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Given the way he Wrote his Response I would assume that his message is pretty Simple. You dont wanna Buy DLC so hello kitty You. We already got your Money for the Base Game. And if you dont intend to Spend further Money we could not care less about you. To that End a further Explanation of the Consequences of Deleting a Character is not Necessary. As Honestly said I think that Deleting a Character and Starting a New Character does Sufficiently Imply that you Start a "New Character" at Rank 0"
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So. I came back to Check out what has Changed in the Game Today. Upon trying to Change my Perks and not being able to. Because I lack an Item for it. I Asked in the Forums on how this works. There I was told that you can Buy the Item in the Admirality Store. Thing is. I do not have a Admirality Store. When I left the Game I was in Prussia on the PvE Server. Which was not a Problem. Because I had like 6 or so Forged Papers. So assuming the Devs really never come around to Fix the PvE Server and give Prussia etc some Default Ports there. if I wanted to. I could simply change Nations again. Except. That Apparently these Forget Papers were Wiped while I was gone. And it also seems that even Several Months Later the Devs have not been able to actually fix this Issue with the PvE Server and have as usual just ignored this Game Breaking Issue. So Now. I am Stuck with my Character being Prussia on the PvE Server and not having a way to Change Nations. Unless I Pay 20 Euro to Buy a DLC that allows me to Change Nation. Meaning that the Character is basicly hello kittyed. Now pls note. I am not going to Pay 20 Euro just to Check out what has Changed in the Game. So Question is. If there is another way to Change Nations in the PvE Server.
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Well too bad then. I am Prussia on PvE Server. So I cannot Access Admirality Store ^^ I used to have like 6 or so Forged Papers to Change Nations. But it seems they got Wiped somewhere in between while I was gone. So Basicly I am hello kittyed and cant do anything. Guess so much for me giving the Game another Chance.
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If I try to Reset my Perks. It says I need an Item for that. So where do I get such an Item ? I have not yet actually Found any way to get such an Item. I wanted to take a look at what they changed in the Game in the Months after I left. One such thing is the New Map Skill.
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LOL. So basicly. Keep the Reinforcement Zones but make them even more Useless then they are already ? You guys Really wont give up until you have Killed this Game completely and have driven out even the last few Players will you....
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There is NO such thing as GANKING
Sunleader replied to Bluetooth's topic in Patch Feedback and General discussions
And then People wonder why this Game is Dying.... -
1. Your the one Attempting to Replace Facts with your Opinion. And your making it Horribly Obvious on top of that. Because the Facts are Super Simple. Elite Dangerous Content is 99% PvE. Meaning its PvE Focused. Elite Dangerous PvP is 100% Optional. Meaning that the Game is clearly not catering to PvP Playerbase. Elite Dangerous allows you to Switch Servers any time you want without any Limits or Restrictions. Meaning that there is absolutely no Benefit on Risking PvP. Thats the Facts. And thats why the Game is clearly not Combining PvP and PvE at all. They are Seperating it 100% 2. I am not Expecting anyone to Read my Mind at all. Thats why I am writing such Long and Extensive Posts Explaining every Detail. And I did the same before as well. My Statement was Extremely Detailed and very Specific. Including examples and Explanations. Thing is. It does not Agree with your Opinion so you wanted to claim it wrong anyways and now your Trying to Force your Opinion as a Fact by Muddying the Water. A Cheap Tactic thats unfortunately all too common in Forums like this. 3. Its Funny how you try to Claim that IL-2 is Mixing both but then you yourself relativate the statement making clear that the Game is not just Seperating the Modes and making it 100% optional but also make clear that even in this Optional part the AI plays only a small Side Role. Thing is. You Forget the most Importand Part as usual. Do you really think PvE Players are having Fun and Playing IL-2 in PvP Matches ? The Answer is No and you know it just as well as I do. And pls dont try to compare that to NA. In IL-2 you dont need to do any Leveling. You can Die as much as you want and lose nothing. You need no Grind and the Enemys you meet are always at the same level in terms of Equipment. 4. Thing is Arma remains entirely Seperated on PvP and PvE. You can try and Weasel around all you want. My Statement was so Incredible Detailed that its astonishing that you would even attempt to claim you understood it wrong. What part about """" Then do us a Favor and out of these "plenty" pls name me a few. Because I can Guarantee you. There is not a Single Game which trys to do both and actually Succeeds. Every Single Successful Game will be either Extremely Focused on one Side and have the other merely as an side thingy. Or will be Seperating them entirely by having Seperate Zones either by Complete Block (no PvP allowed at all) or by Mechanics (Extremely Harsh Penalties for PvP) """" is in any way Generic. You just Ignoring my Question and throwing out Random Game Names is your own Fault. And all of your Games can be Denied by just this Statement. Because all of the Games you Name are either Extremely Focused on one Side or have the Sides Seperated. Sorry but Seriously. Now your just being Stubborn. You know your Wrong and dont want to Admit. So as you cant change how Obviously your Wrong your now trying to push the Fault for you being Wrong onto me by claiming that I would have been unclear thus causing you to Misunderstand. 5. As I said above already. Elite Dangerous is not Mixing PvE and PvP at all. PvE is done in Solo and Private Groups. While PvP is done in Open. And People Switch however they want at any time they want. Just like War Zones in WoW where People who want to do PvP go just to do PvP. But more Importand. This (like all other Games you named) can immediately be Denied by the very Post you Answered when you first bought it up. """ Every Single Successful Game will be either Extremely Focused on one Side and have the other merely as an side thingy. Or will be Seperating them entirely by having Seperate Zones either by Complete Block (no PvP allowed at all) or by Mechanics (Extremely Harsh Penalties for PvP) "" Elite Dangerous is 99% PvE Content. PvP is just an Optional Side Thing. Something that has neither any Benefit nor any Relevance to the Game itself. NA could do the same by the way. They could Choose PvE as the main Content of the Game. Simply have all Players Share 1 Character among all Servers which can Join any Server he Wants at any Time he wants. And then Start Creating PvE Content. The PvP Server would basicly become the same as the Open Mode in Elite Dangerous. An PvP Arena which Players only join when they want to Play PvP while everyone would be on PvE Server to build up their Ships and Stuff. Of course this will only work if NA also Implements PvE Content to keep People Happy. You can also compare it in the other Direction. If Elite Dangerous would attempt to Enforce both Modes like NA Does. They could make that very Easily. They Simply Bind each Character to one Game Mode. Thus Solo or PG Characters dont being able to Play in Open. Meaning that Suddenly Players in Open would be Forced to actually do PvE Activities in Open Play if they want to Play on the "PvP" Server. Bam they would actually Mix PvE and PvP. Needless to say that just like NA the Game would then Fail Epic and Lose Thousands of Players very Fast. Albeit it would still be better off than NA. Because Elite Dangerous has lots of PvE Content thus Players remaining on the then Pure PvE Servers would still Continue Playing for large Parts. Only the PvP Players would leave in Droves short after because the PvP Server would Starve for Targets as the guys from PvE Server no longer come over when they are in the Mood for it. Sorry Mate. But Seriously. Stop grasping for Straws.
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It doesnt. Again in that case the T-Rex is just an Map element. Not real content. Its just an random factor inside a PvP Match. But to begin with Ark is an 100% PvE Game. PvP is just an optional extra and entireky voluntary. The Content is all PvE and set to work in a PvE Design. Look at your example there yourself. An Enemy Player in Lol is always Dangerous regardless of being alone etc. But the Minions are only a threat if left alone. The Minions just serve as Food and as an Delay. They aint any Factor in the Match unless Ignored or used by a Player. Now Imagine this. Every Minion is a Fully Skilled Character like the ones the Players Play. And each got a decent AI. That would be Combining PvE and PvP for that Match. But it would ruin the Game. Because in Lol the Match is supposed to be decided by the 2 Playerteams Fighting each other. So the PvE Aspect becoming an Deciding Factor would be a Death Sentence to the Games Selling Point. You guys dont like Reading do you? My Claim was: *There is no Game that Combines PvE and PvP and Succeeds. All of em either Seperate PvP and PvE or they Focus on one of the two while the other is only a side thing* WoW is the Same. PvP is an Optional thing Seperated from the Remaining Game. And 98% of the Game is PvE. Before throwing any more Random Games out here simply ask yourselves a Simple Question please. Would the Game you Suggest be Fun for PvE Players AND for PvP Players without Seperating them from each other and without placing severe Restrictions on one of them? Because unless you can Answer this Question with Yes. The Game you Suggest is clearly not Succeeding in combining PvP and PvE. But this Question should also tell you obviously that this cannot work. Most PvE Players will never have Fun if they can just be Killed by other Players without Protection. And most PvPers wont enjoy a Game where they have to Play large amounts of PvE Grind. NA currently has both. A large Grind forcing you to Play alot of PvE but little to no Protection from PvP Thanks to that all PvE Players leave because they dont care about being Hunted by annoying PvP constantly and the PvP Players are leaving as well cause they have to bother with boring PvE all the time. Thats why NA needs to decide on one and Focus it.
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Nope. He is the one Pedantic there. He uses that term knowing its just a simple trigger program. But then pretends its an real AI which is hard to program. I merely set that straight. And Mate in the past they *improved* AI. It was ridiculous because the AI basicly fired broadside out of their Stern etc. They removed it again after massive complains. You already Answer your own Question. None of them Combine PvE and PvP. All of these Games are 100% PvP Focused. PvE is only an Side thing used to *Supplement* PvP.
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Except they dont. Scavs are nothing but a lootsource. They add nothing to the game itself. The Game remains 100% Focused on the PvP aspect the PvE is at best a side thing. In this case its not even that. Its more of an natural hazard protecting some loot that buffs your PvP chances. And yes in Arma. You could command Soldiers in PvP. Which is still 100% PvP. After all PvP is not limited to FPS. PvP can be done in RTS as well. And Wasteland is pretty much the sane as Tarkov. PvE (the little it has) is optional and without aby meaning. No progress no sense. Wasteland is 100% about PvP.
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As I said. Conan Exiles is an PvE Game. PvP is an 100% Optional side thing you can do for kicks. But it offers no benefit nor is it in any way required. And no this is Perfectly on Topic. Because as I said above. If NA would go PvE like Elite Dangerous thus allowing people to only do PvP when they want to. And otherwise be completely safe. The Game would attract far more Players. But they would need far more PvE Content for that.
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1. Elite Dangerous is not Mixing PvP and PvE at all. Elite Dangerous can be Played Freely in a Chosen Mode. Meaning you can go with your Character into 100% Solo Mode with no other Players. But can use that very Same Character to go Open if you want to PvP. This means the Game is 100% Seperated and Open Mode is 100% Voluntary PvP mode. The Focus is lying extremely on PvE by the way. Compare that to NA. Basicly for NA to do this. NA would need to have Shared Characters between PvE and PvP Server. Meaning that you can Max out your Character and Buy all Ships etc on PvE Server and then on a weekend if you want just Play on PvP Server before going back to PvE Server on Monday. 2. IL-2 is an Simulation Game with a Multiplayer Feature. The Multiplayer Feature is 100% laid out for PvP while the Solo Play is 100% PvE of course. In the Multiplayer Actions where there is other Players. PvE Content is entirely Neglected. So again. The Game has PvE and PvP entirely Seperated from each other without forcing anyone to even touch the other Mode if they dont want to. Needless to say you dont Unlock or Buy stuff. There is no Grind. Everyone Starts out with stuff for Battle thus nobody having any Equipment Advantage due to playing Longer. This is not even remotely comparable to NA. It would be more Comparable to NA Legends but assuming that everyone Starts with everything Unlocked and Unlimited Money. 3. Tarkov is an PvP Game. There is no real PvE Gameplay and if you consider some parts PvE its at best a sideshow for the PvP Battle. The Game itself is 100% Focused on PvP. It does not combine PvE at all to be Honest. And you get Max Equipment within Minutes based on Luck. So yeah assuming that you just Remove Levels and basicly make it so that any Ship can be Captured and of course give Players Equipment that they start out capable of just killing the Largest Ship in Game. Sure we would be around this. Of course PvE would lose all meaning then. But you would have a Nice PvP Arena like Tarkov. 4. I myself Played alot of Arma even back when it was still called Operation Flashpoint. And Arma does not Combine PvE and PvP at all. All PvP Matches are 99% PvP and the only Mutliplayer PvE is Coop Missions where no PvP happens. This is entirely Logical because the AI in Arma is pretty good but not very Human. And Scenarios need to be Scripted very Accurately. Making it Impossible to have any remotely useful AI Enemies inside an Multiplayer Match. Again a Instanced Multiplayer is not even Comparable to NA and it cannot combine PvP and PvE because its 100% Optional. But yes again if you just removed Levels etc in NA Legends and just Started out everyone on Max level with Unlimited Money. You would get it. 5. Conan Exiles as well has 100% Seperated Modes where PvP is 100% Optional and thus only done by thus Actively Engaging PvP and thus entirely Ignoring PvE Content. The Division is Completely Seperating PvP and PvE as well. 90% of the World is Purely PvE and there is some very Limited PvP Matches and Zones where you can Fight others. This PvP by the way has been slugged down over and over by any Critics because the Level Based PvE System Results in PvP Matches being absolutely unplayable for anyone who is not entirely Maxed out in PvE. Same for Dark Souls. Which is entirely PvE and only offers PvP as an Optional thing. And even then its heavily Restricted by Matchmaking. Needless to say its still fairly Unbalanced and Generally Avoided by most Players due to that. So Sorry. But all of these Games are not Combining PvE and PvP at all. All of them Focus on one of the two Modes or Seperate the Modes entirely. And LOOOL Ok then let me ask you this. Dark Souls is a Hardcore Game. And in Dark Souls. If I stay Hollow I can Finish the entire damn Game without ever meeting any PvP Opponents. Pls tell me how I can do this in NA. Hell even Dark Souls has more Protection for Players than NA Does. But thats not even the Problem. If NA wants to go Full PvP thats completely Fine with me. We can Remove the Protection Zones alltogether. But then we need to Freaking Adjust the Remaining Systems to a PvP Game. Meaning that the Game needs to have 99% less Grinding. So you can actually afford to Lose Ships and Equipment over and over while learning how to Fight. We need to Implement a Proper Matchmaking so you dont end up Ganked or Fighting Ships that have so much Armor in their Stern that you cant Penetrate it Point Blank. And most of all so that Players will at least now and then Win some Fights by Fighting People of their own Experience and Equipment level. Sorry Mate. But none of the Games you Listed are Combining PvE and PvP. None of them try to do both. All of them Focus entirely on One Mode. And have the other Mode as an 100% Optional side thing that you dont need to do at all. To be more Precise. ALL of the Games except for One you Named. Are entirely PvE and only Offer PvP modes as an 100% Optional Thing that is entirely outside the normal Game. The one Exception is Tarkov which is 100% PvP and requires absolutely no PvE to be done at all. Honestly said it doesnt really contain any PvE.