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About Bubba Smith
- Birthday September 12
Profile Information
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Gender
Male
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Location
Winnipeg MB Canada
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Interests
Music, jogging, outdoors, computers, sailing and boating.
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Bubba Smith's Achievements
Junior Lieutenant (6/13)
228
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Ports with more to them?
Bubba Smith replied to Magnus Baldur's question in Feature proposals and Gameplay Help Q&A
Good idea. I like it. -
How about Heart of Oak?
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We are PvE British clan but we're recruiting. Oops forgot the clan info FPM for Flying Powder Monkeys based in San Juan.
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World Ceasefire Declared - Hostilities stop on Monday.
Bubba Smith replied to admin's topic in Patch notes
That link is very interesting. Nice find indeed! -
New Feature Proposals - Combat
Bubba Smith replied to admin's question in Feature proposals and Gameplay Help Q&A
Invitational PvP theater in PvE only if both players accept. For example two friends with one challenging and the other accepting face off. This can be disabled in any PvE players settings if they want. -
New Feature Proposals - DLC
Bubba Smith replied to admin's question in Feature proposals and Gameplay Help Q&A
Free ship location on the OW map. Not a perk. -
New Feature Proposals - Trading, Crafting, Economy
Bubba Smith replied to admin's question in Feature proposals and Gameplay Help Q&A
A clan dock located in the Port with the Clan Ware House. Docks can be invested in and built by clan with Stone block and reals to pay for labour (not labour hours). 20 additional dock spaces for the first expansion at 5,000 dubs and 5,000 Reals, plus 1000 stone Block and 1000 Fir log. Next level can be 30 ships for more dubs, reals and block, 40 ships for yet more, and 50 ships for yet more. Cap of 100 ships total, we can't always be packrats ;o). More space in the CWH. Just higher storage for more Reals. -
New Feature Proposals - DLC
Bubba Smith replied to admin's question in Feature proposals and Gameplay Help Q&A
I'm may get keel hauled for this suggest but here it is. I suggest we purchase into DLC ship quality. The DLC ship can be a Blue 3/5, port bonuses will apply where the DLC ship is claimed, for purple 4/5 will add to cost 5000 Dubs, 10,000 Reals extra and 500 LHs. extra. Gold 5/5 ships 10,000 Dubs, 20,000 Reals and 1,000 LHs extra. Is it pay to win,,, yep. Cough it up or don't buy. -
New Feature Proposals - RVR
Bubba Smith replied to admin's question in Feature proposals and Gameplay Help Q&A
Hostility Missions and Port Battle: Hostility Missions can be based on total accumulated points in a timed period attacking NPC/AI ships at that port. For example Port Hostility Battle opens from 1:00 pm to 1:45 pm , Date. Location, etc. Most accumlated points by any specific set of missions by the Hostility mission Owner(s), (can be located in the Q-menu drop down) and a certain group will win the hostily for a given port. For example: La Mona (just an example), Hostility Missions starts at 1:00:00 pm UTC/GMT and will end 1:45:00 pm. Accumlated points by Clan A- 3500, Clan B- 3340, Clan C-2700, Clan D-1500, and so on. Winner is Clan A at 3500 acc points within stated time period. After the port battle is completed that will secure the port(s). After it can be the option of the Clan Leader, Diplomate, officer to accept or deny posession OR Transfer port title to Friend Clan Listed by Nation, Clan B, Clan C, Clan D etc. You get the idea. This hostility missions accumlated points suggestion will take the missions and resulting port battles out of a quick click after mission start and put the factor into the players hands, so to speak. Smaller clans can ask for help with any missions and will be just as viable as bigger clans. If they're very small, other players can be asked to help. This is a copy and paste as I realized after posting this suggestion, it was supposed to be in a this area. Forgive me. -
New Feature Proposals - Trading, Crafting, Economy
Bubba Smith replied to admin's question in Feature proposals and Gameplay Help Q&A
Hostility Missions and Port Battle: Hostility Missions can be based on total accumulated points in a timed period attacking NPC/AI ships at that port. For example Port Hostility Battle opens from 1:00 pm to 1:45 pm , Date. Location, etc. Most accumlated points by any specific set of missions by the Hostility mission Owner(s), (can be located in the Q-menu drop down) and a certain group will win the hostily for a given port. For example: La Mona (just an example), Hostility Missions starts at 1:00:00 pm UTC/GMT and will end 1:45:00 pm. Accumlated points by Clan A- 3500, Clan B- 3340, Clan C-2700, Clan D-1500, and so on. Winner is Clan A at 3500 acc points with stated time period. After the port battle is completed that will secure the port(s). After it can be the option of the Clan Leader, Diplomate, officer to accept or deny posession OR Transfer port title to Friend Clan Listed by Nation, Clan B, Clan C, Clan D etc. You get the idea. This hostility missions accumlated points suggestion will take the missions and resulting port battles out of a quick click after mission start and put the factor into the players hands, so to speak. Smaller clans can ask for help with any missions and will just a viable as bigger clans. If they're very small, other players can be asked to help. -
New Feature Proposals - Trading, Crafting, Economy
Bubba Smith replied to admin's question in Feature proposals and Gameplay Help Q&A
I suggest we have improved crafted cannons seperated according to cost in Labour hours per gun.; dubs and even reals. Grey, Bronze, Silver and Gold qualities: Basic; guns Grey - same as long guns in game now. Level 1; guns Bronze - 5% improved accuracy and penetration, and -5% reduction in load time. Cost + 10% Reals, Dubs (0-10 dubs per gun) and 10% increase in LHs, Iron ore and Coal. Level 2; guns Silver - 8% improved accuracy and penetration, -6.25% reduction in load time. Cost +15% LHs, Reals, Dubs, Iron ore and Coal. Level 3; guns Gold (Top Tier) - 10-12% accuracy and penetraton, -8.75% reduction loading. +20%, LHs, Reals, Dubs, Iron and Coal. All guns guality increases will be before perks and upgrades and can be stacked in addition to. Please pardon me if this post is in the wrong section. Feel free to move it and thanks in advance. CGI- could reflect the guns qualty both in OW and in battles. Of course when developement time allows. -
New Upgrades - Construction time again.
Bubba Smith replied to admin's topic in Current Feature Improvement Suggestions
Bronze canons, 10% pene over Longs, 8-11% more base damage over Longs. Craftable at with blue print and 30% additional coal and iron. -
Thanks for your prompt attention to these issues. I look forward to seeing the nice blueprints coming out.
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Yep, it's already in.
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Not sure I fully understand however, sabatoge was NOT A FACTOR. Enough said and , I have spoken.