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Demsity replied to vaktare's topic in Caribbean server guild recruitment
Tjena! Ypsil är en helsvensk klan. Skriv till mig i spelet (samma namn) så kan vi snacka mer! -
Care to share these problems? So that admin can review them.
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This sounds so amazing, having nations form treasure fleets to move currency around. Even if its not 100% historical accurate (Admin mentioned banknotes in another post) it would still be so much more realistic than what we have now. A big + from me!
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Fun PVP for everyone!
Demsity replied to admin's topic in News Announcements & Important discussions
I like this, it sounds really good. There is however a small issue that I see. The issue is with the "recently killed" status. Say I only have 2-3 hours to play per day. I go on one of these missions and sink. I now have the "recently killed" status. If I want to complete this mission I have to go out again and deny my enemy the rewards for sinking me. It seems very unfair to the other combatant. Maybe remove the "recently killed" status while sinking on these areas? -
Hello! I have an idea regarding these new "special trims" on crafted ships. Right now these special rewards are given at random to crafted ships, and it can also get more perm upgrade slots. How about if these new special trims were given by special ports but the random number of upgrade slots would remain RNG? For example: If you build a ship in Jeremie, it gets a random chance for more perm upgrade slots but it will get agile. Agile ships will always be from Jeremie. The benefits of this would be: * More reasons for holding ports. * Would create more high value target ports like ex. Cartahena. * Would move ship crafters away from the capital and safezones. * Would create more traders moving around OW. Ideas? Suggestions?
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Simplify crafting for easier ship access
Demsity replied to z4ys's topic in Current Feature Improvement Suggestions
I think that buy contracts for ships is a better way to go. -
Patch 14: Part 2 experimental patch increasing realism in ship behavior
Demsity replied to admin's topic in Patch notes
As this is no longer such a big problem it dosent matter. And it wasn't about prussia, poland or russia. It was about small nations not having a chance... -
Patch 14: Part 2 experimental patch increasing realism in ship behavior
Demsity replied to admin's topic in Patch notes
Thank you for listening! This solves the problem and is a really nice solution. Well done! -
Patch 14: Part 2 experimental patch increasing realism in ship behavior
Demsity replied to admin's topic in Patch notes
Ah yes, 2 years from now Prussian players will be rewarded with a Victory mark, huzzah -
Patch 14: Part 2 experimental patch increasing realism in ship behavior
Demsity replied to admin's topic in Patch notes
And what will happen after these 3 months? All will be fine and dandy? The problem will be solved? No, the problem will remain. -
Patch 14: Part 2 experimental patch increasing realism in ship behavior
Demsity replied to admin's topic in Patch notes
Lets take Prussia as an example here. Even if all nations on the server group together and push Sweden (the current conquest leader) all the way to the bottom, Prussia would still be no where near to getting victory marks. Lets say that GB becomes the next conquest leader and all the nations group together and push them to the bottom. Lets say that Sweden takes some ports off GB and surpasses Prussia on the leader board again. Now lets say Russia is the leader... How in the world will Prussia ever get a victory mark? If you can explain this to me, all will be grand. Disclaimer: No real correlation to any nations in the game and I´m not trying to be offensive to any one nation -
Patch 14: Part 2 experimental patch increasing realism in ship behavior
Demsity replied to admin's topic in Patch notes
Wow, I have never seen someone contradict himself so fast! We are thinking about the future of this game so in 2 months this will be a problem (as you claimed)