strife1one1
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Any chance on getting our conquest marks in inventory converted over to PVP marks since conquest marks were removed. Also conversion ratio on PVE server needs to be changed. pve marks need to be a 1:1 conversion to pvp marks at current costs. Currently it is over 200 fleet missions to buy 1 upgrade or 1 ship bluerprint with mark requirements.
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Devs just need to roll the PVE server back to pre patch and we will be happy. At least the game was playable on PVE server at that point.
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Missions being severely restricted
strife1one1 replied to Yngvarr's topic in Patch Feedback and General discussions
Duke for missions to work like in Wow the missions we take would have to be along the lines of kill X number of frigates. When you enter the battle there would need to be 15-30 ships all spread out and they only aggro to you when you get close to one of them or attack one of them. Then the health pools would need to be significantly reduced so they die in 1-3 hits and over time say 5-10 minutes they respawn and still offer the same xp/credits as loot as they do now per each kill. I mean in Wow AOE grinding is a thing where you go and aggro 10-15 and kill them all in 10-15 seconds. And missions are for all levels not just limited to the first 4 levels.- 97 replies
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Missions being severely restricted
strife1one1 replied to Yngvarr's topic in Patch Feedback and General discussions
No Duke, because a mission gives you a location to hunt and numerous npc's to kill within that small area. And the mission can be completed in 5-10 minutes. Hunting in OW is the equivalent to trying to find NPC's your level to grind and kill except in NA there is only 1 npc.- 97 replies
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Missions being severely restricted
strife1one1 replied to Yngvarr's topic in Patch Feedback and General discussions
Agreed. Add better loot to the fleet missions such as upgrades and paints (oh wait upgrades were removed as drops)- 97 replies
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Missions being severely restricted
strife1one1 replied to Yngvarr's topic in Patch Feedback and General discussions
There are a couple of key differences that allow this group play in WoW to work. One is the population of the game. 7+ million players in WoW vs about 500 in Naval Action. Second is running a group mission in wow takes about 5 minutes and a dungeon usually about 15-30 minutes, A single 1v1 in Naval action takes at least 30 minutes let alone fleet mission that takes 45-1hour. Third group play is not mandatory in Wow. You can get from lvl 1-110 (without ever being in a group) In fact in WoW the speed levelers actually level faster solo than you can level in a group. In Wow group play also has much higher rewards than solo play in the form faster access to higher quality loot.- 97 replies
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Missions being severely restricted
strife1one1 replied to Yngvarr's topic in Patch Feedback and General discussions
I did work the system both on testbed and now on live. New system is crap. Bring back the old one.- 97 replies
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Missions being severely restricted
strife1one1 replied to Yngvarr's topic in Patch Feedback and General discussions
I think this patch was a big step in the wrong direction. There are a couple of good aspects yes but the changes to missions, crafting, and resources available for trading pretty much destroys the game for me. I enjoyed running around gathering mats for shipbuilding and doing missions in the other spare time I had. All of that is now gone with this patch. I understand that there is a big divide between those players that want super hardcore sim and the rest of us.. So lets give the 20 or so super hardcore players their server with their game and the rest of us our game back by rolling back to prior to version 10.- 97 replies
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@Gatsu Prior to these patches the resources were so scarce that only a few of us that were already crafting above everyone else were able to buy up all said resources and noone else was able to craft or do anything. A small handful of players should not be able to control the entire market on a server its as simple as that. If that makes the game to easy for you then please stop beating your dead horse and repeating your discontent as you made your point clear the first 3 times you said it. Now yes gold drop from missions may now be on the high side. This being Beta means it will be adjusted, the devs will watch and see what happens over the next few days and adjust accordingly. Also the resource market and crafting is still in its Infancy. As more is implemented in the game expect to see changes.