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Salty Sails

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About Salty Sails

  • Birthday 04/20/1981

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Junior Lieutenant (6/13)

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  1. Die Trinco soll freigeschaltet werden, wenn das Spiel zu einem dauerhaft niedrigen Preis angeboten wird. Soweit ist mein aktueller Stand. Mag sein,dass sich auch wieder was daran geändert hat. Alles möglich. SOON!
  2. You wouldn‘t need some of these things, if the Server would have a high Population with real players, not with in port sitting alt Accounts! If the Game could hold players for longer than few weeks. Patrol zones and Wind boots, are poor mechanics to cover an almost empty Server without Events Or people sailing trough the Open world!
  3. Sagte er und wechselte mit seinem Clan nach Russland! Auch wenn er persönlich ja „aufgehört“ hat zu spielen!
  4. D..... L..... C..... R..... E... o.... G.... P.... o... P.... C.... C...
  5. What about paints for Leopard?!
  6. Why still no paints for Leopard?
  7. Sounds like you were too far away from them or you had a bad angle! Try to use the hold fire buttons, till you reached a good position!
  8. I played the mission few min ago. I had a Hermione vs. 3 Suprises. I demasted almost every ship to 1 Mast left. So they couldn’t do anything agsinst my transportship, I managed to capture two of the surprises before transport reached the escape zone!
  9. Grape is pretty strong after last patch. Ship will sometimes surrender when they are under fire from tow ships at same time with balls. Most important thing is, to have a good officers and boarding weapons, to fight against biger ships with more crew. You can board 1 ship with 2 smaller ships at same time.
  10. 2. Reworked grapeshot damage. It affected other things related to crew damage: boarding and musket shooting on ships. We are going to continue to balance based on your feedback. Okay, here my personal feedback. Imo, grapshot damage is a bit to high atm, especially when ship had full amor. I m an old NA Veteran, so maybe thats why i think it needs some balance. My suggestion: actual Grapedamage can stay when amor is down to 50% half of actual crewdamage when ship has full amor and double of actual damage when ships has no amor left/ or when structure is down but armor is full(sternraking) what do you think? @sterner
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