cheatos503
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Update on the port battle set up
cheatos503 replied to admin's topic in Current Feature Improvement Suggestions
honestly im no longer interested in port battles until they are redone as promised when they showed us the new port battle model, not the current fleshlights sitting in the water setup. With that said its alot like the red ring system POTBS used to employ. and im interested in generating the unrest part but until there is something worth going into a port battle for ( ie something that doesnt involve capping towers and essentially playing rock paper scissoring for a port on the map) , the idea of more players being funneled into an area to kill or be killed by. It will automatically make the smaller more agile pvp play style shine because there isnt any towers in the pvp, and instead killing the player is the objective, think of old sea trials but for a reason which i've always wanted. Besides ask around, generating a lot of hate is what i do. Now i can use my lvl 50 trolling skill for something useful -
like i said, no agreement of this kind can work, it will only cause infighting and more BS than it will ever solve. if you are a little nation, and dont like it then leave that nation. or kick somebody's ass and take their ports, those are your 2 choices. operation green peace is a retarded notion in a game about conquest. massaging the numbers under a false pretense of (again that stupid myth) fairness is also fool hearty, because as an ideal its fine. in practice it will drive more dedicated players away because you negate their work in actually playing the game as it was intended. and for what? so you can hope for more players like the dedicated ones you managed to piss off? brilliant plan If you want player retention then hope that the players that are retained aren't the ones described in my sig.
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Patch 9.93 - Bucentaure, acceleration rework and many other things
cheatos503 replied to admin's topic in Patch notes
press gang, thats also my clan recruitment strategy as well thanks for letting us TP out kits, now that i have 50 of each flavor in every port.. is the cap on the officers going to go up or are we getting new officers as well? cant really effectively test all the permutations without being able to have multiple sets of officers. hope you guys realize this -
Patch 9.93 - Bucentaure, acceleration rework and many other things
cheatos503 replied to admin's topic in Patch notes
press gang, thats a -
You guys seem to be working on the premise that nations should be allowed to exist. This is a game of war, plundering and conquest, not hippies and green peace. and by trying to foolishly agree a treaty that is NOT a game mechanic, you will be inviting alot of disappointment and infighting within the factions Now i have said this many times in the US, so I'll repeat myself here If you feel the game mechanics are broken in terms of the world map, then the best way to illustrate that to the dev team is not by making up some imaginary treaty enforceable by no one and mistakenly made by a few ppl with the audacity to speak for a whole faction. The best way is to break the map completely and show that to the devs. with a note saying "dear devs, is this working as intended?". This idiotic notion that all the nations should have territory that have no population to hold them, allowed to exist is in the most obvious view counter to a game that is all about world conquest. It kills the realism (The natural argument to that being most of us would be speaking latin as in roman if this weren't the case) and progression in a world conquest game, and also destroys the overall objective. Fairness is a myth, its in the same class of myths like the easter bunny, santa, and the tooth fairy because they were all told to you when you were a child in order to get you to do what your parents want. Why is it that you all have outgrown the rest of them except fairness? If you want a country to expand it borders, then go reroll for that country, dont make up some treaty that will at best last less than a week, or wait for the actual game mechanic to come in. untill then the people in countries that have effectively lost in the game of world conquest thus far can also reroll to a dif country
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this must be the OP's first experience with a shotgun hustle dry your eyes there. The current system is going away. dont know how you could have thought this game was broken with that system anyway. considering the game has had that system for a long time
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thats only from looking at the economy as it is now, with the advent of ATM fishing so no matter what you are making money. This will translate into inflation ( keep in mind if everybody has a million dollars then that million dollars is worth nothing) the only thing that won't rise with the cost of everything else will be sailors and base buy/sell prices of mats. in a month the "OMG this is too expensive" will be replaced with "heh remember when we thought this was too much?"
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AI fleets I'm all for the ai fleets being added. A lot of ppl posting here don't remember when you used to able able to have up to snows as your fleet. It makes no sense ato have a high rank such as a rear admiral and not be able to command other ships. With that said i do wish we had either A) better control over said ships or ,B. A smarter AI so it knows to fire chain at sails and not the hull. Also i would like to see something like a "defend at all costs" command so the AI would use itself like a shield around the targeted ship. But on the whole i've noticed a drop in seal clubbers that only gank traders or newbs so that's a plus. new officers Officers should have certain downsides to some, not all of the the perks. defender is great because i've noticed between that and the crew cost that poor pirates are actually forced to learn how to sail and fight not just rely on playing bumper boats and a mini game to make them a credible threat in pvp. pirate hunter/lover should be taken out, its way too op with no downside. I'm not saying every perk should have a downside but some of these are just foolish. Coward is another example, personally i think if there is coward then you should not be able to initiate a fight with a player, you can join another one, but not start one. i again see only PVPrs preying on traders and new players using this perk to get away and start another fight . if they are cowards (which many of them are just by choice of targets and the fact they run from a fair or even challenging fight) then why would it make sense to let them attack? also i would like to see the ability to have multiple first officers because a one size fits all build limits the overall usefulness of the whole mechanic. we don't have 1 ship so why only have 1 1st officer? Fishing: This one worries me. the devs have just introduced a whole mess of problems here 1) Free money for doing absolutely nothing 2) just lessened the importance of lvl 50 crafting 3) will push inflation to the point where the crew costs are a joke, OR will make it so new players will be hopelessly screwed to start off with 4) make this game farmville of the high seas 5) artificially inflate the numbers of players online because they are all macro fishing for bottles now dont get me wrong its a cool idea, but if there was going to be fishing i think it should be only able to be done with the following: NO combat vessels can fish there needs to be a crew consumption across the board, (combat ships would have to dock up instead of just lying in wait forever) trade ships need to have mods that allow them to fish those mods need to have penalties to speed, turning, no guns etc bgottles need to be extremely rare, please stop destroying the econ devs. zero sum games are retarded (if everybody has a million dollars, then a million dollars is worth nothing) GFX and Sound: meh, you guys have more important things to work on, stop wasting time on this for now Hiring crew: Good first steps into creating some money sinks in the game. The crew cost may seem steep now but thanks to an endless ATM of gold by virtue of just sailing i think the price should go up, not down because the inflation that's about to hit the game will be very stupid indeed. And the money sink they just added will not be enough. The pricing both in terms of labor and mats for the med kits is high enough that they actually have value and worth at the same time and therefore are good. New crafting line Honestly only time will tell if the cost of the things here will remain relevant to the inflation the devs just initiated. I can say this though. *ahem...* DEVS, WOULD YOU PLEASE CONSIDER THINKING BEFORE MAKING THIS MANY ECON I WIN BUTTONS......please? it really is kind of embarrassing . a completely new player can now make over 7 mil inside 4 hours of game play. (bottle drops of marines and boarding parties with 2 contracts) And while i understand the need to help new players get established, it lessens the worth overall of players who have dedicated a lot of time into making their fortunes and investment of resources into crafting all to be for not. One way to fix this would be not to have tobacco be bought by NPCs, this does 2 things, first we avoid yet another compass wood econ "I WIN" button, and second you would establish a finished product that is actually worth something in the near and far term points of view. Salt should be rarer and not more plentiful, or if its to be more accessible then make food supplies also not tradable. again for the same reasons as before. If the devs would try to add value toi the new products their worth would remain high instead the only moneysiink in this game that is not just a 1 time fee becomes useless and cant do it's function properly
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Crew management update - discussion
cheatos503 replied to admin's topic in News Announcements & Important discussions
found the same to be true, something is not working found the same to be true, something is not working -
Hurry Up and Merge the PvP Servers
cheatos503 replied to WilsonMG's topic in Current Feature Improvement Suggestions
so then what do you think the conditions shoudl be? when 20 people are left on each server? and when does "early alpha" mean that the devs shouldn't give us more transparency when they make a statement that has a huge effect on game play witrh no supporting information so ppl go nuts trying to interpret what the hell they actually mean. this game has been in "early alpha" for 2 years. in all likelyhood will live out its game lifespan in "open beta" so what the hell is the difference when terms like alpha and beta are more for marketing now rather than actual statements of development. -
Hurry Up and Merge the PvP Servers
cheatos503 replied to WilsonMG's topic in Current Feature Improvement Suggestions
I think its time to start thinking of the survival of this game, now that the devs have once again screwed up by not allowing any transparency into what is going on with the merger. They convey no information, no timeline, not one bit of insight as to what the yes/no condition is for the "possible" part and have never answered a direct question at all about mergers in regards to whn, why, or how until thousands of players ran for the door. the snapshots arent looking good, they are hopefully going to put the game on sale, but the looming merger scare coupled with alot of players simply giving this game a bad review lately (yes i am one of them but thats because this game used to coddle the well, millennials and their special needs and requirements for a safe place) and screaming the game is dead. So yeah im all for the merger, have been planning for it for some time. now that pvp1 is approx the same as pvp2 in terms of population it only makes sense -
Development priorities 2
cheatos503 replied to admin's topic in Current Feature Improvement Suggestions
actually one of the biggest things done poorly (and still is) is the devs making vague statements with no information behind it, no follow up after numerous times there has been direct and pointed questions. And letting the player base come up with what amounts to interpreting less information that you'd fins in a fortune cookie into what the devs plan to do. CASE IN POINT: in march the devs made a post stating that the servers were going to merge. No information as to which servers, when was a nebulous date and no information was given past that for 2 months. Many of us (myself and clan included) left pvp2 because we had at that time, no confidence that everything we had worked for would come over to pvp1. While i had been established on pvp1 it was in a different faction than where we decided to go. And starting all over cost us a few players, then server problems as the server wasn't able to match the demand of the players trying to access pvp1 outstripped its capabilities, this caused more ppl to leave or "take a break" and have not returned. once that ball started rolling the doom/gloom crowd yelling the game is dead, coupled with the fact that gamers are for the most part, sheep and followed the crowd. My point is, all of that would have been avoided if the devs had given us, at that time, some more info than a half sentence to go on. It by far caused more problems than it could have solved. And unfortunately it continues still with yet another half sentence on possible merge, and yet again, no information at all on it no matter how many ppl ask. The mishandling of things of this nature has hurt the game more than any mechanics change or short term breaking of the mechanics could ever do. And if they hadn't said anything about merging the servers. I'm pretty sure we'd have a lot more people on today. -
Update on the port battle set up
cheatos503 replied to admin's topic in Current Feature Improvement Suggestions
im concerned by the pirates in this, as they have no PVE fleets, does this means capping traders with contraband currently works as hostility against pirates? seems until the pirate mechanics are resolved to your future plans this will be an advantage in that it will be harder to get the pirate towns into a PB situation. Also will there be a guage of some sort that we can see the progress of every area being hit? if we are talking an area and not a specific port, will there be a maximum radius? if so, how large are we talking? will it be big eonough that we could take multiple ports if close enough to each other? will the devs actually give us information to test with? IE do we have to guess at how many x per hour and y per hour need to be done to give us unrest, and the opposite to lower it. or for once will the devs actually supply that info -
June content patch expected date
cheatos503 replied to admin's topic in News Announcements & Important discussions
let me know when you are actually a mod instead of playing at one. until then, this is a perfectly fine place to discuss this