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Angus McGregor's Achievements
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POLL. Removal of Global Chat
Angus McGregor replied to Koltes's topic in Patch Feedback and General discussions
Not sure but the moderators are likely volunteers - not paid by GL. Be interested to know if that's true though. A poll option I'd vote for would be - "Leave the global chat as-is but be much tougher with chat rule offenders." Personally - if the chat rules are the same as the forum rules (are they???) That is MUCH too lenient, My suggestion: 1st offence - 2 day chat suspension (they aren't gonna die... make believers out of them) 2nd offence - 2 day game ban followed by 5 day chat suspension 3rd offence – 7 day game ban followed by 14 day chat suspension 4th offence – permanent account ban -
Just wanted to quickly express appreciation for all the information and two-way discussion coming from the devs these last few weeks. Very well done!
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The person with a problem seems to be you. The poll was requested... he's putting in a plug for people to respond to it. Seems simple enough. No idea why you seem to be struggling with the concept.
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Blueprints
Angus McGregor replied to LordMustang's question in Feature proposals and Gameplay Help Q&A
I can't believe you are STILL advocating this asinine strategy other than as a troll. By the way - I directly accused you of nothing - I just offered my opinion of your motivation for suggesting such a stupid idea. Sure - bypass any chance at crafting half decent ships for a long, long, loooong time for a tactic that you offer zero proof of. I rest my case. You are nothing but a troll. That is a ban-able offence. Giving false advice to new players is a ban-able offense. Reported right back at you. Consider yourself ignored and reported. -
Blueprints
Angus McGregor replied to LordMustang's question in Feature proposals and Gameplay Help Q&A
Talked with a dev? Which one? As for me I had nothing more to add that hadn't already been said. If I offered anything, it would've been an antecdote that my BP drop odds seemed to run much higher then 50% with Exceptiional plus gIfted perk. And I always crafted the next ship as soon as I reached the level that allowed it. Frankly, telling people to build only trade cutters until reaching crafting level 50 just sounds like you're trying to reduce market competition. -
Blueprints
Angus McGregor replied to LordMustang's question in Feature proposals and Gameplay Help Q&A
I couldn't have said this better... problem is it applies to you... not Bearwall. You do realize you're arguing with people who've been playing NA for a long time right? There's wisdom in old forum threads and a wiki that nailed down the BP drop mechanic ages ago. -
Please Lay Out Your Plans
Angus McGregor replied to Aventador's topic in Current Feature Improvement Suggestions
People need to watch what they wish for. The hypocrisy flying around the forum these days is getting really thick. "There's lots of good ideas being offered. Slap some code together (HA!) and let us test them. They can always be removed later, but if they aren't tried we'll never know if it would work or not." "Geez - they put stuff in and then take it out 2 months later. Don't they know what they're doing??" And yes, I realize I've been guilty of this too. -
Exclusion zones around the nat capital ports is a dead zone for new players. I know of very few PvE (or PvP) players who liked the change to the Combat missions when they were suddenly no longer available in nat capital regions. Now you are advocating a situation which will only frustrate PvP rookies. I also don't know where you get off calling any server a "PvP" server. Those distinctions are obviously going away. GameLabs does not want to foot the bill to keep a dedicated PvE server running. What exactly are you afraid of? Being PvE inclined isn't some contagious disease that will 'infect' other players. People will either want to engage in PvP or they won't. One side of your mouth has argued that a sandbox game shouldn't impose mechanic based rules on players. Now the other side is arguing against any concessions for PvE players whose server is about to disappear. Seems you have a very narrow view of which players should be allowed to play NA the way they want.
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I think this link addresses your question directly, but I must admit that it isn't 100% clear whether admin is referring to a ship note, or the the ship that was redeemed from a note. But it seems obvious that a redeemed ship would be wiped along with all the others, so I've interpreted this to mean the notes themselves have info in them (wood type, mods) that makes it necessary to delete them too. Maybe a mod who can bend admin's ear can get a clarification on this specific point. Safest thing would just be to hang onto the note and hope for the best. The materials gained from breaking it up will seem trivial to having the ship after the wipe.