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OlFson

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Landsmen

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  1. Nope, for SRSLY I was leading battles for quite a while. But I still remember Rainbowdash etc .
  2. oh the good memories of BF FH 1942 , 24 hour around the clock organised battles (some 20 years ago ) to win some land on a risklike map (not included in the game).
  3. Ok, interesting. I didn't start immediatly playing after the last whipe. The distribution of players 3/4 EU and 1/4 Global is interesting since I read a lot about the advantages of a global server here on the forum advertised before the split. What I still dont understand, and ppl already mentioned it in this thread, if you merge the servers the timespecific pop will be the same. So not a real change in the experience received regarding population. Except on the weekends.
  4. That is my question, what if they never have a chance due to a large population mismatch?
  5. Reading all this I assume the pop on global dropped compared to the pop on EU after the wipe. My question: Why is one server loosing more players than the other?
  6. Looks good, my only issue is that the tonnage war, even though we have a timeframe, might lead to attrition wars aka the bigger zerg wins.
  7. Yeah go PVE as most of the Global server have already done by the looks of it. If your sarcasm detectors are not working on this post please contact your vendor.
  8. http://forum.game-labs.net/topic/22066-preliminary-discussion-of-the-changes-to-conquest-clan-wars-are-coming/?page=40
  9. April, April? Sry wg. Troll, musste nur bei dem Datum schmunzeln. GL
  10. Maybe a general thought for the global server (in order to balance). Show the app. number of players per nation, and also some information where these players are situated (timewise) in RL when you are joining the server as a new (transfered) player. Otherwise picking a nation is guesswork regarding these aspects.
  11. gmt +1 Why cant I see the poll anymore after voting?
  12. Das hängt ganz davon ab wie hoch der Wert für ein voll ausgebautes Schiff angesetzt wird (Xp-Technisch). Kann sich ewig ziehen, kann schnell gehen. Ich denke das werden die Devs auch als (Balancing-)Stellschraube nehmen sollte das System beibehalten werden.
  13. Or the other way around, but nevetheless, the result is the most interesting there
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