2. Reworked grapeshot damage. It affected other things related to crew damage: boarding and musket shooting on ships. We are going to continue to balance based on your feedback.
Okay, here my personal feedback.
Imo, grapshot damage is a bit to high atm, especially when ship had full amor.
I m an old NA Veteran, so maybe thats why i think it needs some balance.
My suggestion:
actual Grapedamage can stay when amor is down to 50%
half of actual crewdamage when ship has full amor
and double of actual damage when ships has no amor left/ or when structure is down but armor is full(sternraking)
what do you think? @sterner