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Yaramir

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    Naval Action

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  1. Ohh. I see now a message about Steam being the primary forum now. Perhaps that is the answer to my question?
  2. Thanks Aquillas. I seem to be blocked from posting any new topics on the entirety of this forum, except for in the website-help section (which I did). So, if you don't mind, I'll just throw my questions here, lieu of starting new topics, since I can't. Whatever you can't answer, no worries. Thank you in advance. (1) I am a returning player. I started playing Naval Action back in 2015 or so. I took a break for a few years. So I currently have characters on each server. While I am back to square-one in terms of no experience and no money, I do have a couple nice ships in the docks from some of the giveaways over the years. However, by being an existing player, it appears that I cannot play the very first pre-tutorial battle to get the money and chest rewards. Is there a way to do that "mission" without starting a new character from scratch? If not, do we think the mods would be able to port over my ships to a new account? (2) Are book-upgrades a single-use item? Can I have multiple ships simultaneously have the same book? (i.e., can two ships have the same book/knowledge thingy.) Once I put a book on a ship slot, can I remove/replace it with a different one? Is there a penalty for doing so? (3) Are any module upgrades removable or can they only be destroyed? Also, I understand module upgrades are a single-use item and each one goes on one ship, but let me know if that's incorrect. (4) What does the color of the class icon on the ship mean, when I'm viewing my ships in the docks? For example, it'll say 7 for a yacht, but the number will be on a blue or green or magenta background. I didn't see this in the guide. Thanks!
  3. Hello, I'm been on this forum since 2015. I went inactive for some period. Now, I'm trying to get back into Naval Action as a returning player. I wanted to post a question, and I'm finding that this is the only section of the forum in which I am allowed to post (at least a new topic). It doesn't look like I made any bad posts nor any frequent spammy posts. So, what might be the problem? Thanks.
  4. A quick question, though. The guide states that passing the endurance exam provides reward of experience, repairs, a rattlesnake note, and reals. I don't see any of this after passing the endurance exam. Has that been changed since that was written in the guide, or do I have a bug issue? Thanks.
  5. This guide is extremely helpful, thanks! It answered a ton of my questions.
  6. Thanks, DeRuyter! Doublebuck, I have little historical knowledge on this aspect, but I can comment from a physics perspective. You are likely correct about the risk with doubling charge/powder. Having extra balls/shot in the cannon could also increase risk by increasing reflected pressure. (For every action, there is equal and opposite reaction.) So having more to push out of the cannon, means that the cannon's integrity at the back end needs to be able to resist that added pressure. Additionally, I can imagine that the interaction of two propelled balls within the cannon's bore may lead to significant off-axis pressure, potentially increasing chance of a rupture somewhere along the bore. I imaging the biggest risk is the former rather than the latter.
  7. Thanks, and good tip. I'll try it. Was thinking someone may know or hint at the quantitative parameters of how these shots are programmed/calculated to behave in the game. In a custom battle, it may take several trials and potentially inconclusive, but a fun test either way.
  8. With respect to destroying the enemy faster at close range, are either (or both) of Double Shot and Double Charge upgrades worth their cost and weight? The description of Double Charge suggests benefit of longer range, but does it penetrate better at short range, in a way that gets the enemy to sink sooner? Does the Double Shot deal sufficiently more damage to be worth the expense? (I'm planning to put these on a Victory 1st rate and use it against a Victory or Satisima.)
  9. Yup, that's what I meant. Ok, I had a suspicion that would be the explanation. Thanks for clarifying.
  10. Are you sure about weapons affecting the boarding success? The boarding score on my ship's characteristics does not change whether I choose a musket with a bayonet/sword or without.
  11. P.S. This seems to have been fixed, whether intentionally or otherwise. I switched to launching from steam when early access came out but still had to ensure Citrix was closed etc to play. Now, it doesn't matter anymore. I can have a citrix virtual desktop running and also open an instance of the game simultaneously.
  12. Excellent, switching to beta going forward. Thanks!
  13. I am playing off Steam, so I assume I have the latest build. However, the properties->details tab on build.exe launcher does not have version numbers corresponding to the version you mentioned. Not sure how to tell then which version I am running. In Steam, the current content buildID is 4776420. Thanks for clarifying about the decks, and thanks for the tips and answers.
  14. I would imagine this has been suggested before, but I cannot find a post about it. If you can sell a trophy ship for reputation, then it would be great to be able to sell a used ship for reputation as well, albeit (perhaps) fewer reputation points. I would imagine that the admiralty would still appreciate receiving a ship for free, even if you had used it. A captured ship is a used ship anyway. So, with any ship, you could have the option to sell for money or "donate" for reputation. I would even say that donating weapons for reputation instead of money would be a nice option, too, if you have plenty of money but lack the reputation to research something important or acquire a ship. Perhaps I am missing a historic context that is a counterpoint to my suggestion, but otherwise that would be nice.
  15. Very helpful, thanks! Had no idea that the slots in the transport correspond to decks. Which slot is the upper deck--the leftmost or the rightmost? I assume higher deck has more effect on boarding, per your input? Regarding free to upgrade permanent upgrades..I have not seen this. I have the 1st light hull upgrade (to hold more crew for boarding). I researched the 2nd light hull, but cannot put it on any ships that already have 1st light hull. I just cannot select that upgrade slot anymore. Am I doing it wrong?
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