-
Posts
792 -
Joined
-
Last visited
Profile Information
-
Gender
Not Telling
Recent Profile Visitors
2,320 profile views
Ruthless4u's Achievements
Lieutenant (7/13)
312
Reputation
-
Game with a ton of negative reviews, can hardly maintain a population of 600-700 players at peak hours with lord knows how many of those as Alts, desperately making sweeping changes in patches with little clear direction. I'm sure there was no intention to allow players to keep their rank and crafting XP from the beginning, but when you can barely keep the players you have interested enough to stay on board you need a carrot to keep the ass( as in donkey/mule) lurching forward. The false promise of keeping rank/crafting XP was it. There was intent to deceive from the beginning, if they were brand new devs maybe I could belive they would make such a mistake. These guys knew better and exactly what they were doing. I know I will get banned for this, just like being a mod you have to go along with whatever admin says on the subject. But don't assume everyone does not see through the BS.
-
It's as simple as this, There was never any intent on allowing players to keep rank/crafting XP Player numbers have been low, in order to keep the handfull of players you had to make a promise they would keep what they earned. Now that you are getting closer to " release" you finally admit that players will not keep what they earned. Some of us seen you were dishonest ages ago, just happy you finally came out and said what many knew. That players would not keep what they earned. You lied to your base, plain and simple no matter how you try and sugarcoat it.
-
I'll be honest, the trading and building don't intrest me in the slightest. I watched dozens of YouTube vids seen the combat and fell in love with the game. Odd how you don't see very much on the non combat aspects of the game. All I ever wanted out of the game was a good fight against other players. Not ganking, not attacking underarmed ai traders, just good fights win or lose. It was hard for me to join clans, given no voice chat and I'm HoH. I always viewed my role as you need me to hit traders( as boring as that is) to provide resources for other players, I'll do it Need me to interdict an invasion fleet, I'll do it Lose a port battle and need me to fight a delaying action( my favorite thing to do lol) so surviving ships can escape I'll do it. Actually done this a few dozen times. Ton of fun. Need me to harras enemy nations/clan, tie up there players chasing me across the entire map I'll do it. Hit a port solo to distract the enemy, give me a ring I'm your guy. I don't care if I lose my ships in the process, all the mentioned activities to me are fun. Sailing back and forth to trade, struggling to stay awake or driving myself nuts to try and get all the crafting materials for a ship over a period of days or weeks is boring. Thats just me, so maybe I'm nuts
-
The fact that the PVE content in this game drives a player to do this shows what an utter waste of developers time and resources it is to placate the PVE only players. Play the game while not playing
-
Why would anyone Potbs come over to NA? I'm sure most of them have heard of NA and are already familiar with the train wreck it's become.
-
Enable Full Pay to Win
Ruthless4u replied to Jean Ribault's topic in Current Feature Improvement Suggestions
I've been tempted to buy some DLC, but I don't have enough faith in the future of the games survival. -
PVE Port Capture
Ruthless4u replied to BallsOfSteel's topic in Current Feature Improvement Suggestions
You would have the have the possibility of losing ports as well to AI fleets, and as mentioned aggressive hostile ships from other nations. -
Is this really what you wanted?
Ruthless4u replied to Wolfram Harms's topic in Current Feature Improvement Suggestions
Might be a large part of it The guys who want more PVP and PVE only guys have been going at it on here for ages it seems. I honestly feel most players don't want to spend the majority of their time tied up in trading, a lot of that has to do with sailing times( which I'm good with). I think a lot of at least the younger crowd see the gameplay vids, expect a decent amount of PVP combat then get bogged down in the Econ work and leave. -
Is this really what you wanted?
Ruthless4u replied to Wolfram Harms's topic in Current Feature Improvement Suggestions
24 hour cool down is perfect for the time pressed players like myself, which is why the DLC ships are tempting for me, with a new baby my time is limited so time trading, crafting is a real pain. Never mind it's boring anyways lol. -
Is this really what you wanted?
Ruthless4u replied to Wolfram Harms's topic in Current Feature Improvement Suggestions
If I'm going to throw away 2 bucks, then I'm buying a lotto ticket I see the problem that DLC ships presents and to be honest I'm tempted. Being primarily a solo player with variable hours it is a good deal for a guy like me. Can't do clans so almost no support for crafting and trading so easily replaceable ships is hard to pass up, but I'm managing so far. -
Is this really what you wanted?
Ruthless4u replied to Wolfram Harms's topic in Current Feature Improvement Suggestions
1. How many are willing to spend money on something they can lose and have to repurchase if/when lost? Even low dollar amounts add up over time. 2. I think awhile back there was a historical issue regarding colored sails. Could be wrong probably been over a year since I thought I read it.