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p i t

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p i t last won the day on May 12 2018

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  1. The battle mechanic is broken when I'm catching a half structured ship, have him tagged but he still escapes. What the hell
  2. Best advice i can give OP is get smart and do your homework. Take advice of veterans and you are less of an easy target. Join a clan sail with others... this game is tough on the solo player. Its baptism by fire, but if you make it through the noob years you come out stronger.
  3. Mast Penetration If the cannon ball cannot penetrate the mast thickness, don't visually show that it does. Similar to hull penetration visuals. ie. only if penentrates-
  4. I'm sorry you wasted your time developing seasoned woods
  5. Can you change it so your AI doesn't auto leave the battle when its over? @admin
  6. Can i suggest that if the ball pens the mast, then it shows the penetration effect. If not, then no visual penetration
  7. Can we get back flags for raids?
  8. I'm sure they can release a dlc for that
  9. Port investments was a good idea, just implemented badly I want to invest in brothels on my island, just so I can have happy men and naked women on port ui
  10. I propose the addition of a captains handbook, available at port and sea. Two things I want to see in here are: 1. Ability to write you own notes, personal ledgers, saved so when game is quit and reopened it still appears. 2. Rules of Engagement. I think every captain should be aware and have a guidelines for all rules of engagement of the sea, in open world and patrol missions. This helps players be aware of how battles work. Seeing how the devs are always tweaking join timers or other aspects of battle mechanics. It would be helpful to have a guidebook on current operations. Some of you may have other useful suggestions of what could be added to a captains handbook.
  11. Look at my name!!! Don’t spit in the face of traders.
  12. Why are devs worrying about alliance mechanics and not spending that time to fix the major holes in the game already
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