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Bert Beard

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  1. I also can no longer find the launcher for Ultimate Admirals. I bought this a year ago and it appears if I want to play it again I have to buy it again.......which is BS.
  2. Continue adding economy and crafting content. The developers started making changes to the crafting but that process has been stalled for some time now. It's an important part of NA that has not received enough attention from the developers and it shows. Naval Action has only a partial economy as it stands now........might be a big reason for the population dropping.
  3. Sorry.......I need to retract my last post. My experience points had gone down from before the patch but what I didn't first notice was that my crew size went way up........from 250 to 350. So......I now have a larger crew.......that is a good thing.
  4. I thought the dev's said they reduced the grind by reducing the XP thresholds. What actually happened was my existing xp was reduced by about 20 % and the threshold remained the same........now it will take longer to reach the next level.
  5. You again.........I don't even know what reddit is, never used it and what does it have to do with this topic ? My post was critical of these server problems because it's the most important problem that's bleeding players right now and it needs to be dealt with if this game is to be successful. Trolling does not help.
  6. Yes, that's another thing that pissed me off. I'm on Pacific time and it seems every night after 11pm the server goes into maintenance .......... really, the dev's can't figure out a better time to do maintenance on the N/A server.
  7. I was quite focused on discussing the economy and crafting until the server issues forced me to forget about the economy. I can't imagine the dev's being serious about dumping the crafting and econ in the final release. Naval Action would be targeting a very narrow niche market indeed if they did that. But just the fact that rumor is out there and the dev's won't kill it is bleeding players as well.
  8. Lol, yes please don't forget about me.
  9. So, what your saying for PVP 1 to be exciting and dynamic it has to be so full that there's sometimes even a waiting list to log in. While PVP 2 sits almost empty most of the time. I'm not buying that.......you can find all the pvp and rvr you want with a server population of around 1,000 - 1,500 during it's busy time. PVP 1 doesn't have to have all the players to make this game fun........like it's some kind of contest. Most of you have no idea how much this hurts the game and the overall number of players playing Naval Action.
  10. Yes, it's pretty obvious servers have their slow times when most players are sleeping. Only a very foolish developer would base their server demand when the demand is at it's lowest. It would make sense to me to base your server demand when the load is at it's highest.......through the course of at least an entire month. There are several times more North Americans on the EU server than on the NA server ........the campaign to make that happen was a success.
  11. I just logged into PVP 2. PVP 2 is nearly empty, has 128 players online PVP 1 is full with a waiting queue. What a mess.
  12. I just logged into PVP 2. PVP 2 is nearly empty, has 128 players online PVP 1 is full with a waiting queue. What a mess.
  13. The dev's need to get their server issues figured out because it's costing them lots of players........hundreds have quit playing for at least a little while because of several server issues.......mostly to do with PVP 2. - server migration that's being encouraged from PVP 2 to PVP 1. ( most don't migrate.....they quit ) - unexpected & long server crashes ........like the 8 hour crash yesterday on PVP 2 ( this alone cut PVP 2's population by nearly half from the day before.......how many of them quit ? ) - waiting cues to log into PVP 1. - confusion on what's going to happen with the servers. This Naval Action mmo needs to get it's act together if it wants to live up to even a fraction of it's potential. To be honest, I think merging the two pvp servers is basically admitting failure on the dev's part. Get the problems sorted out, do what needs to be done to reverse the population drops and get this game rolling. And give the players a reason to choose between either PVP 2 or PVP 1
  14. The dev's need to get their server issues figured out because it's costing them lots of players........hundreds have quit playing for at least a little while because of several server issues.......mostly to do with PVP 2. - server migration that's being encouraged from PVP 2 to PVP 1. ( most don't migrate.....they quit ) - unexpected & long server crashes ........like the 8 hour crash yesterday on PVP 2 ( this alone cut PVP 2's population by nearly half from the day before.......how many of them quit ? ) - waiting cues to log into PVP 1. - confusion on what's going to happen with the servers. This Naval Action mmo needs to get it's act together if it wants to live up to even a fraction of it's potential. To be honest, I think merging the two pvp servers is basically admitting failure on the dev's part. Get the problems sorted out, do what needs to be done to reverse the population drops and get this game rolling. And give the players a reason to choose between either PVP 2 or PVP 1
  15. After that unexpected 8 hour shutdown of PVP 2 yesterday I logged on this morning and PVP 2 had 94 players online...........never seen that before.
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