So then my initial comment applies. This patch will only remedy an abundance that exists on PVP1; other servers will suffer under the DEATH METAL difficulty level. With barely 10 players per nation online in PVP3 there's a very low chance of one of them being an adequate shipbuilder.
I think joining a clan or making friends should be an enhancement to the game experience, not a prerequisite. This isn't a social network. :-/
Oh wow, this sounds great! How do I create more accounts? I thought this game wasn't pay-to-win?
On PVP1, sure. The big clans on PVP3 can just barely take care of themselves, and that sentiment is based on PRE-nerf.
I think it would have made more sense to add this new no-capture feature to 2nd and 1st-rates only. Nerfing an existing and fairly balanced (overall, given difference between servers) economy feels unnecessary.
Don't get me wrong - I love everything about the patch except for this one thing. I'll happily abide by the new rules but think it will just further the gap in player retention between the servers.