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Jacob Elston's Achievements
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This seems to be an issue again, several members from ALOHA have experienced strange and spontaneous disconnects from Naval Action over the last week or two. I myself have today disconnected about five times in the last hour, only NA has been affected. Discord and general internet have been unaffected and I have over 50Mbp/s fibre-optic broadband.
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I like this idea, or at least something similar to it. I think the problem with a fixed system is that people would be able to come up with the optimum fleet composition for the different BR variables and it would be two almost identical fleet set ups again, only sometimes with less ships and this time with frigates introduced, so it might appear to be varied to begin with but over time a pattern to fleet structure will appear. The cool part about this concept of fleet size depending on the value of the port with a minimum BR to at least support 5 or 10 ships with values increasing depending on revenue can add some interesting and varied battle fleet compositions and tactics.
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According to admiralty store, it still says Conquest Marks, how do we know how many PvP Marks specific ships now cost?
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GB - AHOY - EU Server - Currently 26 Members. Had over 85 Pre-Wipe, growing daily.
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I like the patch and many of the aspects brought into the game, bar a few. My biggest gripe and criticism is how they have split the community, all that has happened is that PvP1 has been renamed PvPEU and given an RvR time-zone limitation with PvP2 renamed PvP Global. This is making it very hard for larger clans to choose a server as we have members from non-EU time-zones who will be locked out of RvR on the EU server. I personally would love to choose PvP Global, but the population is so low it seems like a waste of time. I was under the impression that PvP 1 and 2 would be merged and turned into PvP Global with a new server called PvP EU created, somehow this did not quite happen and people have defaulted to the server that they have been playing on before, which is now called PvP EU. Unless the game has/had a much higher population PvP Global does not look like an attractive option and this change has only split the community and made a decision on which server to join much harder. Both servers ought to be merged to create one large PvP server covering all time-zones with no RvR limitations besides server downtime. ONLY when we have a much higher player population should we create a second server to accommodate the numbers.
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Crafting = worthless + Fixes <Updated>
Jacob Elston replied to Lady Athena's topic in Patch Feedback and General discussions
So ships guns were changed from being a group to individual guns, but the prices stayed the same? It's going to cost a huge amount of money to outfit anything.- 48 replies
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- fixes
- balance issues
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(and 2 more)
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Why were the servers not fully wiped?
Jacob Elston replied to Christendom's topic in Patch Feedback and General discussions
There needs to be a total clan wipe, a free create clan ticket and the ability for the clan leader to hand clan ownership over to someone else or at the very least some form of vote remove option for officers to remove ownership and place it on someone else. -
No keen on this at all. The game should have been designed from day 1 to have PvP and PvE together on the same shard, maybe following EVE Online's model with attacking any player/NPC as a punishable offence unless its part of a mission. A lawless territory where anything goes. Meaningful war declarations between nations and privateer notes allowing you to hunt other players of a specific nation at a cost. Either that or just keep PvP and a PvE server separate.
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Naval Action Developer Q&A
Jacob Elston replied to admin's topic in Current Feature Improvement Suggestions
Do you plan on increasing the marketing for NA? For example, discounts during Steam Summer Sales, Cyber Monday Sales etc to draw in additional players. When will we expect a more time-period and immersive UI? -
I'm sure I have had crew fix fires previously in OW battles plenty of times. Just wondering if Fire Shock prevents crew survival.
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I just lost my brand new Santisima in the Castries Port Battle 16.01.17 due to being set on fire within the first broadside in the opening moments of battle. I was set on fire and noticed that I was in Fire Shock (not crew shock), but my crew did not go into Survival mode despite having everything else turned off. All I could do was watch the flames get bigger until I exploded and only then did my crew move over into Survival to bail out the water as my armour was now down to 0. Bug report was also submitted. Just thought I would check, are there circumstances of 'Fire Shock' that prevent the crew from moving into Survival and putting the flames out? Many thanks, Jacob
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The dictionary has spoken!
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The game crash not being considered a logout is a good idea (one I have argued for in other games such as DayZ), but I have always seen the prevailing argument back that people who loose network connection, suffer a power cut, their computer crashes, their game crashes etc.. will suffer. As for the Indiaman sailing in an empty ocean and suddenly 5 enemy ships appear in front is no different to what can happen now. Only the "escaping" ship can do this, everything ship still in combat when the battle ends normally gets put back on OW in the original battle start location unless leaving the battle to OW is based on your in-battle location, then that is different.
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Only issue here is that players with start to use Alt+F4 again if the logout feature is in cooldown. My suggestion is that players leaving battlescreen should be placed on the OW map either relative to where they were located when battle ended or placed in a random location (excluding land and shallows if a deep water ship) within an X radius of the battles original start location. Also anyone logging in cannot join a battle or start one for 2 minutes, but they can be attacked after during this time.