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About Dius
- Birthday 04/01/1917
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Behind You!
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Dame near perfect... For both armour and mast. And this is coming from a sceptic. Tested extensively with 'Victory today doing Curse Order missions' & for the first time in ages I can feel, & indeed see, the direction you guys are now heading in. Battles around the 350m - 250m is pretty much the new meta for ranged engagements. Which is fine, very comfortable distance for ranged shots. Victory using all Long 12's approx 250m - Targeting the top masts at this range is very effective. Even with Long 12's against 3rd Rates / St Pavel's. Taking down lower mast on the 3rd Rates at 250m with Long 12's was still very doable. The St Pavel on the other hand proved to be a much tougher process for the Long 12's even as close as 150m / 100m. So much so I had to disengage from the St Pavel. I simply run out of broadside armor. Victory using 2x deck of Long 24's & Long 12's approx 250m - Nothing really changed for the 3rd Rate maybe the process for a complete demast was quicker overall. The reload on the Long 24s coupled with missed shots on the lower mast may have negated their extra pen value. Which is a good thing... The St Pavel on the other hand felt very different. The Long 24s made a world of difference on mast shots. Top masts still came down just as easily but the lower mast... I could tell the Long 24s were making the difference. Within 25min both ships were demasted. Overall impression of 9.82 - Much closer to what I think is a pretty decent end game model for damage. I am sure there will still be tweaking here and there but it feels great now. Like a game again... not work
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The last time I hired some escorts, I was in Vegas...
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Will keep checking back in to test the pen values, but at the moment game isn't fun for me, post patch.
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Indeed it is... However my statement was directed more at cannon penetration issue. Its just very disheartening to wait for a full broadside only to see 90% of your cannon balls bounce off the side of the aforementioned ships. Especially when you take into account prior to patch 9.8 - 90% of your shots would pen the target. As I say the game just feels less fun to me this way. Maybe that is just me...
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Well you got me there, I have just been using different cannon types on my Victory in Curse Order Missions. Usually against 2x Bellonas / 3rd Rates. Long 12s do nothing even at less then 250m. I can understand the direction the changes are intended for but its just so different to the previous damage model. I was hoping today's patch would step it back a bit but it hasn't.
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Nothing seems to have changed, lots of shots still bouncing. Game just feels so different to pre - 9.8. Less fun...
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Forthcoming patch changes - Wednesday 25th May
Dius replied to admin's topic in News Announcements & Important discussions
Can anyone tell if the patch has made a difference? Everything is still bouncing... -
Thomas Pain...
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