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Black Spawn last won the day on June 4 2017
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[modules] Perma Upgrade modifiers [Patch 11.0]
Black Spawn replied to Black Spawn's topic in Guides - development forum
Care to elaborate? Have i missed something? -
[crafting] Wood and trim modifiers [Patch 11.0]
Black Spawn replied to Black Spawn's topic in Guides - development forum
Update to Patch 11.0 - no changes -
[modules] ShipUpgrade book modifiers [Patch 11.0]
Black Spawn replied to Black Spawn's topic in Guides - development forum
Updated to 11.0 - Instructions aux Canonniers nerfed; The Complete Fencing Master nerfed | new modifiers introduced new modifiers: DECK_ALL | CANNON_MIN_ANGLE | CANNON_MAX_ANGLE | NONE | FIREZONE_MAX_HORIZONTAL_ANGLE | both probably postitive. feedback apprechiated. added to: Gunnery Encyclopedia Sur le Canonnage a Bord Table of Parts of Ships of War -
[modules] Admiralty book modifiers [Patch 11.0]
Black Spawn replied to Black Spawn's topic in Guides - development forum
updated to 11.0 - adjusted combat mark prices- 15 replies
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[modules] Perma Upgrade modifiers [Patch 11.0]
Black Spawn replied to Black Spawn's topic in Guides - development forum
updated to 11.0 - no changes -
[modules] bow figurines modifiers [Patch 11.0]
Black Spawn replied to Black Spawn's topic in Guides - development forum
updated to 11.0 - no changes -
[modules] Refit & Note modifiers [Patch 11.0]
Black Spawn replied to Black Spawn's topic in Guides - development forum
Updated to 11.0 - no changes besides combat mark prices.- 48 replies
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[modules] Refit & Note modifiers [Patch 11.0]
Black Spawn replied to Black Spawn's topic in Guides - development forum
Haven't played in weeks. lol If you come by more in that matter - let me know...- 48 replies
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[modules] Refit & Note modifiers [Patch 11.0]
Black Spawn replied to Black Spawn's topic in Guides - development forum
Yeah well, that means RHEA TURN SPEED now is called like this ingame but not in the API for that matter. Good to know. I really would wish for more consistency in that regard. makes work like mine even harder. @Ink- 48 replies
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[modules] Refit & Note modifiers [Patch 11.0]
Black Spawn replied to Black Spawn's topic in Guides - development forum
Just doublechecked. "Modifiers":[{"Slot":"NONE","MappingIds":["SAIL_RISING_SPEED"],"Absolute":0,"Percentage":10},{"Slot":"NONE","MappingIds":["RHEA_TURN_SPEED"],"Absolute":0,"Percentage":10}] still the same modifiers as listed. Where did you get that info from?- 48 replies
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[modules] Refit & Note modifiers [Patch 11.0]
Black Spawn replied to Black Spawn's topic in Guides - development forum
Can't Confirm your statement. I reckon you mean the following: Art of Ship Handling no such thing in sight as "yard turn speed". So imo it still stands for yard turning speed. according to the data, yes. [{"Slot":"NONE","MappingIds":["RUDDER_HALFTURN_TIME"],"Absolute":0,"Percentage":12},{"Slot":"NONE","MappingIds":["RHEA_TURN_SPEED"],"Absolute":0,"Percentage":-10}] I could have interpreted the variables wrong when it comes to color-coding. But normaly you want a decrease in everything with TIME in the name and vice versa an increase in everything with SPEED in it (except a few exceptions).- 48 replies
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[modules] Refit & Note modifiers [Patch 11.0]
Black Spawn replied to Black Spawn's topic in Guides - development forum
Short Update. Northern Carpenters & Northern Master Carpenters changed.- 48 replies
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[modules] ShipUpgrade book modifiers [Patch 11.0]
Black Spawn replied to Black Spawn's topic in Guides - development forum
Short Update. Steeltoolbox was raped. Also Expert Carpentry Handbook was changed. -
[modules] Admiralty book modifiers [Patch 11.0]
Black Spawn replied to Black Spawn's topic in Guides - development forum
@Captain Lust & @Peter Goldman Light carriages seem to be removed/deactivated from the game.- 15 replies
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As @Anne Wildcat says this post is to be seen as depreciated for now. Until the paints are back and I got reliable data to work with. Sorry
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