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xAzDKr

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About xAzDKr

  • Birthday 06/12/1998

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  • Gender
    Male
  • Location
    Florida, USA
  • Interests
    EMS, Trauma, etc

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Midshipman

Midshipman (5/13)

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  1. Using the "home" tool is the best alternative to an actual realistic in game mechanic where sailors could actually test depth. If the devs wanna implement the mechanics and deem the "home" to be cheating, they're more than welcome to do so
  2. I heard there were changes to pirate mechanics, considering I can hardly be bothered to play the game in the last 6 months, I figured it was worth asking.
  3. xAzDKr

    VR Ships

    Give it a couple months, at this rate it might be smoking some North Koreans very soon
  4. I only support this if Pirates lose the ability to be a nation like they are now. If they are true pirates, then I support this.
  5. Pirates should not be a black flag nation featuring long-term conquest and capturing major ports. At best, Pirates should be given the ability to take the ports in the Bahamas at a maximum. Piracy should be focused on harassing every nation, not leading a Naval Campaign against the British...
  6. This is entirely contingent on the game not being broken, those of us who left didn't just get up and walk away for no reason. There were (are) fatal errors in this game which drive away even long-term players.
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  7. I will likely not be in anything larger than a 5th rate. I still enjoy Frigate gameplay but I think I will try to get a solid NavyBrig for shallow water piracy
  8. Can you send documentation about the points system? I'm not familiar with it.
  9. Just to keep up with the game meta, I'll probably find myself in a 5th rate so I don't get sunk constantly
  10. I have yet to try this on the testbed, but who's idiodic idea was this? Do away with the entire concept. Normal XP system is fine imo, don't fix what isn't broken. There is no reason for me to have to grind around a bunch of random ships just so I can captain a specific ship. This will make the game somehow even slower and probably turn me off from playing the game entirely. It may reward those who grind countless hours but I am a college student and I work, I don't have the time to grind some dumbass brig so I can captain a renomee so I can captain a surprise so I can captain a trinc, I'd rather saw off my own leg with a rusty spoon.
  11. I think I'll give "true" piracy a shot and try to hunt traders and small warships. I can comfortably crew a Trinc or Indi and two smaller 5th rates as fleet right now which has been serving me well As long as I get a solid main ship, I can capture frigiates as prizes and use them as fleet ships or for profit
  12. Why not give an option to turn it off or on? People would be knowingly putting themselves at a navigation disadvantage for the challenge/fun. I see nothing wrong with that, they couldn't complain because they chose to play that way. No point in restricting gameplay in this situation when it could be an option that gives the player more freedom. I found trying to navigate using coordinates and that old map quite immersive.
  13. Last thing we need is people who barely understand how to manual sail going into port battles in their shiny new 3rd rate. From my understanding, devs have tried to incorporate lower levels with shallow port battles and the like. This is before taking into consideration alt griefing which has been an issue for well over a year, since I started playing, and is still an issue now from what I've gathered. At this point, I am a commodore in game and I still prefer Frigate gameplay to anything else but that's because I took the time to learn the game and mechanics. I've driven everything from the basic cutter to the Victory and decided that 5th and 4th rate gameplay is where I enjoy myself the most and I am most productive.
  14. I do recall that quite a bit, spending hours just to travel. I made it to Commodore but at this point I have no desire to get a 1st rate, I have always enjoyed Frig gameplay over SOL, biggest ship I enjoyed was the Consti or Bellona situationally. Consti made a good pirate ship because it was tanky but still fast enough to keep up with other ships or run away from bigger ships, don't know if this is still the case
  15. I'm going to be 100% honest here and say that your response literally doesn't tell me anything, I am trying to make a decision and you told me to make a decision. Your reply is redundant.
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