-
Posts
214 -
Joined
-
Last visited
Recent Profile Visitors
2,018 profile views
John Cavanaugh's Achievements
Midshipman (5/13)
209
Reputation
-
The devs did it to help You. Because you would continue to fire chain at ships with 45% sails. Our lord and savior Admin saw a way to enlighten you to the wonders of actually firing ball at enemy ships' hulls in an effort to sink them.
-
Repairs, sailing model, fluff mods that serve only to confuse new players, sailing model, HP values and damage potential in shallow/frigate fights, sailing model, all of these things have gone off the deep end in the last couple of years.
-
I've lost 3 ships in the last month. 1 to Sekiro, 1 to Maculosa, 1 to a 4v1 gank, out of about 20 battles and somewhere in the neighborhood of 40 hours gametime over that month. Not as active as I have been. Of those 20 or so fights, I'd say that about half were good fights, and maybe 5 were close. If you can post a screencap of me sinking a trader brig or a cerb, or any other such noob ship while sailing under the name Bought DLC Am I Good Yet, Hung Wei Lo, Victim of Circumstance, Vagrant, No Fixed Abode, Honouroboru SoloPlus PVP, or Demented But Determined, I will give you 500 CMs. Firstly you make the false assumption that anyone going out looking for PvP does so in a superior ship, when anyone can tell you that in the vast majority of cases an open world hunting ship is chosen with speed first and actual fighting stats second. If by superior you mean 1-2 kn faster, Certainly. On any other metric, you are likely to come away a bit miffed. Secondly you make the assumption that anyone being attacked in the open world is sailing an inferior ship. There are plenty of players who sail AI capped ships, I am sure. I'll admit that my sampling may be a bit biased since I dont hunt dutch and british waters much, but I've encountered relatively few such cases. Cedar/Cedar, Cedar/Teak, or Teak/Teak speed build vs teak/teak, teak/white ship with a crappy repair mod and british gunners. assuming all else is equal who has the edge here? Yes. And it is. The thing is that the statistics of ships give lee way and wiggle room. Suppose that I have a Christian and somebody else has a christian. Mine is 5/5 and I have Mast Bands and elite french. I can maneuver in such a way that I present stationary or relatively stationary targets of my masts at even very close range without worrying about them being cut as a result. Suppose that I have seasoned woods and my opponent does not, resulting in me being 15-20 centimeters thicker. This means that I can bounce his shots on a less harsh angle, and therefore mistakes I make in maneuvering may be entirely forgiven by my stats. Speed and acceleration are another problem, if I can, with a very high speed ship, stop myself very neatly, fire, and accelerate into a turn before you can take advantage of my position, I can give fire without taking it at any great risk. The longer a fight goes on the more those little differences add up. If that 2% difference in repairs between Crew 3 and Crew 4 gets 2, 3, even 4 different repair cycles to add up, that can be hundreds of HP difference. At the 45 minute mark, Crew 4 vs Crew 0 can mean the difference between having enough HP left in your sides, enough breathing room to repair Sail instead, and a little bit of speed, coming through a tack in 10 seconds vs 30, can mean the difference between win or lose all by itself. Best I can do to prove the point is Pic Related. I had the gear advantage. French vs no mast mods (1 extra hit to cut my masts vs his). Marines and muskets vs Bo5R. I made 3 mistakes, Dron made 0, and the fight last 8 minutes. An obvious skill gap. One player who is competent, another whose name I imagine you recognize even from the PvE server. And yet If my Wasa had been LoS/WoS, with heavy rig and navy mast bands, I could have played every step exactly the same, made all the same mistakes, and won. That is why people give a damn about 5%. #MicDrop
-
One on one fights between similarly skilled captains VERY frequently come down to small differences. I’ve lost very close duels due to having slightly slower reload, a little less pen, and 5 percent less repair. I sank Moscalb redoutable vs redoutable and that fight all came down to the fact that I had crew 4 and he didn’t, so I sank slightly after he did. The number of fights I’ve won that came down simply to having stronger masts and more penetration are enough to cement this disparity for me. But the biggest factors in any fight are speed, thickness of hull, and HP. Compare t/w bellona vs Ts/Ws and let me tell you, you FEEL the difference in thickness.
-
What can man do against all those Requins
- 4,801 replies
-
- trolling will be removed
- information only
-
(and 2 more)
Tagged with:
-
2 tickets punched at work, still open for business. Good old U S of A
-
Nation Portugal
John Cavanaugh replied to MuriloRangel's topic in Patch Feedback and General discussions
Turnabout is fair play. -
Nation Portugal
John Cavanaugh replied to MuriloRangel's topic in Patch Feedback and General discussions
Shit plot, one fleshed out character, sold on name brand recognition. Might as well quote COD as excellent games on that merit. -
As someone who does not involve himself in RvR, thank you for this gift. I expect that the salt in global will flow like never before.
-
Mast hits / health revealed or hidden
John Cavanaugh replied to Kejsaren's topic in Patch Feedback and General discussions
“A” snow. By all means show screen of you defending a trinc against 2-4 snows without dismasting, or a 14+kn ship and a good upwind tag. Or against hercs, same proviso. 1v1 is a far different scenario than any group fight, and we both know how frequently you find 1v1 fights these days. In order to kill a single snow, you are correct generally. A group a different prospect. Almost impossible to guard from repeated rakes by a small number of fast snows. Back to actual topic, Dismasting vs raking. Carros trinc vs mixed deck endy. Endy will almost certainly need to dismast, or will be raked, bow-graped, etc. to death quite quickly, ranged gunnery duel is of little help to endy except under very specific circumstances. Your proclivity to defend your preferred ships is noted. By all means respond to the rest of the post. -
Le Requin
John Cavanaugh replied to Licinio Chiavari's topic in Patch Feedback and General discussions
We know you love your baby. But for most of us the thing is just screaming in a restaurant. It’s not dangerous, just extremely annoying -
My ancestors didn’t have to pay $7 for a twenty deck, I’m being repressed
-
Aves PZ AI
John Cavanaugh replied to Gregory Rainsborough's topic in Current Feature Improvement Suggestions
A hoonter of hoonters? you should stick to hunting beasts.