Fengist
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Yet another map: Naval Action map
Fengist replied to Felix Victor's topic in Maps - Development forum
Noticed pirate rigs don't seem to be available for ship compare. This as intended?- 1,342 replies
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Seems to be fixed... somewhat... I'm in.
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Anyone not reading this could get really aggravated at seeing their position in the queue jump from 10 to 35. Since this is NA's interface, NA will get the blame regardless of the cause. Correction: I'm 53 in the wait queue.
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You're incredibly right. They do. Here's the difference. If you're a casual player in any of those other games you can still find interesting things to do that don't cripple you in comparison to those in clans. In other games, wars are just about resources and territory, not about rewards that end up giving you HUGE personal advantages. People on here like to use Eve as an example so fine... If I got into a war against another corporation in eve, my reward for beating their brains in wasn't a module that made my ship faster, a reward from the game itself. Now had I blackmailed them into ending the war and pocketed some cash, I could go buy that module. Not have it handed to me on a platter.
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Letter from a Filthy Casual
Fengist replied to IndianaGeoff's topic in Patch Feedback and General discussions
This game was fun. Now... post wipe... I don't know what crowd they're trying to please but we filthy, stinking casuals are not in that bunch. While everyone here has their own opinion as to what to change, it doesn't matter. Until this game goes back to what it was pre wipe (and it never will) I see no reason to log in. I purchased NA to either entertain me or provide me an avenue where I could entertain myself. Pre-wipe, it did that and I was happy to spend that money. Now, I face being bored shitless or a grind that I'm simply not going to do. It's a waste of my money. I don't even bother to log in any more because I can't stomach what it's become. -
What's wrong post wipe or why it sucks to solo
Fengist replied to Fengist's topic in Patch Feedback and General discussions
And the purpose of this thread is so that, amidst the hundreds of other voices, my concerns are at least stated, whether they're paid attention to or not. -
What's wrong post wipe or why it sucks to solo
Fengist replied to Fengist's topic in Patch Feedback and General discussions
I find it a boring grind. And raiding enemy commerce? If you're talking about players then take your 7th rate up against some guy escorting his trader with a Surprise. The shallows are gone. Find a non escorted trader? Ok, so what can you take on with your Pickle? A TBrig? You won't catch it and if you do, you're outgunned. Same with the TSnow. Ya, how many ships are those noobs going to have to grind through in order to get full ship knowledge of a surprise? -
What's wrong post wipe or why it sucks to solo
Fengist replied to Fengist's topic in Patch Feedback and General discussions
- Yes it was. But those vets weren't tagging my Snow with a Renom and a Surprise. And yea, I had a few of those fleet admirals come after me in the shallows before the wipe and you know what, I embarrassed a number of them. Snow vs a Rattle, I can handle. Snow vs a Surprise, I'm running. - You assume it's bad because it doesn't brawl well. You wanna hunt Tbrigs and Tsnows, it's the best option because of the chasers and the speed. And I know the Snow better than any other ship so don't assume because I get blasted that I don't know what I'm doing. - And it's unrealistic on horrible levels. - Buy PVE marks? You assume a noob has that kind of money. Sorry, they spent it all on ships they lost in missions trying to get PVE marks. -
What's wrong post wipe or why it sucks to solo
Fengist replied to Fengist's topic in Patch Feedback and General discussions
2) Unrealistic and it does NOT break the economy. It's not like you got gobs of loot from breaking one up before the wipe. 3) Food supplies = 1 gold. Why the hell would I craft a 1 gold item into a 1 gold item? 5) Fortress as a protector. Ok, you find me a mission that occurs right outside a port and I'll be glad to drag them to a port. You find a fortress that will assist me when attacking a FULLY ARMED TRADER and yep, I'll use it. 6) Historically... I'm not even gonna touch this. 7) Kinda hard to practice with a Lynx when you're in a mission and get jumped by a Surprise. YOUR end game may be RVR. My end game may be PVP. Another's end game may be a merchant. You assume because YOU do things a certain way that everyone should. And that's the SAME thing the devs are forcing down the necks of their players. Play THIS way or leave. Placing a square peg in a round hole? Why are all the holes round in the first place? Both of your posts cop this same attitude. Play like ME.