Jump to content
Naval Games Community

cmdrbobcito

Members
  • Posts

    81
  • Joined

  • Last visited

About cmdrbobcito

  • Birthday 09/29/1949

Profile Information

  • Gender
    Not Telling
  • Location
    Guatemala City
  • Interests
    Aviation, Military History, Travel, Reading...

Recent Profile Visitors

796 profile views

cmdrbobcito's Achievements

Ordinary seaman

Ordinary seaman (2/13)

28

Reputation

  1. Ship Crafting is a basic element of this game and woods are at the center of this effort. But the idea the ship itself is the only important ingredient to a successful battle is absolutely wrong. A Great ship with a poor captain is not a success...Great Captain with a medium ship is a much better bet. Lesson...spend more time becoming the better Captain and less worrying about how great your ship is relative to others on the water. Bring on the new woods...;)
  2. Look forward to seeing how all this unfolds...especially the Hostility missions and port point investment.
  3. I notice no one seems to want to address the very real situation that dropping an out post is a more protected mechanic than neutralizing a Clan Port...
  4. Exactly how does a game bring in and keep players if it's rules are arbitrary? Does anyone in this game think every one should win a trophy, so their feelings are not hurt. Equal outcomes for unequal input is not attractive to those who have earned something and invested in it. Sabotage is something the Dev's need to also guard against in the design of their game. Only the Clan chief should be able to make a Clan owned port neutral. not a single key stroke function either...it's harder to drop an outpost for a player than it is to apparently drop a Clan owned port. that's because over the years of development many players complained about mistakenly cancelling an outpost. I have played this game nearly daily for more than 4 years on all of it's servers...I have to think there is something more to this issue than is currently being fessed up to...
  5. Like the crafter name idea a lot... Would also like to see some stats and maybe recognition, regarding prolific crafters over the early development and testing of the game. I.E how many 500 plus ship crafters, etc...before everything gets dumped to begin full release. o7
  6. When I joined this testing operation almost 4 years ago it was with the understanding and stated intent of the Dev's it was not going to be another failed contender for the wreckage crown of POTBS. Looks like that intent has been set aside....good luck with sizing that crown Dudes...o7
  7. Now that we have a few more commenters on this issue, perhaps you can spend some time, explaining how the new Crafting program will improve the game and add to the enjoyment of those who like crafting ships and other useful items in this game. Crafting has been a strong force within every aspect of the games development. RVR, PVP, Econ/trading are all influenced, if not fundamentally Based on active crafting programs at the individual,clan and nation level... Just let us know what we can expect with this new change and what it is you hope to achieve by it...Fair winds
  8. Thanks Ink...found most of the Trade goods, but I only hope the guy who sold me the golden Indiaman early in the day, will put it back for sale...appreciate the compensation and continued support. Fair Winds
  9. The new UI is very helpful in many ways, but I'd like to have information on the BP's regarding required Craft level rather than just having a group of BP's active when you reach that level. This would be mostly useful for new crafters... Overall happy with the changes and additions. Especially like the ability to check ship stats between woods and trim selected prior to crafting the ship...good job...
  10. Thanks again INK for the extra effort you gave to correct my problem with the Gunnery Encyclopedia crafting bug...It is greatly appreciated.

  11. Ewok Dude, I don't disagree with much of what you write, but let me take it a step further...historically. (I apologize for straying a bit from subject.) Let's do away with TS and chat, directly linked to OW and battle instance. Use prior planning to coordinate multi-ship actions and use only "insight" messaging for real time communication. Chat and TS all you like in port in real time. Once you "sail" all chat/ is delayed (for five minutes, for example) and TS is not available at all. This for me (and I may be alone in this) would be an easy way to reduce ganking, induce more planning and coordination for those who need ganking and allow more people to enjoy the natural beauty of the game.
  12. A couple questions... 1. What will happen to player "Stuff", of anyone who is off for a week or two and comes back to the game to find everything changed geographically speaking and with his OP's deep in Enemylandia... When something similar occurred as a result of the PVP3 Merge, returning players just unpacked their things from redeemables after reading the brief notice on signing in. This was a small chore (one I have not completed even yet, by the way ), but not a game buster for anyone I'm aware of. 2. I notice there are no longer Free Cities, only Neutral ones. Will the game mechanics currently used for FCs be available in Neutral Cities...most specifically "deliveries"? If not, will deliveries be available more generally or not at all? Thanks for all your hard work Devs...keep it up and have a good one.
  13. Found 10 Bottles yesterday...in the Bahamas. That's just silly. Liked the one or two a week, with a planned day's sail into enemy waters much more... A little more balance for all would be just fine with me.
×
×
  • Create New...