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Farrago

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Farrago last won the day on August 13 2019

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    : I inexplicably have fallen into a life of crime as a Pirate.

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Community Answers

  1. So you’d like to add a Geolocator function to your satellite telephone? Perhaps our best minds can get on that as soon as they learn to harness electricity.
  2. I can probably get used to the new look, but it won't stay logged in and when I log back in, I get an error. (But the login was successful.)
  3. Is it a perfect system? No. But I think having 8-10 or so Moderators who are only responsible for Help chat would provide enough coverage. “Violations” would be more clear cut. If it’s not players asking questions and being answered, it’s a violation. The system can periodically broadcast the sole purpose of Help Chat. Those who violate this can be assumed to not need Help Chat and have their access removed for some period of time. No tribunals. No appeals. First violation lose it for a day. 2nd for a week. 3rd forever.
  4. That's why it would need to be moderated.
  5. Please consider keeping Help chat. Assign some moderators. Moderating Help Chat should not have the same issues you had with moderators in the past. They’re either legitimate Help discussions or they are not. I’ll volunteer. There are others who actively and regularly respond with Help as well.
  6. Removal of Global Chat? Well, I guess... Removal of Battle Chat? Well, I guess... Both we can ultimately live without. Removal of Help Chat? Not a good idea. EVERY DAY there are numerous pleas for help from new players trying to understand something or other in game that is not explained in the tutorials or introduction. Nation chat is too crowded for help discussions. This is definitely going to negatively impact player retention.
  7. I don’t want hunting traders to be easy. I want a game where hunting (and protecting) traders matters.
  8. Many captains have long asked for prize crews or some other option which would make capture of enemy ships and cargo more profitable than just sinking them for the doubloons, xp, and mission fulfillment.
  9. “sailing model to make Naval Action (and future games) better” Emphasis added. As someone else recently said, “It is, what it is.”
  10. Sure. Why not. Have something like sail for 10 hours this week and receive 5k doubloons. Whatever. The point is characters logged in to the game are good for the game.
  11. They really should do things like this. Do Developers have the ability to send Steam emails to their customers? Promotions such as a special ship that only lives 3 days, events, login bonuses, etc could get folks to return and give the game a try again.
  12. I get how the owner clans feel. I’d probably feel the same. But increased availability of competitive ships would definitely be a good thing for the whole game. Port Battles sure were more fun and more popular when the reward for winning was port ownership and a chest in your hold. Remember the excitement of trying to get back to port to open your chest and find a paint, ship note, and some mods?
  13. I’m just spitballing here trying to address the legitimate complaints of those clans who have put in so much work with the idea of karma which I think is a good one for alliances and allowing a different style of gameplay. 1. Bonuses are available to clans on your friend’s list. Like we have now. 2. They are not available to those in your nation not on your friend’s list. Like we have now. An anti-ALT mechanic. 3. They are available to neutrals HOWEVER neutrals CAN NOT TOW ships in and out of that port. Maybe not even be able to teleport in and out. Clan owners will able to decide how much neutral traffic they want to allow in and out of their ports. Neutrals will probably need to escort in and out. Could generate PVP. Obviously this restriction could be avoided by one more ALT in the owning nation. Neutral builds ship; gives it to someone in the owning nation who tows it out but selling more accounts is perhaps one of the secondary goals in this anyway. (I must admit that my opinion is there never should have been port bonuses and if they had to be, each crafter should have to develop their own bonuses.)
  14. In the original @admin post, defense seemed to be allowed. Now I’m a bit confused. What about this scenario: I’m a Pirate. I have positive karma with Sweden. I come upon an open world battle where Swedes have tagged/attacked Pirate. If I join to help defend my fellow Pirate, do I lose my positive karma with Sweden?
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