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Landsmen

Landsmen (1/13)

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  1. I PAID to help critique and revise YOUR alpha game. You don't want to listen, that's your choice. You won't have to worry about seeing me posting anything else on these apparently invalid forums. Keep all your 'yes men' around, it will make you feel happy as the product sinks.
  2. Thank you for uploading this... It is exactly what needs to be seen so that hopefully we will get clarification if this is due to a bad hit box/damage model or rather graphics rendering issue. I hope it is the former but I'm sure we will find out soon enough. I know I watched this video posted by 'Jeheil.' In it, @ 6:15 in video, he is seeing shots hit the water in front of the Victory and his buddy, who is in the Victory is seeing them land on top of his ship... Eventually, they both see the same thing. It begs the question, what is going on? Jeheil's video: 6:15 to see conflicting vision.
  3. I agree, I added option to reflect.
  4. Self-exclamatory... All questions are about the changes in current form, unless otherwise stated. The question about what rank you are is just to get an idea if ppl who vote have been exposed to higher level combat as patch 9.8 seems to change higher tier ship combat more-so than lower. Edit: Added a question about combat preference, solo/group pve and pvp. Added option to question 3 for those who like new damage model over previous version but want it to be tweaked. Posted in wrong forum... Could a mod/admin move this to combat discussion?
  5. I like you. I second the motion and submit that the message for completion should read something like... 'Congratulations, your historically accurate battle took over 3 days to complete and resulted in 3 ships being damaged and 14 escaping largely unmolested... Now for the 2 week sail home. Oh, and here is your 400 XP and 40k gold!' Player base explosion imminent?
  6. In a game where it takes hours to do anything meaningful, being able to alt+tab that much longer bc a spyglass makes it easier to find a mission is moving in the right direction, imo. Personally, I wish missions were instantly accessible with your group from the port. I would rather see skill being needed for actual combat rather than a tedious search for a place to exhibit that skill. But everyone entitled to their own opinion. =P
  7. If I didn't know how old most of us were who play this game, I would think it was full of tweeners whose skin is way too thin. While I don't think any kind of IRL threats or open racism should be allowed on forums, why get so bent out of shape over someone gloating/calling you bad? Are we so new to the internet to call for this blanket censorship because other people won't make all of their posts 'Great fight, guys!' I personally don't think being a vile person is a great idea... but I also don't believe moderating out someone's comment because you don't think it fosters a good team spirit is the right call either. Some people are just so severely annoying you wish there were a way to relay just how much they annoy you. Is this somehow different from real life? These people aren't going anywhere but to shut down whole sections of a forum bc of it is, in my opinion, just as extreme.
  8. OMG THIS! CAN WE GO BACK TO WEATHER MAKING FINDING A MISSION IMPOSSIBLE? For real. Really.... Surrious. =P The spyglass is pretty cool, but why on earth anyone wants missions to be hard to find beats the crap out of me...
  9. Edit: Love the changes, in theory... Once they work as intended I'm sure it will be fun. Umm... Your hit boxes are WAY off and not just in low close range penetration of 'some' guns. The rounds are PASSING THROUGH ships sides and then I am seeing a noticeable splash INSIDE the enemy ship, and I'm not talking about a miscellaneous 1 or 2 rounds but over 50% of shots aimed at/near the waterline from 12, 24 and 42 lb longs. I see rounds passing through the side of the an enemy 3rd rate that is completely flat at about a 200 yard range with 42 lb longs and not counting as a penetrating shot... again not just 1 or 2 rounds of a broadside, but close to 50-75%. Carronades? O you mean those things that don't even count 1 shot penetrating, even though all shots GRAPHICALLY pass through the side, when you are right on top of the enemy? Those are broken too. If you guys tested this, there must have been some serious drinking occurring before, during and afterward... that or you have test monkeys who are giving you false information. I have only fought 1 battle and noticed immediately how effed up trying to get any penetrating shots at ranges greater than 100 meters is now (and some that are even closer, ie carronades). You have broken your game, maybe someone should look into fixing it before saying 'working as intended'.
  10. Time that could be spent figuring out how to make the game filled with action and attractive to more players is being devoted to ideas that, although they are cool in concept, really do nothing but add another layer of tedium to a game already full of it. I still have high hopes for this game but it seems to be going down the wrong road. Hope I am wrong...
  11. I completely agree, this will just be another aspect of the game that causes people to have to sail around finding crew when and where they can, burning up time for no other reason then its more 'historically accurate' and a way to balance nations. The more content that you add that makes this game more BORING/TIME CONSUMING will only increase the attrition rate of your player base. At some point you guys have to decide if you are making a game for only a few people who have way too much time on their hands(like me), or a larger portion of the gaming community. I would prefer the latter. Edit: Apparently just saying something is a bad idea without offering a solution is seen as counter-productive. My alternate solution would be to leave crew as it is because 'if it ain't broke, don't fix it.'
  12. At least we will have plenty of crafting hours saved up! =D
  13. Naval Action is an amazing game thus far, in my experience. It is engaging, beautiful, and polished for an Alpha game (in many aspects). From my understanding the Game Labs development team is rather small, and I imagine the reason the game is on sale in the Alpha stage is so that they might have the funds to continue the production and eventual release for an even enhanced gaming experience for the masses. Please keep in mind that while the developers do stand to make profit from this game, at some point, it is highly unlikely they have made themselves wealthy to-date; far from it, I am sure. Even if 20,000 people have purchased the game at US$40 that is only US$800,000. A paltry sum to devote to creating the game and paying employees (especially after taxes!) This is not Sega, Blizzard, Creative Arts, or some other giant studio making this game, and we would all do well to remember that as we play this game in its early stages. That being said, I am sure the development team have poured their hearts and souls into the creation of this game. It is their baby and they are dedicated and committed to making it better. So before you insult or make demands of the developers or the game they have created, think about that for just a moment. They want and need our feedback, but they are doing the best they can with the resources they currently have. We, the community, are here to help refine this game through constructive means. This will mean sticking around to help by reporting bugs, giving feedback when and where its needed and to ensure a friendly environment (or friendly rivalry!) for our fellow gamers on the open seas. This game needs a collective effort to succeed, and I hope we will continue to do our best as a community to see that happen. We all have our own opinions as to what will make the game best, but they cannot possibly make everyone happy and there will definitely be rough times ahead (server merge/low pop/etc). It's pretty cool that we have the chance to help shape this game and enjoy sinking stuff while we do it, lets make the most of it! For those of us who are not aware of what it means to be part of an Alpha game, I have grabbed a good description from a steam forum and will post the link in case you want to read the full text. http://steamcommunity.com/app/255500/discussions/0/630800445001699632/ Alpha state games are: -Incomplete basic forms of the game -Full of bugs -Unbalanced in some areas (or all) -Will have major changes at times -Graphics Changes - And a lot of other inconsistencies with the game that wont be in a full release or even beta state games
  14. WARNING: Unpopular opinion ahead! While I definitely enjoy the war and peace/political aspect of this game, I think we should all stop for a minute and think about what really drew people to this game in the first place before steam release... epic pvp battles without OW, nations/factions, and economy. It's not to say that people wouldn't get tired of a game that relied solely on the original, early Alpha of small, large and Trafalgar battles, but that it is initially what drew so many to it. When they decided to move in the direction where we currently are and released NA on steam, it was instantly popular and servers were growing in population for the first month or so following. Then we began to lose player base and are still seeing a number drop across all servers, even as people are migrating mainly to PvP1. So let's ask ourselves, what is causing us to lose players? So far, the most common reason I have heard is that the grind is just too monotonous because you basically have to do PvE to level. Were someone to solely PvP to level, it would take an extremely long time and be very expensive. I am sure there are other reasons but this seems to be the one that most people have a problem with: IT'S BORING! Now, I don't agree 100% with this statement. I have over 700 hours invested in this game and while it isn't always heart-pounding, I find things to do that I think are fun. However, I have way too much time on my hands and the enjoyment I get from exploring, PvE, PvP and doing economy keep me entertained. We have to realize people who read and reply on forums do not always represent the silent majority. Just having created an account to post on these forums speaks volumes on how seriously you take gaming and enjoy Naval Action. Not to paint with broad strokes, but this means you probably already lean towards the more in-depth aspects to the game bc you have the time on your hands to get involved. That being said, do the devs need to focus their energies on improving the War and Peace, etc. side of the game when all the people that are probably posting on these forums are ALREADY hooked on NA and will not be going anywhere anytime soon? I am not suggesting that this should not be a focus in later patches but I think for the time being the most important aspect to the larger community is keeping the game fast paced for those who don't have much time to invest each day. This is going back to what I wrote in the first paragraph, EPIC PvP BATTLES. We need them often and we need them balanced and a way to participate without waiting for 3 guys to decide when to buy a flag or tell the group to move out. People are probably assuming after the last paragraph that I mean port battles, IT DOES NOT HAVE TO REPLACE THE CURRENT SYSTEM. Please don't tell me that we already have the small and large battle screens, they aren't drawing the numbers that are needed to make the battles look like what people watch on youtube and lead them to buy this game. These battles should have some type of draw to them as well besides just being there to PvP. What I mean is they should mean something but not necessarily taking ports. It would be cool to make standings for each nation and have stats to show how many total ships have been lost or destroyed in battle since the system was created, total cost of losses, players with top kills/assists/damage and other things to spice it up. This would allow players something to brag about, tell their friends(drawing more ppl to the game), and generally have a more satisfying gaming experience that will cause a surge in server population and a more successful release, imho. (And if you didn't like that last sentence because you believe it will lead to elitism... take a look around, Wal-Mart has already sold out of rulers bc of the E-peen measuring). Crack wouldn't be nearly as popular a drug if it took 30 min for you to get high and it only lasted for 2 min and then you had to wait another 30 min to get that 2 min high again. GET PEOPLE HIGH FOR HOURS... metaphorically speaking. The rest of us still here are the ones who are addicted and need our fix regardless of what you do. I am sure plenty of people will disagree with me, but I am not suggesting a removal of any of this games existing components, only going back to its roots and adding new, quickly and easily accessible content that reflects those origins. There will still be an economy, port battles, politics, trading hubs, crafting, extremely fun 3 hour sailing times and who can forget our appointed(or self-appointed) kings and queens. IMHO, refining nations and politics should take the back burner for now until we stop bleeding massive amounts of players. ------------------------------------------------------------------------------------------------------------------------------------------- TL DR: Leveling is boring and tedious with a focus on PvE. Instead of focusing on the aspects which already are keeping the current player base, lets focus on what would have kept all those players we have already lost so quickly and help find new ones; a fast-paced, BALANCED, large scale pvp-driven alternative to the current slow paced gank fest that has become OW pvp and PB's that you probably don't have a large enough ship for(yes I know we have shallow water ports but again think time investment). This will make the game more fun for those who want action fast and keep people coming back for more.
  15. I realize what a difficult position the dev team has been put in between trying to appease the playerbase and continuing to refine/hone the final product that will be Naval Action. I get that you have read tens, if not hundreds, of thousands of comments and suggestions relating to this game. I hope the constant nitpicking (however well-intentioned or constructive it may be) and loss of playerbase has not discouraged you guys and that you realize how many of us have already come to love this game. Thanks for all your hard work and for making such a great game. I look forward to seeing the changes that will cause Naval Action to draw an even wider crowd and become a well-known title among the gaming community. Hats off.
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