Slim McSauce
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Slim McSauce last won the day on September 28 2019
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About Slim McSauce
- Birthday 12/07/1998
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pvp perks and knowledge
Slim McSauce replied to Rebeka's question in Feature proposals and Gameplay Help Q&A
Your favorite 5th/6th rate should already have a few slots unlocked. Besides that, choose your ship and master it. Everyone starts with the one ship they really love and can afford to sale. The ship you're most comfortable and familiar with sailing is the one you'll take to PvP. For me that was Renomee, for others it may be a larger vessel. -
DLC Battle of Trafalgar
Slim McSauce replied to Cpt Shadow's question in Feature proposals and Gameplay Help Q&A
Dead fish do not swim mate! -
So I was thinking about ships logs and their usefulness, and they're not very useful at all. You can activate one and get no battles just on timing alone. The battles you do get may or may not be the battles you are looking for, and by the time you get there it may be over. Point is ship logs don't really do much to facilitate combat the way they should. So I figured why not come up with a way that everyone can find combat in a way that doesn't require sailing for hours on end searching along large expanses of ocean. Why not improve ship logs to include current sightings of enemy shipping in friendly waters. Or better yet some kind of bubbled heat map so you can see what areas are hot and popping off for people to go. This isn't limited to the ship logs. There should be some kind of indication where to go for battle. See the effect patrol zone has. It's a simple circle that offers reward and the promise of combat and people sail to it for that very reason. But there's only one patrol and the feature is sort of half baked in that it doesn't pit opposing nations in any way. It's just a free for all for anyone who cares to sail to it and spend time there. But that time spent could be had defending or attacking portions of coastal waters that matter to your clan or nation. Like we know the effect that circle has for those who see it on the map. So why not translate that into something greater than a side-attraction, or last resort? So many good changes, but map play is still nonexistent and NA still feels empty. Please consider the use of such things.
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Simply a page to look up current fleets in your nation. Info would include leader, member count, and area of operation. Fleets can be open/private. Open fleets allow anyone to join without requiring the leader to send out invites. This would make it easier for players of similar mind to team up and coordinate within the game.
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The picture alone is enough to convey the effect heel has, even to a layman such as myself. Any plans to upgrade grappling? I've been playing the Total War series and the use of grapples seems to be much more realistic. Care to take a look and consider how NA can improve?
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The redeemables don't carry over, the tutorial rewards don't carry over either anymore I think. If you haven't done the tutorial then there's still opportunity to receive some items.
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Periodic Resets
Slim McSauce replied to Prince of Wales's topic in Current Feature Improvement Suggestions
It would be cool if victory conditions were implemented and defeated nation would get absorbed by the victor, and towards the end of the current campaign it was like two giant alliance between coalitions. That would be totally sweet and better than just a periodic reset. -
That's much better than what it is now. Ports having pre-determined bonuses makes things interesting. resets not so much, but it may be necessary to save defeated nations
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NNOOOOOO SWEEEDEN
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Help shouldn't be removed. It's not toxic at all there. Removing Global chat is different. It's universally toxic and often off-topic which isn't in itself a problem but when politics and rivalries get put in the mix it can turn pretty shit pretty fast. A diplomacy tab for clans would be a good idea, and the introduction of a local chat and a trade chat.
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That's sort of the point. If the looting mechanic disrupts the flow of battle what even is the purpose? Choose between winning a battle and keeping the loot. That's a choice I would rather not have to make, especially considering what drops from sunken ships can be so valuable and the whole point of a battle.
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That's what the community wants?
Slim McSauce replied to Georg Fromm's topic in Patch Feedback and General discussions
Yea man exactly. Alts are only so powerful because hard limits like limits on number of outpost, limits on contracts and limits on dock space. An alt will guarantee you more of these things while there is nothing one character can do to compete on the same level. 3 chars per server like E.V.E, that would tip the scale a bit without being any harsh to those who bought more accounts. If you look back it would have been even better to do this from the start, because less people would buy extra accounts. Those accounts look good on paper but are a drag on the active playerbase because they lock regular players out.