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Is manual skipper off?
flipper687 replied to blubasso's topic in Patch Feedback and General discussions
Ahoy oh dark one, on a CP flight bound for Shanghai we need to catch up this week Flip -
[PvP Global] To all Nations please HELP me...
flipper687 replied to Norfolk nChance's topic in Caribbean News
I'd say most of us come from playing a real sport "RUGBY" hence yawl always see us get up and have another go. -
[PvP Global] To all Nations please HELP me...
flipper687 replied to Norfolk nChance's topic in Caribbean News
Ahhh SC, those were the days when boats was cheap and so was the rum. I spent a lot of time dippin me toes in the water over those weeks great fun. As for the mission jumping seem to remember it was a sizeable mismatch, green connies vs a nasty santi and not the xmas kind lol. However Jobaset might have more 2 say...from memory a rather large run had come to a gurgling end on that event much to the chagrin of fellow [BLACK] members so I was told. As for our deranged despot leader, those that know us will I believe understand that we all have burdens to bare. He is hare brained and erratic but does entertain. -
15 / love, Norf your serve lol
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I am in absolute no doubt in regards to the dedication, skill of your clan or its members. I was purely referring to the obvious that when 2 strong personalities face off either physically mentally or in this case by pixel lol. In my experience the end result is a mix of infamous if not notorious moments. o7
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Now I've known a few ego's in my time. But this is gonna be fun watching play out. Have at it gents lmao
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[PvP GLOBAL] George Town is about to explode…!!!
flipper687 replied to Norfolk nChance's topic in Caribbean News
Hurraaa, more drinkin and a fighting, drunken and a fighting. I'll make sure to pack me swim ware and goggles. Good luck and happy hunting all o7 -
[PvP Global] Political Situation and Port Battles
flipper687 replied to Teutonic's topic in Caribbean News
[ELITE] planned delaying entry by a few minutes so that you guys the [Brethren] would of settled into focusing your forces on circle B with the main Brit fleet. We surmised with where we expected the wind to be that the Brits would of likely capped circle C leaving some small initial holding force. Thus if we could get a clean run into circle A with the 6 of us. We could overpower by numbers the holding force you would have in circle A, then come up behind the [Brethren] in circle B forcing you to fight 2 sides. This worked as expected in regards to the run in and allowed us to assess your holding force in circle A, thus we released 1 of us to join the main Brit fleet namely "Drufus Kent" always a fighting man. However what we failed to do was to follow through. We didn't use our superior numbers to destroy your 2 Aggie's holding force in circle A, getting them out of the attrition equation early to then start sniping at your main force. Rather we allowed ourselves to take the circle by superior number occupancy which tied these forces and would tell later in the PB. Norf as ever aggressive and egotistic went of on a suicide dance for bit before tallyho of to circle C with Mixy to hold. Cdog as per expectation went battling in circle B stumping and confounding the [Brethren] folk both in boarding attempts and staying topside with dry feet until the dying minutes. Jeheil did a Stirling job managing the brawl developing in circle B and a big well done to all in that group. But the early missed chance on the attrition front [My Bad] played out. What we need to do better is damage management. IE front line duty swap out for repair activities but guess we all know this. Certainly I heard Jeheil mention it and monitoring the damage states on the [Brethren] they had this down pat. Norf your gonna hate me on this but I'm sure your ego will get you over it. Plus seasons soon coming so I'll be out the way trigger happy anyways. But we have GOT to be on the same comms. If you think your up to running a show then do it. However mate you got to learn how to talk to and lead folk. Barking at folk like you do and expecting sheer compliance and silence on comms at all times is unrealistic & not "LEADING". I don't give a rats ass what books u read. What it will get you is AYE AYE over voice and you can kiss my ass in action as any green horned Sandy pleb would know by the 2nd week. Listen to those with RL field command experience 1 they will save your ass more than once, 2 they will stop you being feckin stupid. If you don't then look up Neidermeyer in animal house end credits for what happened that ain't as fiction as you might think. There are us out there with darker sides than u know ;-). But when all settled and done, best couple of hours in NA for a month or so. Looking forward to popping GT again as soon as poss. o7 -
o7
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“Being Prepared…” and Norfolk’s hard lesson
flipper687 replied to Norfolk nChance's topic in Guides - development forum
LMAO....sounds like a great fight wish I'd been about to rub it in. -
Outposts on Final Release
flipper687 replied to EL LOCO's topic in Current Feature Improvement Suggestions
I tend to agree here. Without a challenge in the form of quality or quantity of enemies from other nation states including dare I say the un-mentional brethren. The map runs the risk of becoming stale and dead fairly quickly. When talking with clan mates I would say the common factor for enjoyment of the game is both the risk and reward side of things. Without the risk there can be no real sense of reward IE Satisfaction of a job well done. -
The Junkie & his Dealer…
flipper687 replied to Norfolk nChance's topic in Patch Feedback and General discussions
My Name if "Flipper"....and I am an Addict. -
Hi all, Siegfried has kindly updated his map to include the region names and some missing ports. Siegfried does all this work on his own, so a friendly many thanks or wave to him appreciating his work is highly recommended. The link at the bottom contains the AutoCAD files required within a zipped folder. I have scaled and tested initial values for extremities only as per the previous version using AutoCAD 2018. The zipped folder is a 115MB containing three files. Folder size is due to the native .PNG file of the map provided by Siegfried which reduces image quality loss at high levels of zoom in. A$C3B794C68.dib - this is the CAD import file version of the native .PNG of the map Siegfried has produced. Naval Action.dwg - AutoCAD drawing that references the .dib file. Naval Action.bak - Automatically created file from CAD. As before download the zipped folder and extract. Keep the three files in the same folder location. Open the Naval Action.dwg via your CAD package. NOTE: I have not tried other CAD packages myself but would imagine that they should be ok. Fair winds... https://drive.google.com/file/d/0Bz_-JJV6Mm3ALWJnRG9uYmJacTA/view?usp=sharing
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[Belamy] As a former military man myself. I get what u say. However as I have said this adds content for me on a personal basis. Perhaps it should be a matter of choice, IE those who want position to be provided should be able to enable it. For me if the choice was there I'd prefer not to use it, but that's me. Fence sitter I guess, I have no opinion either way on what should and should not be available to others as its a personal preference to my mind.
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I totally agree. However for now we makes do with helping the devs in any little way we can. CAD for me allows me to add content myself for free. I'm no cartographer but I will take great pleasure personalising my map. I'll be using a layout per voyage leaving the original map in model. Thus I'll have a personal log as my experience grows. Cant wait to find my first "here be monsters" moment to plot.