Scud
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Perfect, that's exactly what I needed. Thanks for the intel!
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I would like to see a chat log file saved in the game directory. Been a couple times where it would be very handy. When i've talked to someone about a ship sale, but not added them as a friend and forgot to make a note of their name, then was unable to connect with them later because of it. *note, if there is one already where can it be found, because I couldn't find one.
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PvP2 - Great Britain - Colonial Times
Scud replied to Juan Alfonso's topic in Patch Feedback and General discussions
These are great. Haven't cared much about conquest before, but now I wanna go home and start doing some privateering against France lol.- 19 replies
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PvP2 - Great Britain - Colonial Times
Scud replied to Juan Alfonso's topic in Patch Feedback and General discussions
Acidic comments detract from the attractiveness of the OP. That being said. Nicely done OP, love it!- 19 replies
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@OP I don't like the idea of this change. Maybe implement something along these lines just for officers, but adding this additional frustration just for keeping the ship crewed does not sound like an improvement in game play experience. What needs to be kept in perspective is that this is a game and first and foremost needs to be fun to play. While realism is an enticing aspect of gameplay, there is point at which it takes away from gameplay rather than adding to it. I feel like this feature will cross that line. Realistically a naval battle took hours and sometimes days, even between just 2 ships. This game already has an 1 1/2 hour battle timer, which is quite long for a game. Would making the battle take 1-2 days of real life time be realistic? No doubt lol, in fact some extreme enthusiasts would love that. However that would make this game unplayable for most people, both from an aspect of enjoyment and shear time restraints. I could go on and on with examples, but my point is if we take the realism too far it stops making the game fun, and starts making it dull and work-like. I don't see how the proposed change will do anything for this game, except make it more limiting than it already is. By that I mean it is already a game that most people can't or won't play because of the amount of time it takes to really do much of anything. Changes that take that even further will not improve this game in my opinion. That's my 2 cents, make of it what you will.
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I see your point, but do not think that is the case. For one thing arena like combat is available through the matchmaking system currently, and is in unaffected by OW engagement rules. Secondly, people should eventually gravitate toward running in packs, especially if they venture far from friendly controlled and patrolled waters. Lone wolf traders and raiders should be reletively uncommon, and really only be found wandering in more remote, rarely traveled portions of the OW.
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I agree. I don't bother with 169xp and up orders, even though i'm nearly a commodore. I always get 2 connies, a pavel, etc. The funny thing is the 152xp orders only get me a single frigate or belle poule if i'm lucky, and usually I get a scrubby niagara and cerberus. Definately needs to be a smaller gap in what spawns from 152xp to 169xp missions.
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+1 Brilliant analysis. I have allways thought this, but never had the right words to express it. I hope the devs read and comprehend this fabulous nugget of gaming philosophy!
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Economics is like life. It will find a way. Lol!
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Yeah I'm not sure why the supply and demand model was completely thrown out, the only thing I can think of that makes sense. Is that for testing they disabled it, and plan to bring it back at some point in the future. That being said, I'm not above spamming compass wood from PR to Pedro cay until it's changed lol!
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Thanks devs for hearing the community and addressing our concerns. Looking forward to testing the changes tonight after work!
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For one thing, at what point did I say immune? Didn't. What about 9 lb guns? Didn't say 9 lbers, said it was 6 lbers, given that the Niagara can mount 9's, but either way your point is irrelevant. A live oak ship a full category up+ from the ship it is facing, with cannons that are 3 category's higher, should not be taking the same or even close to the same damage from the smaller guns. Unless there are 3x as many or more smaller caliber guns firing at you, of which the opposite was true in this case really. All of that before considering how much more hp per side, and armor. There is a reason smaller fish run from bigger fish, and that is how it should be. Should I be immune to their guns? No. Should they be able to go blow for blow and come even remotely close? No. 2nd off. No one cares how good anyone else is, except the people that think they are good/better than others, or are trying to convince other people that they are better than they really are. Most of us just want to have fun playing this game, and when every single AI opponent is god-like with around a 95% efficiency with their guns it is not fun. No normal human being can come close to that without putting the end of the barrel against the enemy hull before firing. People that feel the need to prove themselves to others, should be playing against other people. Leave the people who just want to enjoy the game out of the ego contest. All that being said you are entitled to your opinion, but those of us who are sick of the "get better like me" argument are entitled to ours as well
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I had a similar experience last night. Took on 2 ai Niagara in my exceptional trinc. At first my goal was to cap them both and see what the admiralty payout looked like. A few volleys in I was at a little over half armor and no rear armor. Changed tactics decided to sink one and cap the 2nd. With one remaining and about 40% armor I started to work on the remaining Niagara. Took its mast off and had it at about 20% sails, still maneuvered like it was 100% sails. After a couple more broadsides my choice was clear, run from the gimped niagara or get sunk by it... lol. I opted to bravely run away and lick my wounds.All that to say the ai needs some work and the low caliber guns need a look too. My trinc is live oak and build strength. They were ripping me for 5% or more per volley with puny 6lb guns. Even as I ran away the Niagara kept pounding, every shot landing unerringly and doing damage. This is not a matter of pve players needing to get better, I can see having an occasional god-mode ai ship to keep things interesting, but every ai vessel and captain should not be terminator bots with lasers. This needs some adjustment.
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+1 I think this is a good idea, personally I play a lot on pve and when I play pvp I don't do things like trader hunt so the pvp aspect a no factor for me, but I still like the idea. Even in purely pve I like the idea, I think it would add even more to the immersion experience, which is what I'm really after here. In fact maybe this idea could be employed to some extent with capped warship and provide an avenue to bring at least some of that back, no warping them back, gotta tow them back to port to claim your prize.
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I disagree. Respectfully losing a dura is punishment enough. If someone has decided they aren't going to fight back, surrendering is a faster way to end the battle than sitting there doing nothing while the other guy shoots you for 20 min before boarding. Most of the time when someone surrenders it is because they don't want to spend a bunch of time losing a battle. Surrender just gets it over with so both players can go back to playing sooner.