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Jarlath Morrow's Achievements
Midshipman (5/13)
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Maybe also disabled in case of crew brace?
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I have done several small combats on testbed in lineships and frigates. I like how the sails set and furl and I like how the ships feel. As others have mentioned, the penetration and armor thickness feels pretty good. A little adjustment to mast HP and/or mast thickness is probably needed - demasting should be an option in a fight, but with current stats it is almost always the best option. That said, it's a good change that I can demast ships a few rates bigger than me (something that is almost always impossible on the live version, which detracts from the depth of the game). - With the change to sails, ships are less crippled by taking lots of chain or losing a mast. In my opinion, this has the potential to make the game more dynamic but only long as it is not too forgiving - losing a mast should be an impactful event. - Masts can be penetrated from so far away, it's often the only meaningful shot that you can take at long range. Ideally, the player gets an interesting choice between attacking the hull and attacking the rigging. As long as we can attack masts from much farther than we can attack hull, it will always be the optimal way to begin a fight. - Accuracy doesn't feel any different to me than it does on live. Have the changes in accuracy been implemented yet? - I cannot make a final comment on wind shadow because I have yet to do bigger fights. If the effect is too pronounced, it needs to be tuned as well. The core idea seems good, though - it was cool to board a partially demasted ship from upwind by using my wind shadow instead of the traditional way of giving up the wind and blocking the target ship.
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I will truly miss battle chat. I end 99% of my battles by telling my opponents good fight. Many of these opponents have later become friends. I volunteered to be a moderator several times. I know there are other people who were also interested in helping our community be clean and happy for new players and veterans alike. Did any of us get a chance to help? The excuse I was given at the time is that the game had just released, and we had to wait for the population to settle. Or something like that. That was, of course, more than a year ago.
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In the proposed system, what happens in the uncommon (but certainly not rare) case of your target initiating a battle vs AI to escape/delay pursuit in the open world? Will the karma system only work when joining a battle between two players? Or will following your target into an AI battle result in karma loss?
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Sea Trials
Jarlath Morrow replied to Henry Long Castle's topic in Patch Feedback and General discussions
Great idea Henry. A room like this would be great for speed testing, getting the feel of a ship's weight and nimbleness/sluggishness, or just for checking out a new ship paint in a more dynamic setting. -
Seems like a real problem. I hope that it gets addressed, since it certainly won't be the last time it happens. In a perfect system, a ship that has been soundly beaten and has no chance of escape, such as shown in the video, should not be able to leave battle. I'm sure it's plenty frustrating for Anolytic and Redman, experienced players. Imagine how frustrating that would be if it happens to a new player. Or should I say, when it happens to a new player.
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907 repair crew??? Weirdest bug I've seen in a long time.
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Alts for port battles activities - BAN WARNING
Jarlath Morrow replied to admin's topic in Tribunal - Трибунал
BASTD is actually changing nation? I can't find a single one in game that has made the switch. I guess maybe they are very very slow. -
Yet another map: Naval Action map
Jarlath Morrow replied to Felix Victor's topic in Maps - Development forum
Port battle zones are back, awesome! I was going crazy trying to find the setting for it and I couldn't get it to work, oops. Great map and great tools!- 1,340 replies
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Filling up BR in PZ without fighting - MONKS / MONX
Jarlath Morrow replied to Liq's topic in Tribunal - Трибунал
I sincerely hope that you get in touch with him, and I sincerely hope that Waldron listens to what you have to say. Understandably, what I expect to happen is an entirely different matter. -
You can see your progress to the next craft level if you hover your mouse cursor over the red medallion at the top of the craft menu. Hope that helps!
- 2 replies
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- crafting
- experience
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I like the end of the video. Don't like the bug though.
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All ships capturable
Jarlath Morrow replied to Hugh Latham's topic in Patch Feedback and General discussions
It's a great way to try out a ship that you aren't sure you want to build or buy. -
Aye, Ed was one of the members least-connected to VCO leadership, and least-connected to the drama surrounding pirate ports. But alas, it is easier to know the clan letters in front of someone's name than actually know the player. I am a little sad he can't craft bonused brigs and frigates and such for the young pirates who join his clan... I digress, there are enough people hijacking Foox's thread here, they don't need my help too. @FooxLee The new graphics look good on your stream)