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Liq

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Everything posted by Liq

  1. Correction, dutch took one port (and mysteryously sank dozens of prussians outside that port the day before to create the PB :thinking:) Wonder why those damage logs were not checked, probably because there was a forum mod involved #PrussianBias
  2. you need to hold it while you are taking the screenshot, not before or after
  3. what do you mean? just hold tab and press your screenshot key (mine is f12)?
  4. Yup Basically two communities with different paces and playgrounds are being put together to one sandbox playground, and the smaller community is expected to adapt Easiest solution with the fewest problems created would be a mapwipe
  5. Well then it will be 1 final char per steam account. Stuff from your global server chars get merged into your eu server char. Cant mix up the two steam accounts.
  6. I read that with an "r" instead of "n" first.. lol Excusez moi monsieur :-)
  7. You cant have 2 chars on one server (per steam account). 1 char per server is the limit atm
  8. I think what they mean is, if a clan loses a defense vs a clan based in another timezone, it will be pretty much impossible to re capture it on workdays - but doable on weekends I guess Might give PBs a bit more attraction and importance. Worth testing
  9. No Pve server has its right to exist, e.g. for players that want to discover the map in a vic. Cant do that on pvp server
  10. At some point you just get burned out and cant be ar*ed anymore to log in and sail the open world for an hour to find nothing. For me it doesnt have anything to do with the power given to clans. Id just much rather spend my few hours after work on a game I get some good action from.
  11. Did you scroll down in the ingredients list? There are some materials missing (Below where it says "Rigs")
  12. For the longest time we ALWAYS had limited repairs, started from sea trials all the way to when structure was introduced - To me it's the other way around; multi repair seems arcadish Example: You can stack repair mods / perks / skillbooks so you get a HP repair of 50%. Do that twice (11 min cooldown) and you put together a brand new ship in the heat of a battle - Now tell me that isn't arcadey? Sure, IRL vessels would carry some repair tools - to fix the damage that needed to be fixed asap - But no way they were prepared for, let alone carrying, repairs to get in a shape they felt confident to get back in an engagement
  13. Since now all ships are updated with the sailing profiles, the tournament can continue - I am aware of the fact that this has been taking (way) too long, but it can be quite a challenge to agree on a battle date. Also noone saw the sailing changes coming. New deadline: Sat., 23rd of December I have been asked to change the current BR list due to the sailing profile changes - Have not looked into every ship so far but my first thought was to keep it as it is, also makes it easier to calculate
  14. Ich schreib mir das Zitat mal auf für nächstes jahr
  15. Key is angling yourself to the very predictable broadsides of the reno. Teak reak is a good combo for that. If you do it right and time your broadsides right after angling yourself, you should not have much of an issue. Id also recommend either mediums with double shots or carros. Though carronades didnt seem to work in frig v frig battles for me lately, the very limited pen. Values pretty much force you to go side to side to get your shots in, and by doing so you're exposing yourself.
  16. Some just double tap the yards and dont move them parallel to the wind as the ship is turning.. this may help downwind but when coming in on a beam reach / close hauled turn, it will actually be worse than no yard managing, now even more with this update
  17. My comment was not directed at you but to new players as you said in your initial post Players SHOULD have to learn and get better over time, this also increases the game fun over time This aint clicker heroes
  18. So it's almost like you need to practise to get better, huh amazing Ok.. *Smartass-Mode Off* Manual sailing is one of the first things you learn though when going into pvp. It really isn't that hard
  19. Okay so I did a few tests on the surprise - The acceleration once the topsails are down is just insane. I am really liking the new possible manouvers you can do, e.g. going 6 kts reverse, then reverse-ruddering and get the odd broadside off (maybe)
  20. Kapitäne Teil 2 von Patch 14 wird heute veröffentlicht Segel-Charakteristiken von Linienschiffen sowie Fregatten sind nun abgeschlossen basierend auf folgenden Faktoren: Segel Prozente verteilt auf einzelne Masten Besansegel (Spankers) Fock (Jibs) Stagsegel (Staysails) Spirit sails (?) Verlagerung zur Segelkraft (Anzahl Segel im Vergleich zum Gewicht) Block-Koeffizient Länge der Wasserlinie Breite zu Tiefe-Verhältnis beeinflusst nun verstärkt die Beschleunigung und Verlangsamung Breite zu Länge-Verhältnis beeinflusst nun verstärkt die Geschwindigkeit und Manövrierbarkeit Die Besatzung welche an den Segeln arbeitet ist angepasst an den quadratischen Bereich der Segel (Vermutlich sind die Squaresails bzw Rahsegel gemeint) Geschwindigkeiten, Leistung des Rah (yards), Manövrierbarkeit, Sternway (rückwärts segeln), Beschleunigung sowie Verlangsamung wurden für alle Dreimaster angepasst. Als Resultat ist nun die Segel-Performance von Schiffen im Kampf extrem realistisch. Wenn das Schiff über einen grösseren Besansegel (Spanker) oder mehr Fock (Jibs) verfügt, wird ein geringer Unterschied spürbar sein, wie das Schiff auf den Wind reagiert. Von nun an kann ein Wendemanöver (Tacking) scheitern, wenn das Manöver falsch ausgeführt wird und das Rah (yards) nicht benützt wird. Falls versucht wird, bei geringer Geschwindigkeit zu wenden (tacking), ist es sehr wahrscheinlich, dass das Schiff im Wind stehen bleibt, falls das Rah nicht benützt wird. Beispiel eines gescheiterten Wendemanövers: Andere Änderungen Die Geschwindigkeit wird von nun an vom Strukturellen Schaden (Mittlerer Balken) beeinflusst werden. Wenn die Struktur unter 70% liegt, wird eine Abnahme der Maximalgeschwindigkeit merkbar sein. Dann sollte man vorsichtiger mit der Struktur umgehen. In anderen Worten wird es von nun an nicht mehr möglich sein, in leichten Fregatten mit 14 Knoten wegzuschallen, wenn noch zwei Balken Struktur übrig sind. Geschwindigkeiten in der Open World bei schlechten Windverhältnissen wurden leicht verbessert. Das bedeutet, dass Schiffe nun etwas schneller in der Open World segeln. Dies wurde als Kompensation für die signifikanten Veränderungen der Rahsegler (Squaresails) vorgenommen. Nächster Patch: Teil 3 wird Veränderungen im Bereich HP, Battle Rating und Geschwindigkeits-Performance von leichten Schiffen (Zwei- sowie Dreimäster) beinhalten. Zusätzliche Liste von Stats: https://docs.google.com/spreadsheets/d/1vpd0gIGgJNqaRYqAppB3IbX_TX8zNhx-nVY1jq72QFA/edit#gid=0 Bitte benützt diesen Thread um Feedback der neuen Segeleigenschaften sowie Performance von Fregatten und Linienschiffen zu hinterlassen.
  21. So in theory if you lose your bowsprit in a trinc in a close hauled / into wind manouver and cannot repair.. it's gg? Looking forward to test
  22. If you want big battles you should try Legends (or participate in PBs (or make your own clan as Ive read you dont like cooperating with "children-clans")). There is a vid on my channel of NA L with 32 players in 6th and 5th rates. The game will be great on release. Playerbase dying has little to do with battletimers IMO. After about 50 hours you are just done levelling, got the biggest ship. Most then leave because they think they are done Battle timers have been experimented with for quite a while. We had pretty much everything, including insta closing ones which also not really were the best approach. Point of battle timers is to simulate that only ships in range can join, as it should be. 3 minutes OW time let you cover quite a distance. I think most players by now agree that there has to be some sort of joining timer limit.
  23. Balanced Battles open for 10+ min only feeds the lazy players jerking off in port while waiting for someone "stupid enough" to actually sail a ship in their waters and then join a battle he should never be able to get to. We need more reasons to actively sail out and hunt yourself, NOT messing up current battle timers
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