Jupe
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Finland
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I voted for PVE content. It's very much needed. There is few mentions that PVE could affect RVR. I like that idea but i'm also worried about that->pve-player sails his/her hard earned snow near Enemy port and starts grinding trade ships to affect RVR. Then there is one full Group waiting to gank his puny little ship with their Super frigates. I can understand pvp'ers desires too but it seems that population is declining all the time. Many pvp'ers are skilled and it makes it hard for New players to join pvp. I think that most of us starts with PVE and then moves to pvp after learning the game mechanics and getting a good ship. Supplying for pvp needs good foundation of resources and usually PVE is needed to achieve that. This game needs both PVE and PVP. We should find a way how those two can work together.
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Remove the option to craft ships ?
Jupe replied to DarkspaceII's topic in Current Feature Improvement Suggestions
This! There should be something for everyone. So why make people do something they don't like to do? They Will eventually leave the game because of that. I think current system is good enough. Maybe we should allow developers to think about New content, not thinking these questions at this time. -
On Premium Ships and "Pay to Win"
Jupe replied to montyrattus's topic in Patch Feedback and General discussions
After reading these it makes me hope that this game won't be too grindy.. I mean that building should take resources, but hauling them back and forth the map for hours can be pain in behind. About premium ships then, how about a cooldown timer for premium ship after you get sunk? Afterall you have paid real money for it it. It says it's premium so it should be premium in some ways. If Devs want to sell premium stuf, there will always be wallet warriors. And to get those sold, stuff has to be somehow special(or shortcut to something bigger/better) -
Invested to Sc and it failed to catch me with arena commander. Dunno why... I liked Na much more. Might be that Na fills the empty space of Potbs which i loved. I have been looking for a game like this for a long time. I think it will be NA for me.
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Sea Trials results and next steps
Jupe replied to admin's topic in Patch Feedback and General discussions
Can't wait for the next stage. It's easy to forget that the game is on alpha, it feels like a complete game. Great work!!! -
On Premium Ships and "Pay to Win"
Jupe replied to montyrattus's topic in Patch Feedback and General discussions
3hrs of sailing to a port, wow. Trade run would take 6hrs... Hope the profit will be good -
On Premium Ships and "Pay to Win"
Jupe replied to montyrattus's topic in Patch Feedback and General discussions
I could buy a premium ship if it was on par with regular ones. If it is weaker than built ship, what is the point of the ship then? Still it should not be stronger than same class regular ships.. Some think it's pay to win when you can buy something which you can have fun with a bit faster. -
Open World- Game Modes
Jupe replied to Jeremiah O'Brien's topic in Current Feature Improvement Suggestions
Imo Splitting players to two different servers isn't the best idea nor making game too grindy with only 1 dura/ship. Having 5 durabilities makes it possible to have almost nonstop pvp if You like it that way. I would like to see big linefights with big ships. If You have only one dura on your precious 1st rate, you might not want to use it on pvp. Community would also split into to different groups which isn't too good for development of the game. Like someone said earlier, it would need balancing stuff for two different servers. Also something what suits for hardcore server, might not suit the other. -
Poor seagulls you might be right. Sometimes i just mess up my aim between test shot and firing the broadside. I play with light ship, so i think it isn't as steady as bigger ship.
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I would like to have it, once i have test fired it would help me because i usually mess my aim with my mouse so it's kind of handicap tool for me. It wouldn't improve aim but helps to keep the aim for a short time. Those Who don't need it just won't press the lock button.
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+1 for key to lock elevation. I think it would be usefull.
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Poll of Current Suggestions!
Jupe replied to Lyric's topic in Current Feature Improvement Suggestions
I think i would like to preview ships before i unlock them if there will be morecthan one ship tree to go. It would help you decide which way to go. In past days you looked through ship plans before it was decided to build or not.