there was no defender version of the IS-6 or specifically the JS-6 heavy tank, or many other premium variants of tanks on their roster. as it stands WG is a failure of a company in its regards to the era they built their game on. we the players don't want NA to end up pay to win or to have the devs ignore our input into designing a game that the majority of players want to play. this includes features like economy, UI and types of ships. we the players shape aa game that is in development into something people specifically consumers would be interested in playing
  2. u misunderstood my question to the devs i used EA wargaming and Dice as they destroyed games and never really listened to their players and ran their games into the ground
  3. question for the devs and the company behind them. do you game labs still stay by your focus "Meaningful games allowing players to be the hero, escape from reality, and experience something they cannot achieve in real life. Meaningful games are also easier to market and sell. We don't develop time wasters and clickers. We work only on what people want to experience." if this is so then why is naval action such a failure, if u were working on what people want to experience you would have a much higher player base am i wrong. have you the devs fallen into the stigmata of thoses u used to work with in the gaming industry like EA, wargaming and Dice, will you the devs destroy NA the same way EA destroyed Command and conquer. or will you listen to your players and build a game we the players the consumers would love to play.
  4. huge flaw right now is ports are only spawning their own nations fleets closes nation capitals to those ports would be farming ai in that area and inadvertently raising hostility in the process. its alot less to do about missions and more to do with just the pve grind now.
  5. question for the devs will u be putting the patch up for a vote to either keep changes or roll them back based on majority vote of your games players. i find this to be the best way to satisfy the most players
  6. the snow cant fill out its own cannon decks without being overweight
  7. its not just a name change its a value change its unbalanced and makes all those pvp rewards the equivalent of pve, eg before finding a navy hull or navy structure off of a kill was worth alot more then it will be now since u can get the "marks" for them from pve combat and tasks
  8. we just need the old currency back it was a working system why get rid of something that was working.
  9. probably a ship that was still on the market before price change its apparently a bug since players cant cancel those auctions due to a bug
  10. i agree with intrepido the admiralty shop needs to be properly balanced to the eco patch if they want players to stick around, these costs for modules and books are more expensive then they were with combat and pvp marks
  11. already back on page 7 on suggestions so not likely a topic that was well talked about and SOL from pve server isnt the same clan from PVP. sad to say it but making 3-1st rates extremely expensive to replace makes them less likely to be used outside of reinforcement zones
  12. ur going to have to quote where sol's spoke in favor of making 1st rates more rare. rather then making them so damn expensive
  13. a big flaw with that is u cant prevent people from joining battles so a 1v1 could end up being a 14 v 3 or something similar a leaderboard based on kills wouldnt work out well for defending fleets
  14. all the devs can do is hope that there is still enough players left to even implement those updates
  15. one major flaw with ur idea of reward for top of leaderboard is the PVP leaderboard was based on how many pvp marks u accumulated from kills rather then from how many players u sank, with the new currency u cant track based on dubloons as u can acquire them from pve as well.
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