DrZoidberg
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Because u made PVP dead mate :). Thatswhy....
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Oh my god, again the superior suggestions :). U should do, what players wants, not they should, what u want :). This attitude became this superior game graveyard.
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Require pvp to play on pvp server
DrZoidberg replied to Malachy's topic in Current Feature Improvement Suggestions
This game mechanics supress PVP, and it wont change. Understand it, and leave. I did the same. -
Reinforcement Zones PVP1/2
DrZoidberg replied to Pagan Pete's topic in Current Feature Improvement Suggestions
Jeah, in the last 2 month i only make bussiness. But i fond of PVP. I remember the game before the last wipe. I go out as a Dutch player, and i got 1 team PVP after 1. Then u made a wipe, u made shitload changes what killed PVP and after that make steatments like that: becuase there are not much PVP on the server, the server need more and more PVE :). Laughable. After wipe we got our first PB-s, and the serever always crushed? Why? i bet u change the hardware for a cheaper one (borrow, buy, all the same). U know whats ur aim, and i think i understand u, but the problem is that this game should be a best seller. Everey game on the steam has succes has developers take care of players opinions. i just lack of that in this game. Just show me how many vote polls was about crucial changes? Btw for month u just dont answer player questions, suggestions. nowdays u fake that (i think), because u need better reviews to get some more players.- 125 replies
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Reinforcement Zones PVP1/2
DrZoidberg replied to Pagan Pete's topic in Current Feature Improvement Suggestions
Maybe u need reinforcement zone, but i dont. In the last 2 month i only make bussinnes, because i dont like to sail around hours for ganking or to be ganked. No real enjoyable group PVP, just for the best guilds, but they will run out the opportunities aswell. We dont know the real reasons, why the things goes, like that, but if u want to know the truth, i think the fast player base recycle and the low hardware possibilities the keywords, why developement going, like this.- 125 replies
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Reinforcement Zones PVP1/2
DrZoidberg replied to Pagan Pete's topic in Current Feature Improvement Suggestions
The funny is that this game staff make statments without any vote poll from the start. Maybe if u make votes abut zones, easier movement etc... we get a far better (at least popular) game. Not any votes, so people can say, this game has a dev team dont care about players opinions. Maybe if u made ur changes about players opinion u dont have so many flame on steam reviews...- 125 replies
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Reinforcement Zones PVP1/2
DrZoidberg replied to Pagan Pete's topic in Current Feature Improvement Suggestions
this game dont need any reinforcement zones. New players should get a optional "Naval student" flag. With this flag they shouldnt be attacked or attack with battle ship on home waters. This flag should be only used till certain captain level (or ship level), like flag captain. That should support PVP much, and protect all low rank players (Polish, Russian, Prussian aswell). I suggested this system like 8-9 month ago, like i suggested the NPC capture system like 1.5 years before, what the game has today. It seems that developers dont hear players ideas... too bad :(.- 125 replies
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Reinforced zones not needed for new players. New players should get an optional flag (like smuggler flag) with that in home waters they shouldnt be attacked, or attack anybody (this should be usable till certain level and only on battleships). Problem solved. Especially for new polish, russian, prussian players. This red zone system is shit, as all problem solutions in this game. The game is boring, if u want to play only 1-2 h/ day. Nowdays its boring aswell, if u play more. But as i mentioned before, i dont think devs wants to keep players in this game for a long time, they just want fast player base recycle, but with this numbers and with bad reviews on steam the game just dying.
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Hmmm. I cant read something about the cotton sail upgrade. Maybe u should tell us this change. I cant stack rig refits now, not with the new sail upgrade aswell. Can u confirm this? How does my ships work now if i have 2 or 3 rig upgrades on it? Should i drop expensive upgrades out again from ships?
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To the Developers! This patch is the best from all. First time i think, u going on a good way, i hope its not too late. I still think system what i suggest before should be better for this game, but this is fine aswell. I think only 2 problems need to be solved in the new system, and it should be succesfull, and all the 2 problems can be solved with a small change. Ur main problem is, that player base income not so strong enough to compansate the rule. Small clans just doesnt feel good, because they dont strong enough to get port, they not envolved of actions. The main problem above unsaccesfullness is that they have to rearrange thier fleet to help the big ones, but they feel out of action now. After ur patch old backcomers just realize, that they can now live easier in the game, but lots of them just sick of OS sea travel time. The solution should be that in my opinion. Admirality should have captains for hire to make captains life easier. Thiese captains should use for rearrange ships between outposts without any cargo. 1 captain should be 30 combat mark, and can be usable for 1 route. This should help to keep players wanna get rid of that long sailing time, and should make a hard combat mark loss at players, what is good for the economy, i think. Big guilds can give out this captains or combat marks for small clans to help them getting involved in thier war. I have another suggestion, but its not that crucial. U should make 1st rate prices higher, else fights will be mostly wasa and first rate fights, and thats a bit boring after a while. Like LaOcean 250, Santi 230, Vic 200, Bucc 100 combat mark, and evrything below is good.
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It seems the server God just like the Danes! if decisive battles go like this... thats not good.
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Forthcoming patch final discussion.
DrZoidberg replied to admin's topic in News Announcements & Important discussions
Man, u paid for the game, right? Do u think the devs need u to play more, and use thier hardware? As i see they dont care about any player loss from the start, they dont care any issues causing player leak (long OS sailing form start, laughable PVP rewards after wipe , supressed PVP, supressed nation issue, no real contact with players). I think this game system was created for a fast player base recycle with a minimal hardware input, the problem is that they forgot that the leavers will make bad reviews on steam make impossible to get new players. Worst developing ever i saw. They fall into thier sword, but we suffer aswell. I wait this patch, but if everything continue i leave and i make my review aswell. I have only this against this kind of developement. -
Forthcoming patch final discussion.
DrZoidberg replied to admin's topic in News Announcements & Important discussions
The problem is not that to be equal or not, the problem is if there will be player to play with, or not. Atm after losing 15K + (some says 100K+, but i dont belive this) players and getting bad reviews on steam i doubt there will be many after release. Devs have to change a lot, but i dont think they will. -
Forthcoming patch final discussion.
DrZoidberg replied to admin's topic in News Announcements & Important discussions
If u read the posts in this topic, u can see, that most players think that PVP is not supported or completly supressed, OS sailing time too high. Problems what egzists from the start or after wipe. How hard it should be for developers to change PVP rewards? Like 1-5 hour work to make some multipliers. Players just leaving day by day, and nothing happens, as always. Players just warn them to make national balance or alliance system to avoid the supressed nation issue. Nothing happens with that too for at least half a year. Just casinged, dumb ideas one after one! The new clan war system will be chaotic with many side effects and player loss again. I want just one reply from developers, why that system will help to get more player, and how it solve the long boring sailing time, the PVP support, the suppressed nation problem. I suggested them a far better system with solutions to all of thier problems. I started to play games like 20 years before, but never saw worse developing. The best is that they will never understand that they are the responsible for thier fail. As they dont understand how to make players happy, they will be always poor, as intended. What about Naval Action Legends? Naval Action Legend will be unviable too, as that game should have at least 3-4x more ships in it, like as will have. With this low ship number it wont be exciting enough to get players in. -
Forthcoming patch final discussion.
DrZoidberg replied to admin's topic in News Announcements & Important discussions
This is a joke, what u say. u completly supressed PVP because of the long distances, the laughable rewards. I know some "i just do PVP player", they all broke, some left, because they dont want grind for capable ships and for ship XP. What do u think who will sail out for hours for nothing or to do battle, where he can loose 200 K-2 million, or earn 0K- 200K. U completly supressed PVP and now u get a conclusion, that players want more PVE, than PVP. So many illogical steps in the develope, what ruins this game. Instead of clear and simple solutions u make chaotic systems, what has shitload bad aspect. U make this topic for what? u made ur decisons and u will do what u want, appart from that what players say/wants. i personall play this game only for PVP, but on the last week maybe i do like 1-2 hour that, and made PVE and trade because PVP is hello kittyed.