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William Doggett

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    Maryland, USA

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  1. Does this mean the player joining the defense will captain an NPC ship already in the defense, not their own ship? i.e. they arrive in an all gold Victory, but defense fleet is a bunch of grey frigates, and when they join they now captain a grey frigate.
  2. While that may be true, I think only allowing a select few into PBs, who are chosen by an elite player in a team speak chatroom, will perpetuate the exclusivity of that end-game content and turn away new players.
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  3. And if you are on when a PB happens, you likely won't be allowed in to said PB by whomever is leading the fleet on teamspeak because you don't have the perfect ship build they dictate to join the fleet. And part of the reason you do not have that ship build is because you have not participated in a PB to acquire funds, mods, etc. needed to reach that build. The ~10 PBs I have shown up for are populated by the same 25 or so people with their all-gold, perfect build 1st rates or aggees. Anyone who shows up in anything else are told not to enter the PB on teamspeak (a request that if not followed will give you a black mark in your nation). Denying non-elite players from end-game content will (and has) quickly diminish the player base and is something the devs need to fix.
  4. This is a bit concerning to me, unless the larger pull circle is huge and friendly ports rain death for miles off the coast...
  5. United States Ship, United States. lol.
  6. Could you link me to the poll where 99% of players say not to merge? http://forum.game-labs.net/index.php?/topic/16586-to-merge-or-not-to-merge/This is the only one I found and it does not support your claim.
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  7. But hey, you say its bad so screw me and my friends. lol
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  8. There are zero "lag spikes". I play on PVP1 from USA every day and have never experienced lag. If this were a game that required millisecond reaction times (i.e. a 60 fps FPS like COD) then this might be a problem. But this game is slow paced so the difference between a 50ms ping and a 100ms ping is not even able to be detected.
  9. There are no lag spikes, so you are wrong on this. I play PVP1 from USA with a low-grade internet connection and it is just fine. Get informed before broadcasting generalities.
  10. I have been playing PVP1 from USA with ~100 ping for over 6 months. Ping rates aren't an issue in a game with slow speed action like Naval Action. If this was a 60 fps FPS, sure, but not this game. Thus, Ping rates should not be cited as a fear for combining servers. Stop speaking in gross generalities that are based on a false narrative.
  11. ..perhaps you failed to read the rest of my post, where I indicate that in fact I did read the rest of your post, and addressed points from your post that you used to support your comparison, and which I thought were incorrect. The other portions of your post do not pertain to your straw man argument, they pertain to you listing your gaming experience and how you personally just didn't like combined servers. I fail to see what evidence for your claim "comparing EVE to Naval Action is like comparing UFC to Hello Kitty" I am missing. It seems I have touched a nerve, for that I am sorry. But you can't set up straw man arguments, knock them down, then say 'see, I am right. You don't understand', and then get all pissy when someone calls you out.
  12. You are completely wrong. EVE has systems, which have outposts, which can be destroyed and then the system captured. Replace the words "system" with "port", and "outpost" with "tower" in the above sentence and you have Naval action. Regarding your comment stating "comparing Naval Action to EVE is like comparing Hello Kitty to UFC" - I will just direct you to the following link so you know the proper name of your argument style for next time: https://en.wikipedia.org/wiki/Straw_man
  13. Really? That's what your going with? apples and oranges phrase of apple 1. NORTH AMERICAN (of two people or things) irreconcilably or fundamentally different. So you are telling me that EVE and Naval Action are irreconcilably and fundamentally different? Let's see if that holds water: they are both MMORPGs (check), have a word-wide community (check), involve players upgrading ships and their armaments (check), involve navigating around a vast open world in said ship (check) while interacting with other players and NPCs in their ships (check) and taking over other player-run ports (check), and are mainly composed of factions of players within each player race/nationality (check)...and that's just off the top of my head. Sounds nothing like "fundamentally different" to me. In fact, sounds to me like pretty much the same game, but one is in space and one is in the ocean, and one is much further along in development and contains more advanced RPG and economic factors. I am not citing this as a reason of what should be done, but I am citing these facts as a support to the idea that a world-wide server for this type of game can work quite well. Backing up your opinion with just your 'feelings on the issue' about how you wouldn't like it and quit is being closed-mided, dismissive, and is not productive.
  14. EVE online seems to be just fine and thriving with a world-wide server. I think it is shortsighted to assume you will hate it without even giving it a chance.
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