Voi_Ta
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Čeština / Czech translation
Voi_Ta replied to Voi_Ta's topic in Localization and languages. Community translations.
Ahoj, rekl bych, ze to bude tim, ze program automaticky zmensil pismo, protoze "Mira obratu" je moc dlouha. Tim se posunuly radky. Jinak, muzeme na tom spolupracovat oba, poslal jsem ti PM -
Čeština / Czech translation
Voi_Ta replied to Voi_Ta's topic in Localization and languages. Community translations.
Aktuální progress 750/4451 = 16,9%. Pomalu, ale jistě... 🙂 -
Custom localization file - discussions
Voi_Ta replied to admin's topic in Localization and languages. Community translations.
Started working on Czech translation today. Can confirm problems with game font for ISO Latin 2 charset, specifically czech characters like "ěščřžýáíé" etc. -
This thread is dedicated to Czech translation of Naval Action. Ahoj námořníci, Ač to úplně sám nepotřebuji, rozhodl jsem se přeložit do češtiny tuto skvělou hru. Doufám, že jí to pomůže k většímu rozšíření mezi českou a možná i slovenskou komunitou. Překlad je zatím na cestě (Status v druhém příspěvku). Snažím se přednostně překládat funkční části (tlačítka apod.), potom budu překládat popisky a nakonec loading screen hlášky apod. Jak nainstalovat? Než zapnete hru, stáhněte si aktuální verzi češtiny na GIThub: https://github.com/vkresala/NavalActionCzech (kliknout pravým a "Uložit jako") Nahrajte do adresáře hry [Steam knihovna]steamapps\common\Naval Action\Languages\ Zapněte hru, až se načte přístav/loď, jděte do nastavení (ozubené kolečko vlevo nahoře) Klikněte "Options", následně "General" (vlevo) a vyberte v "Language" aktuální verzi češtiny Nakonec je potřeba hru restartovat (vypnout a zapnout) Jak pomoci? Reportováním bugů zde na fóru nebo raději přímo na GIThub (sekce Issues) - PROSÍM ZATÍM NEREPORTUJTE CHYBĚJÍCÍ PŘEKLAD, pouze pokud je něco přeložené špatně nebo překlepy. Aktivním zapojení se do překladu - dejte mi vědět do zprávy, je toho ještě dost k překladu 🙂
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Development plans for the H2 2018
Voi_Ta replied to admin's topic in News Announcements & Important discussions
Selling dlc ships is never good idea. It ruins economy, you just redeem ship a day, trash it and continue. Full lot pho is about the anxiety of losing something you worked for. Let them sell paints. -
Open world UI feedback (2018)
Voi_Ta replied to admin's topic in Patch Feedback and General discussions
P.s. i think the picture is very tricky because it combines text and assymetric painting. Maybe it would help if the water was below all ship parts including bow. Regarding the center of gravity, it should be slightly more to left because of the ship did pointing to the right. The water should be more extended to right, so it is aligned with the center text. I will make picture when i get to pc maybe. -
Open world UI feedback (2018)
Voi_Ta replied to admin's topic in Patch Feedback and General discussions
One thing is mathematics, other is aesthetics. Every image has its visual center of gravity. Dark colors influence the point more. And moving/pointing things look better when they have some space where to go. Not saying the original is optimal, but your version is very "right heavy", doesn't seem balanced and pleasing to the eye. It looks like the ship is leaving the picture. -
Yet another map: Naval Action map
Voi_Ta replied to Felix Victor's topic in Maps - Development forum
Ship compare - i have trouble recognising, which ship is the faster. I would prefer solid color for ship in column over grey other ship. Great too tho.- 1,342 replies
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Battle Ratings ( post DLC )
Voi_Ta replied to Hethwill, the Red Duke's topic in Current Feature Improvement Suggestions
Req should have br 130 and Herc 170. You cannot rebalance whole game around two ships that are completely out of charts. Second, separate thing is that there are currently only br 80 and unlimited battles. It is like if they cancelled all but welterweight and super heavy weight in boxing.- 41 replies
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- port battles
- battle rating
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(and 2 more)
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Rebalance naval rank progression
Voi_Ta replied to Voi_Ta's topic in Current Feature Improvement Suggestions
I also had a similar idea, maybe more extreme. Increase the max crew by one at a time. With every battle, there would be few men added. This way you could decide for youself - should i buy Bellona when i undercrew it by 50? Should i wait until i undercrew it by 20? Or buy it when i fully crew it? It would be fun. Also it would enable people to sail more ships as they progress. Now i just get level, buy the most powerful ship my crew allows to sail and grind more. There is not much decision making. Removing the ranks for crew is a bit tricky imo, milestones are important motivating factor. -
Rebalance naval rank progression
Voi_Ta replied to Voi_Ta's topic in Current Feature Improvement Suggestions
I agree with you that all ships are fun and dhave its own place. I was arguing from the point of progression. I have limited resources and can buy only one ship - Bellona or Agamemnon. As they are priced very similarly, i chose Bellona. But this way, i have less ships I can look forward to during the grind. I basically skipped one step. -
Currently i see a problem between Post Captain - 400 crew = max 5th Indefatigable Flag Captain - 650 crew = max 3rd Bellona I basically completely skipped 4th rates and i think it is a bit shame. I don't have reason to sail them. On the other hand, 120>155 crew is very small difference regarding ship progression imo.
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naspies - tools/interactives for naval action
Voi_Ta replied to Kawazz's topic in Guides - development forum
How are you doing regarding the ship pictures? Can we help somehow? -
Don't sail anything you cannot afford to lose.