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znôrt's Achievements
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catalan, if anything, but glad to be of service! ☺️
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don't take it so seriously. it's just chit-chat, doesn't mean anything! 🤣
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right, much of that can actually be happily ignored 😀 it's a pity the game doesn't evolve e.g. the sailing model, weather and waves or some actual boarding mechanic and instead endlessly fiddles around grind/minimax drags, but i guess those are which drive dlc purchases. it has explicitly been described as 'done' in that regard. so, yeah, nothing to solve. it's done. just keep the ball rolling as long as possible.
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[WTF]Sayid shooting repeatedly and intentionally green on green, 2 full broadsides, stern and bow: https://www.youtube.com/watch?v=9Uz7KgF-KLs I just entered "his" battle against a bunch of 5th npc, he said "NO HELP" which is fine, but i still thought npc don't belong to anybody and since i was there i sunk and looted one ship. Seems that pissed him off and he started to say things in russian i didn't understand, then came right at me all guns blazing, the video is just a fragment (I don't usually record and had to quickly set up OBS, that's why the video is cropped. Sorry for that but evidence is still obvious. Score panel with names can be seen around 2:42 (added screenshot below for convenience)). Someone should tell this boy that this isn't polite nor allowed, not even among pirates.
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For the love of God fix stern camping
znôrt replied to GrubbyZebra's topic in Current Feature Improvement Suggestions
if you have the time i would love to read some elaboration on those. pure curiosity, i have no strong opinion re 'stern camping', just interest in game development. -
imo no npc is 'rightfully yours' just because you tagged first. npc are for all and as long as the battle is open it is fair game for anyone. a good rule if entering a battle is saying 'hi', if those inside ask you to leave just do so. playing with others is a good thing that well merits some compromise. however, sometimes you want to be left alone. a couple of days ago i was levelling my yacht on starter zone and players often dropped in, i asked them to leave and all of them except one did so, no problem. well, there's always that one guy. that said, if you do most damage to a ship then the loot should be left to you, but this is not widely respected. again, it's a compromise between 'farming' and having fun and interacting with others. "loot" is a hideous feature pretty much extended in nowadays games and many players just can't get over it. my advice: don't fall for it, don't get obsessed with loot and ... don't farm in front of ports or capitals, there's where unpolite/jerky/nasty behaviors are most frequent. just pick a spot on the map where the ships you're interested are sailing in and go there alone or with your mates. regarding friendly fire, it's an offence, it's called 'green on green'. if you shoot back you're an offender yourself, so don't. however, afaik (i might have missed something but that's what i got from admin's responses for a while), to get something done about it you need to report it and present video evidence, which is as bad a policing system as it could get, friendly fire could perfectly be tracked automatically by the game.
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lol, i'm old ... i actually used one of these in military service to aim 120mm mortars, the optical rangefinder was a tube of about 1m length with lenses on the ends. the mortars were buried somewhere with no line of sight to the target, but we had los to both. we measured the angle between the mortars and the target with an optical goniometer, the range to both with the rangefinder, then computed the angle the mortars had to aim away from us to face the target, and their range to target. the necessary elevation angle we looked up on tables based on range and the ordnance's charge, which could be configured at different steps with so called 'supplements'. we then gave them these 3 values over radio (angle, elevation, charge) and enjoyed the show. direct first hits were pretty rare but after a couple corrections we usually did.
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the whole grind and hard to get upgrades that finally mean you fight captains that not only are more experienced or even better than you, but have way better gear. which is doubly sad in a game that is genuinely skill based like this. it also directly incites behaviors we all (i guess) find nasty, like poeple acting selfishly, stealing loot, alts, etc. since this is endemic in mmo type games i'm pretty sure this is a case of abilene paradox, driven by the fact that it is an easy and obvious path to monetization and serves as a placeholder of progress, so completely embraced by the industry, including a lot of indies. this is not progress, it's mere accumulation. progress is learning about sailing, strategy and tactic, and constructing meaningful relationships and have a good time. playing is learning.
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spot on! i've been telling this to bosses and bigshots for years, to no avail. they just can't wrap their head around their heads. sometimes less is more. 👍
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Trading Explained - Feedback welcome
znôrt replied to admin's topic in News Announcements & Important discussions
my 5c: trading takes quite a few hours of gameplay to make enough to buy a decent ship that you can loose in minutes (as it should be, we don't want people be paranoid about loosing their precious ship, right?), and instead of buying some of the more affordable random crappy ships you are far better off simply capturing it. i've no idea where the problem is but that aspect of the game is just not working atm. if traders do it for fun then i guess money shouldn't be a problem either, but the prices of ships and upgrades are really nuts. my impression is that there is a huge divide between those few veterans that know the ins and outs perfectly well and are able to exploit it and set the stakes for a vast majority that is completely oblivious to most of the content. for me trading as it is is just something to be ignored. however, i do have the admirality connection and a couple dlc ships, so i can sustain my gameplay just fine just by playing how i like (in battle or looking for battle!), but i wonder how any new player will do without that, unless they're spoonfed and cared for by some clan. -
Trading Explained - Feedback welcome
znôrt replied to admin's topic in News Announcements & Important discussions
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Holiday Conquest Truce?
znôrt replied to admin's topic in News Announcements & Important discussions
even more reason not to stop it? maybe eventually people will figure out how asinine that gameplay actually is? 😂 -
State of shallow PvP?
znôrt replied to Aegishjalmur's question in Feature proposals and Gameplay Help Q&A
i get the whole carro thing, and i even find it cool, but this should be top priority. this isn't ea anymore, if longs are ineffective you should consider this a game breaking bug.- 68 replies
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- shallow pvp
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SAFETY OFF - Raiders Start Attacking Ports
znôrt replied to admin's topic in News Announcements & Important discussions
@admin, it's been a while you wrote a post making so much sense. glad to have you back. take my money! -
nerf dissatisfaction with delivery missions.
znôrt replied to EliotXII's topic in Patch Feedback and General discussions
yes, dlc are a huge help, and i guess that's exactly the reason why ships can be grinded to op levels and these are scarce, so you can pay for a shortcut at least until mid-game. personally i'm quite sick of this tendency in games in general but i've become quite adept at playing around this. that said, i'll check in more crafting ports more often, just in case ... 🤞